Temporary skill boost/Defence
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Defence cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Draynor Manor Cabbage | 1 or 2 | Visible | Hitpoints 1 Defence floor(StaticLevel * 0.02) + 1 Available to free-to-play players. | |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
Poison chalice | 1 or 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Excalibur | 8 | Visible | Uses up 100% Special attack energy. | |
File:Defence potion(4).png | Defence potion | 3-12 | Visible | Defence floor(StaticLevel * 0.1) + 3 |
File:Defence mix.png | Defence mix | 3-12 | Visible | Hitpoints 6 per dose. Defence 3 + floor(StaticLevel * 0.1) Requires Barbarian training. |
Abidor Crank | 3-12 | Visible | Defence floor(StaticLevel * 0.1) + 3 | |
File:Elder (-).png | Elder (-) | 4-13 | Visible | Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. |
File:Overload (-).png | Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Elder potion.png | Elder potion | 5-17 | Visible | Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. |
File:Overload (Chambers of Xeric).png | Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
Sapphire glacialis (item) | 4-18 | Visible | Defence 4 + floor(StaticLevel * 0.15) Can be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
File:Sapphire glacialis mix.png | Sapphire glacialis mix | 4-18 | Visible | Defence 4 + floor(StaticLevel * 0.15) Also affects up to three players adjacent to the user, if used in a multicombat area. Acquired from the Hunter skill. |
Bandages (Theatre of Blood) | 4-18 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 | |
File:Super defence.png | Super defence | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) |
File:Super def. mix.png | Super def. mix | 5-19 | Visible | Hitpoints 6 per dose. Defence 5 + floor(StaticLevel * 0.15) Requires Barbarian training. |
File:Divine super defence potion.png | Divine super defence potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Stat draining for Defence is disabled for 5 minutes, meaning the player's Defence level will stay fully boosted. After the 5 minutes are over, Defence level will be restored to its base level. |
File:Super combat potion.png | Super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) |
File:Divine super combat potion.png | Divine super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. |
File:Bastion potion.png | Bastion potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Acts as a ranging and super defence potion in one dose. |
File:Divine bastion potion.png | Divine bastion potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. |
File:Battlemage potion.png | Battlemage potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Magic 4 Acts as a magic and super defence potion in one dose. |
File:Divine battlemage potion.png | Divine battlemage potion | 5-19 | Visible | Hitpoints - 10 Defence 5 + floor(StaticLevel * 0.15) Magic 4 Acts as a battlemage potion. Passive stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's Magic and Defence levels will stay fully boosted. After the 5 minutes are over, Magic and Defence levels will be restored to its base level. |
File:Overload (Nightmare Zone).png | Overload (Nightmare Zone) | 5-19 | Visible | cts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. |
File:Saradomin brew(4).png | Saradomin brew | 2-21 | Visible | Defence 2 + floor(StaticLevel * 0.2) Hitpoints 2 + floor(StaticLevel * 0.15) Attack - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 Magic - floor(CurrentLevel * 0.1) - 2 Ranged - floor(CurrentLevel * 0.1) - 2 Hitpoints can rise above base level with this boost. |
File:Elder (+).png | Elder (+) | 6-21 | Visible | Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. |
File:Overload (+).png | Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Moonlight potion.png | Moonlight potion | 3-26 | Visible | Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3)) Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher. Only usable in Neypotzli. |
Bird bath | 2 | Visible | Can also damage or poison the player. See Bird bath for details. | |
Smelling salts | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |