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Heal Group reduces the caster's current hitpoints by 75% and heals up to five injured players that are standing within 1 square from the casting player (including players standing on the same spot as the caster) for the amount lost plus 5 hitpoints, split evenly across the nearby injured players. Players must have Accept Aid turned on to receive healing from this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.
It is not possible to die from using this spell, as it will not work if the player has less than 11% health. This spell is able to heal other players in PvMsingle-way combat. It does not work, however, in single-way PvP.
Cost
Spell cost
Input
Cost
364
1,716
Changes
Date
Changes
[[{{#explode:5 May 2021| |0}} {{#explode:5 May 2021| |1}}]] [[{{#explode:5 May 2021| |2}}]] (update)
The spell now functions by dividing up to 75% of the healer's health equally between up to five injured players in the immediate area, and throwing in an additional five points for healing.
Once the spell has been cast, it will update the player's attack delay by three cycles (akin to eating food).