Dungeon (Construction)

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CorridorJunctionStairs
Dungeon corridor
Released31 May 2006 (Update)
Icon
Construction level70
Cost7,500
Door layout
Dungeon corridor

The dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots, and can be accessed via a skill hall, quest hall, garden, or formal garden. The three styles are:

  • Corridor
  • Junction (or Cross)
  • Stairs

Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.

The house owner can put the dungeon in challenge mode using a lever in a throne room.

It costs 7,500 to make a corridor, junction, or stairs room. The cost of building a staircase in a quest hall or skill hall, or a dungeon entrance in a garden or formal garden will have to be included when considering the total cost to build a dungeon.

There are 7 hotspots available across all dungeon room types:

Decoration

Construction Level Decoration Materials Experience Cost
72 Red dye x4 4 1,384
83 Steel bar x6 120 3,126
94 Skull x2
Bones x6
3 678

Door

Players have to pick the lock (using Thieving) or force the lock (using Strength) to open dungeon doors. Higher level doors are more difficult to open.

Construction Level Door Materials Experience Cost
74 Oak plank x10 600 5,630
84 Oak plank x10
Steel bar x10
800 10,840
94 Marble block x4 2,000 1,322,780

Guard

Guards are activated when challenge mode is turned on and will attack nearby players. A spicy stew or a Construction tea can be used to boost to the required level. The invisible bonus of the crystal saw does not work.

Construction Level Guard Combat Level Experience Cost
70 22 223 50,000
74 44 273 75,000
78 54 316 100,000
82 65 387 150,000
86 81 447 200,000
90 91 1,000 1,000,000
94 122 2,236 5,000,000

Lighting

Construction Level Lighting Materials Experience Cost
72 Oak plank x4
Lit candle x4
243 2,812
84 Oak plank x4
Lit torch x4
244 2,256
94 Oak plank x4
Lit torch x4
Skull x4
246 2,256

Rug/Stairs

Stairs can be used to connect to a skill hall, quest hall, or a dungeon entrance in a garden or formal garden above.

Construction Level Rug/Stairs Materials Experience Cost
13 Bolt of cloth x4 60 4,368
27 Oak plank x10
Steel bar x4
680 7,714
28 Bolt of cloth x4
Armageddon rug
13,519,236
48 Teak plank x10
Steel bar x4
980 12,154
65 Bolt of cloth x4
Gold leaf
360 139,716
67 Teak plank x10
Limestone brick x7
1,040 11,463
82 Mahogany plank x5
Marble block x5
3,200 1,664,765
97 Teak plank x10
Marble block x7
4,400 2,324,935

Trap

Used as obstacles. There is a chance that when a player steps on a trap, it will not activate. Players with higher Agility levels may also dodge the traps.

Construction Level Trap Experience Cost Effect
72 223 50,000 The victim takes damage and jumps back.
76 273 75,000 Does 9-12 damage to the victim.
80 316 100,000 Grabs the player for about 5 seconds.
84 387 150,000 Lowers victim's agility level.
88 447 200,000 Teleports the victim to the most valuable oubliette or the one that was first built.

Changes

Date Changes
[[{{#explode:27 September 2023| |0}} {{#explode:27 September 2023| |1}}]] [[{{#explode:27 September 2023| |2}}]]
(update)

Player-owned house dungeons in the 'Basic wood', 'Basic stone', 'Whitewashed stone' and 'Fremennik-style wood' house styles now correctly permit multi-way combat.