God spells refer to the three combat spells unlocked at the Mage Arena. Each spell requires a staff that corresponds to its respective god, and players must have cast the spell at least 100 times within the Mage Arena before being able to cast it anywhere else. Being able to cast all three god spells anywhere is a requirement to start the Mage Arena II miniquest.
Casting one of these spells on another player in the Wilderness is a requirement for the hard Wilderness diary. Splashing the spell will not fulfil the requirement.
The spells
Max hit
The max hit of all god spells is 20 without any bonuses. This can be increased to 30 if players cast Charge; this boost will last for seven minutes.
If casting Charge while wearing full Ahrim's, as well as an amulet of the damned, a tormented bracelet, an imbued god cape, and an Elidinis' ward (f), players can hit up to 44, matching the max hit of Ice Barrage while in the same gear (but requiring 80 instead of 96 Magic).
Gallery
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Saradomin Strike
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Claws of Guthix
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Flames of Zamorak