Money making guide/Forging Giant swords
Requirements | |
---|---|
Skills | |
30 | |
Items | |
None | |
Quest | |
Sleeping Giants | |
Other | |
Purchasable moulds recommended to increase profits past listed rate | |
Results | |
Profit | Experience gained |
172,544, after tax | 94,560 |
Inputs (16,576) | Outputs (189,120, after tax) |
112 × Iron warhammer (1,232)112 × Steel warhammer (15,344) | 189,120 × Coins (189,120) |
Warning: Based on fluctuating prices on the Grand Exchange, not only may the price of items change, the very items themselves can, as the guide calculates the most optimal item to purchase based on price per bar yielded in the Foundry. Detailed information on the best items to use is provided in the strategy guide. It is in fact encouraged, as most smithed items have a buy limit of 125, and it is therefore not possible to play Giants' Foundry for more than an hour or so without combining item types of a given metal. The additional expense is negligible.
In the Giants' Foundry, the player forges giant swords for a Hill Giant named Kovac. The player supplies a full inventory's worth of metal, and is given a lump sum of gold and Foundry Reputation for each sword. It is a minigame where due care and attention must be paid to the forging process, but the click-rate is very low; much of the gameplay is merely observation and a little timing. Still, the actual earning rates the player will experience are highly dependent on a multitude of factors: Expenses, player performance, and the commissions are assigned at random, so the reward for each sword will vary.
The crucible where the metal is inserted accepts not only bars, but also smithed items, which are worth one less bar than what is required to smith it. This can be used to significantly cut expenses. If a platebody is currently being recommended, keep in mind 14 bars' worth of each metal is needed, but each platebody provides 4, and so the player will be 2 short. Another platebody may be added, but this will waste the other two bars, so it is recommended to either add bars or have a small stock of another item to chip in the remainder.
Alloys are always recommended, as they further cheapen expenses and can only improve earning rates (so long as it's only two metals). The Iron-Steel alloy has been chosen for this guide as it provides the highest profit per hour consistently. Higher-tiered alloys trade profit rates for experience rates. Detailed information about earning rates for different alloys is once again in the strategy guide.
While the Iron-Steel alloy only requires Smithing level 30 to use, the moulds in which the swords are cast may have their own level requirements. In order to even begin using any of the purchasable moulds, level 50 is required, while level 81 is needed to have all moulds available. Without them, or with only some available, profit rates will be similar to what is depicted in this guide. As the moulds are unlocked and the player becomes eligible to use them (with skill boosts or without), the profit will increase up to 50%. The effect is even more pronounced with higher-tiered alloys, making even Mithril-Adamant economically viable along with its very good experience rate. The strategy guide details earning rates for most optimal alloys.
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