Ice Rush requires a Magic level of 58 and can do a maximum of 16 damage (without any magic damage boosts) per cast.
Ice Rush can freeze targets, causing them to become unable to move for 8 ticks (4.8 seconds).
As with all Ancient Magicks spells, the quest Desert Treasure I must be completed to cast this spell.
It is the weakest of the Ice spells , and is, therefore, not used very often.
Damage
Calculator
module = Magic damage calculator
form=MagicDamageCalc
result=MagicDamageResults
name =
param = spell|Spell|Ice Rush|hidden|Ice Rush
param = magicStrength|Visible % Magic strength|0|number|-80-100
param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge
param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice
param = weapon|Weapon effect|None|select|None,Thammaron's sceptre (Wilderness),Accursed sceptre (Wilderness),Dragon hunter wand
autosubmit = disabled
Please input the data and submit the form.
Maximum hit LevelBefore boosts Prayer usedNone 58 16 16 16 16 16
Cost
Spell cost Input Cost 2 2 2 534 Combo runes 2 2 2 758 2 2 2 754 2 2 2 758 Main-hands 2 2 Alt 524 1.71 1.71 1.71 Alt 457 1.7 1.7 446 Main and off-hands 2 2 524 1.71 1.71 Alt 449