Enchantment spells

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Enchant spells use cosmic runes to give an item new properties. For the enchant orb group of spells, a player needs to travel to the appropriate Obelisk and cast the spell on that. Similarly with the jewellery spells, the player must have a piece of jewellery to cast the spell on.

Content in italics denote members only content.

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Spell level Runes Experience Description
Enchant Crossbow Bolt 4 Varies Varies Enchants any type of tipped bolts, up to level 87 Magic required.
Lvl-1 Enchant 7 1Water 1Cosmic 17.5 Enchants sapphire and opal jewellery.
Lvl-2 Enchant 27 3Air 1Cosmic 37 Enchants emerald and jade jewellery.
Lvl-3 Enchant 49 5Fire 1Cosmic 59 Enchants ruby and topaz jewellery.
Charge Water Orb 56 30Water 3Cosmic 1Unpowered Orb 56 Creates a water orb, spell must be cast on the Obelisk of Water on an island accessible from Taverley Dungeon.
Lvl-4 Enchant 57 10Earth 1Cosmic 67 Enchants diamond jewellery.
Charge Earth Orb 60 30Earth 3Cosmic 1Unpowered Orb 70 Creates an earth orb, spell must be cast on the Obelisk of Earth in Edgeville Dungeon.
Charge Fire Orb 63 30Fire 3Cosmic 1Unpowered Orb 73 Creates a fire orb, spell must be cast on the Obelisk of Fire deep in the Taverley Dungeon.
Charge Air Orb 66 30Air 3Cosmic 1Unpowered Orb 76 Creates an air orb, spell must be cast on the Obelisk of Air on the plateau accessible from Edgeville Dungeon.
Lvl-5 Enchant 68 15Earth 15Water 1Cosmic 78 Enchants dragonstone jewellery.
Lvl-6 Enchant 87 20Earth 20Fire 1Cosmic 97 Enchants onyx jewellery.
Lvl-7 Enchant 93 20Blood 1Cosmic 20Soul 110 Enchants zenyte jewellery.

Enchanted gold and silver jewellery

Gold and silver jewellery are made with the Crafting skill.

Spell Magic Level Jewellery class Enchanted Result
Ring Necklace Bracelet Amulet
Lvl-1 Enchant 7 Sapphire Ring of recoil File:Games necklace.pngGames necklace Bracelet of clay Amulet of magic
Opal Ring of pursuit Dodgy necklace Expeditious bracelet Amulet of bounty
Lvl-2 Enchant 27 Emerald File:Ring of dueling.pngRing of dueling Binding necklace File:Castle wars bracelet.pngCastle wars bracelet Amulet of defence or Amulet of nature
Jade File:Ring of returning.pngRing of returning File:Necklace of passage.pngNecklace of passage Flamtaer bracelet Amulet of chemistry
Lvl-3 Enchant 49 Ruby Ring of forging Digsite pendant Inoculation bracelet Amulet of strength
Topaz Efaritay's aid Necklace of faith Bracelet of slaughter File:Burning amulet.pngBurning amulet
Lvl-4 Enchant 57 Diamond Ring of life Phoenix necklace File:Abyssal bracelet.pngAbyssal bracelet Amulet of power
Lvl-5 Enchant 68 Dragonstone Ring of wealth Skills necklace Combat bracelet Amulet of glory
Lvl-6 Enchant 87 Onyx Ring of stone Berserker necklace Regen bracelet Amulet of fury
Lvl-7 Enchant 93 Zenyte Ring of suffering Necklace of anguish Tormented bracelet Amulet of torture

Enchanting crossbow bolts

Gem-tipped crossbow bolts can be enchanted starting at level 4, with stronger bolts requiring higher levels.

Spell Bolts created Magic Level Runes Required Experience Effect
Enchant Crossbow Bolt (Opal) File:Opal bolts (e).pngOpal bolts (e) or File:Opal dragon bolts (e).pngOpal dragon bolts (e) 4 2Air 1Cosmic 9 Lucky Lightning: Extra damage
Enchant Crossbow Bolt (Sapphire) File:Sapphire bolts (e).pngSapphire bolts (e) or File:Sapphire dragon bolts (e).pngSapphire dragon bolts (e) 7 1Water 1Cosmic 1Mind 17 Clear Mind: Prayer siphon
Enchant Crossbow Bolt (Jade) File:Jade bolts (e).pngJade bolts (e) or File:Jade dragon bolts (e).pngJade dragon bolts (e) 14 2Earth 1Cosmic 19 Earth's Fury: Opponent knockdown
Enchant Crossbow Bolt (Pearl) File:Pearl bolts (e).pngPearl bolts (e) or File:Pearl dragon bolts (e).pngPearl dragon bolts (e) 24 2Water 1Cosmic 29 Sea Curse: Extra (water-based) damage
Enchant Crossbow Bolt (Emerald) File:Emerald bolts (e).pngEmerald bolts (e) or File:Emerald dragon bolts (e).pngEmerald dragon bolts (e) 27 3Air 1Cosmic 1Nature 37 Magical Poison: Greater chance of poison
Enchant Crossbow Bolt (Red Topaz) File:Topaz bolts (e).pngTopaz bolts (e) or File:Topaz dragon bolts (e).pngTopaz dragon bolts (e) 29 2Fire 1Cosmic 33 Down to Earth: Lowers target's Magic (other players only)
Enchant Crossbow Bolt (Ruby) File:Ruby bolts (e).pngRuby bolts (e) or File:Ruby dragon bolts (e).pngRuby dragon bolts (e) 49 5Fire 1Blood 1Cosmic 59 Blood Forfeit: -10% HP from self, -20% from target
Enchant Crossbow Bolt (Diamond) File:Diamond bolts (e).pngDiamond bolts (e) or File:Diamond dragon bolts (e).pngDiamond dragon bolts (e) 57 10Earth 1Cosmic 2Law 67 Armour Piercing: Ignore most of target's ranged defence
Enchant Crossbow Bolt (Dragonstone) File:Dragonstone bolts (e).pngDragonstone bolts (e) or File:Dragonstone dragon bolts (e).pngDragonstone dragon bolts (e) 68 15Earth 1Cosmic 1Soul 78 Dragon's Breath: Dragonbreath damage
Enchant Crossbow Bolt (Onyx) File:Onyx bolts (e).pngOnyx bolts (e) or File:Onyx dragon bolts (e).pngOnyx dragon bolts (e) 87 20Fire 1Cosmic 1Death 97 Life Leech: Extra damage, HP siphon

Charging orbs

Charging orbs requires players to go to an elemental obelisk at a specific location to infuse glass orbs with the obelisk's elemental power, which can then be used to make elemental battlestaves.

Icon Spell Magic Level Runes Required Experience Notes
Charge Water Orb 56 30Water 3Cosmic 1Unpowered Orb 56 Creates a water orb, spell must be cast on the Obelisk of Water on an island accessible from Taverley Dungeon.
Charge Earth Orb 60 30Earth 3Cosmic 1Unpowered Orb 70 Creates an earth orb, spell must be cast on the Obelisk of Earth in Edgeville Dungeon.
Charge Fire Orb 63 30Fire 3Cosmic 1Unpowered Orb 73 Creates a fire orb, spell must be cast on the Obelisk of Fire deep in Taverley Dungeon.
Charge Air Orb 66 30Air 3Cosmic 1Unpowered Orb 76 Creates an air orb, spell must be cast on the Obelisk of Air on the plateau accessible from Edgeville Dungeon.

Changes

Date Changes
[[{{#explode:21 February 2019| |0}} {{#explode:21 February 2019| |1}}]] [[{{#explode:21 February 2019| |2}}]]
(update)

Enchant jewellery spells will now automatically enchant the next items of the same type once the spell has been cast on the first.

[[{{#explode:21 August 2014| |0}} {{#explode:21 August 2014| |1}}]] [[{{#explode:21 August 2014| |2}}]]
(update | poll)

Superheat and enchant jewellery spells will now queue up one spell if you cast them too quickly.

See also