Dungeon (Construction)
Dungeon corridor | ||||
---|---|---|---|---|
![]() | ||||
Released | 31 May 2006 (Update) | |||
Icon | ![]() | |||
Construction level | 70 | |||
Cost | 7,500 | |||
Door layout | ||||
![]() ![]() Dungeon corridor ![]() ![]() | ||||
The dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots, and can be accessed via a skill hall, quest hall, garden, or formal garden. The three styles are:
- Corridor
- Junction (or Cross)
- Stairs
Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.
The house owner can put the dungeon in challenge mode using a lever in a throne room.
It costs 7,500 to make a corridor, junction, or stairs room. The cost of building a staircase in a quest hall or skill hall, or a dungeon entrance in a garden or formal garden will have to be included when considering the total cost to build a dungeon.
There are 7 hotspots available across all dungeon room types:
Decoration
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Decoration | Materials | Experience | Cost | |
---|---|---|---|---|---|
72 | ![]() |
Decorative blood | ![]() |
4 | 1,384 |
83 | ![]() |
Decorative pipe | ![]() |
120 | 3,126 |
94 | ![]() |
Hanging skeleton | ![]() ![]() |
3 | 678 |
Door
Players have to pick the lock (using Thieving) or force the lock (using Strength) to open dungeon doors. Higher level doors are more difficult to open.
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Door | Materials | Experience | Cost | |
---|---|---|---|---|---|
74 | ![]() |
Oak door | ![]() |
600 | 5,630 |
84 | ![]() |
Steel-plated door | ![]() ![]() |
800 | 10,840 |
94 | ![]() |
Marble door | ![]() |
2,000 | 1,322,780 |
Guard
Guards are activated when challenge mode is turned on and will attack nearby players. A spicy stew or a Construction tea can be used to boost to the required level. The invisible bonus of the crystal saw does not work.
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Guard | Combat Level | Experience | Cost | |
---|---|---|---|---|---|
70 | ![]() |
Skeleton guard | 22 | 223 | 50,000 |
74 | ![]() |
Guard dog | 44 | 273 | 75,000 |
78 | ![]() |
Hobgoblin | 54 | 316 | 100,000 |
82 | ![]() |
Baby red dragon | 65 | 387 | 150,000 |
86 | ![]() |
Huge spider | 81 | 447 | 200,000 |
90 | ![]() |
Troll guard | 91 | 1,000 | 1,000,000 |
94 | ![]() |
Hellhound | 122 | 2,236 | 5,000,000 |
Lighting
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Lighting | Materials | Experience | Cost | |
---|---|---|---|---|---|
72 | ![]() |
Candle | ![]() ![]() |
243 | 2,812 |
84 | ![]() |
Torches | ![]() ![]() |
244 | 2,256 |
94 | ![]() |
Skull torches | ![]() ![]() ![]() |
246 | 2,256 |
Rug/Stairs
Stairs can be used to connect to a skill hall, quest hall, or a dungeon entrance in a garden or formal garden above.
![]() |
Rug/Stairs | Materials | Experience | Cost | |
---|---|---|---|---|---|
13 | ![]() |
Rug | ![]() |
60 | 4,368 |
27 | ![]() |
Oak staircase | ![]() ![]() |
680 | 7,714 |
28 | ![]() |
Deadman rug | ![]() ![]() |
13,519,236 | |
48 | ![]() |
Teak staircase | ![]() ![]() |
980 | 12,154 |
65 | ![]() |
Opulent rug | ![]() ![]() |
360 | 139,716 |
67 | ![]() |
Limestone spiral staircase | ![]() ![]() |
1,040 | 11,463 |
82 | ![]() |
Marble staircase | ![]() ![]() |
3,200 | 1,664,765 |
97 | ![]() |
Marble spiral | ![]() ![]() |
4,400 | 2,324,935 |
Trap
Used as obstacles. There is a chance that when a player steps on a trap, it will not activate. Players with higher Agility levels may also dodge the traps.
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Trap | Experience | Cost | Effect | |
---|---|---|---|---|---|
72 | ![]() |
Spike trap | 223 | 50,000 | The victim takes damage and jumps back. |
76 | ![]() |
Man trap | 273 | 75,000 | Does 9-12 damage to the victim. |
80 | ![]() |
Tangle vine | 316 | 100,000 | Grabs the player for about 5 seconds. |
84 | ![]() |
Marble trap | 387 | 150,000 | Lowers victim's agility level. |
88 | ![]() |
Teleport trap | 447 | 200,000 | Teleports the victim to the most valuable oubliette or the one that was first built. |
Changes
Date | Changes |
---|---|
[[{{#explode:27 September 2023| |0}} {{#explode:27 September 2023| |1}}]] [[{{#explode:27 September 2023| |2}}]] (update) |
Player-owned house dungeons in the 'Basic wood', 'Basic stone', 'Whitewashed stone' and 'Fremennik-style wood' house styles now correctly permit multi-way combat. |
Rooms | |
---|---|
Stair Space | |
Rug space | |
Door space | |
Trap space | |
Guard space | |
Decoration space | |
Lighting space |
Rooms | |
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House styles |