Manticore
Manticore | |||||||||||||||||||||||
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Released | 20 March 2024 (Update) | ||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||
Combat level | 320 | ||||||||||||||||||||||
Size | 3x3 | ||||||||||||||||||||||
Examine | He's smiling at you! | ||||||||||||||||||||||
Combat info | |||||||||||||||||||||||
Max hit | 31 (Melee) 36 (Ranged) 31 (Magic) | ||||||||||||||||||||||
Aggressive | Yes | ||||||||||||||||||||||
Poisonous | No (yes, venom, if toggled) | ||||||||||||||||||||||
Attack style | Melee, Ranged, Magic | ||||||||||||||||||||||
Attack speed | 10 ticks (6.0 seconds) | ||||||||||||||||||||||
Combat stats | |||||||||||||||||||||||
250 | 300 | 300 | 250 | 300 | 350 | ||||||||||||||||||
Aggressive stats | |||||||||||||||||||||||
+0 | +0 | +0 | +0 | +0 | +0 | ||||||||||||||||||
Melee defence | |||||||||||||||||||||||
+0 | +0 | +0 | |||||||||||||||||||||
Magic defence | |||||||||||||||||||||||
+10 | No elemental weakness | ||||||||||||||||||||||
Ranged defence | |||||||||||||||||||||||
+25 | +25 | +25 | |||||||||||||||||||||
Immunities | |||||||||||||||||||||||
Poison | Immune | ||||||||||||||||||||||
Venom | Immune | ||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||
Monster ID | 12818 | ||||||||||||||||||||||
Manticores are monsters encountered in the Fortis Colosseum, starting on wave 4.
Upon spotting a player in attack range, the Manticore will proceed to charge up a triple attack with all three combat styles. It will either use a range-magic or magic-range as the first two hits; the last hit is always melee. These attacks are launched one tick after each other (0.6 seconds) and land with a projectile travel time of 0.
A manticore's attacks can be further enhanced in varying degrees with the Mantimayhem handicap. Tier 1 causes each orb to hit twice rather than once, intended to punish players who do not flick the attacks correctly. Tier 2 causes unprotected attacks to inflict venom, and tier 3 causes their pattern attacks to be completely random, such as a melee-magic-range combo.
Starting from wave 9, manticores will begin spawning in pairs. If one manticore selects an attack pattern and the other is within 15 tiles of it with line of sight, the other manticore will copy its attack pattern. If both manticores attack the player on the same tick, one of the two will have their attack staggered, not attacking until the other manticore has finished doing so. If they are not attacking on the same tick, this restriction will not apply.
Changes
Date | Changes |
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[[{{#explode:17 April 2024| |0}} {{#explode:17 April 2024| |1}}]] [[{{#explode:17 April 2024| |2}}]] (update) |
The manticore's examine text was changed; previously, it was "Goodness, gracious, great balls of fire!", which was copied from the Jal-Zek. |
[[{{#explode:10 April 2024| |0}} {{#explode:10 April 2024| |1}}]] [[{{#explode:10 April 2024| |2}}]] (update) |
A handicap, "Mantimayhem", has been added that gives manticores buffs when chosen. Replaces the Doom Scorpion handicap. |
Gallery
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Concept art of the manticore, by Mod Jerv
Trivia
- A manticore is a legendary creature from Persian mythology. It has a human head, a lion's body, and a scorpion's tail.
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