Maybe I'm the boss.
Maybe I'm the boss. (#448) | ||||
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Released | 30 November 2022 (Update) | |||
Members | Yes | |||
Description | Complete a Tombs of Amascut raid with every single boss invocation activated and without anyone dying. | |||
Tier | Grandmaster | |||
Monster | Tombs of Amascut: Expert Mode | |||
Type | Mechanical | |||
League region | ![]() | |||
Maybe I'm the boss. is a grandmaster combat achievement which requires the player to complete a Tombs of Amascut raid with every single boss invocation activated and without anyone dying.
Strategy
All boss invocations must be activated to attempt this achievement. This includes the significantly annoying invocations such as More Overlords, Medic!, and Keep Back. Having all the invocations active will result in a raid level of 310.
Without the butterfly method, fighting Akkha in a solo encounter can be very troublesome due to all of his invocations resulting in significantly longer downtime. Using the butterfly method is extremely helpful for the task, as allowing Akkha to potentially change into his ranged form can be extremely dangerous due to "Keep Back" being active, which causes him to attack with melee without any animation before his ranged attack. This will also apply in his magic form, requiring the player to step back to avoid getting hit. As a result of both "Double Trouble" and "Feeling Special", the player will have to handle both the lightning quadrants and trailing orbs at the same time. In a raid level of 0 or 1, the orbs will persist longer than the quadrant attack, thus making players have to run at least two tiles rather than walk one to avoid getting clipped by an orb.
Fighting Kephri will also be slower since the player has to trap the Soldier Scarab that spawns in each charge interlude and have to handle the occasional scarab swarm that appears outside of charging phases.
Zebak and Ba-Ba are less of a hassle with all of their invocations toggled on, although care should be taken with Upset Stomach, Boulderdash and Mind the Gap.
The other invocations do not need to be toggled, thus allowing the Helpful Spirit to provide full supplies to the player. A normal run (Ba-Ba into Kephri) is beneficial for the extra supplies for Akkha in the event of mistakes, as the Wardens should not use too much in most circumstances.
Invocation | Details | Raid lvl modifier | Category | |
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Lively Larvae | The number of dark brown eggs launched during Kephri's Mass Incubation attack will increase from 2 to 4. | +5 | Kephri |
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More Overlords | An additional scarab is summoned during Kephri's shield healing phases. The first summons a Soldier Scarab, while the second summons a Spitting Scarab. | +15 | Kephri |
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Blowing Mud | The number of players targeted by Kephri's Dung Strike attack is increased to two.
This invocation has no effect in solo encounters. |
+10 | Kephri |
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Medic! | Kephri will summon scarab swarms outside her shield healing phases. | +15 | Kephri |
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Aerial Assault | Kephri's auto-attack will do more damage, and its attack range will increase from a single tile to a 3x3 area.
This invocation also applies to Kephri's Phantom during the third phase of the fight with Elidinis' Warden. |
+10 | Kephri |
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Not Just a Head |
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+15 | Zebak |
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Arterial Spray | Zebak's blood magic will have increased range and healing.
Not Just a Head must be active in order to activate this invocation. |
+10 | Zebak |
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Blood Thinners | Three Blood Clouds are summoned instead of one.
Not Just a Head must be active in order to activate this invocation. |
+5 | Zebak |
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Upset Stomach | Zebak's acid pools will have increased spread, and jugs will only wash away a 3x3 area instead of 5x5. | +15 | Zebak |
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Double Trouble | Akkha will perform two special attacks at once. | +20 | Akkha |
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Keep Back | Akkha's ranged and magic attacks will also deal melee damage to anyone next to him. | +10 | Akkha |
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Stay Vigilant | Akkha will randomly switch between attack styles and protection prayers, rather than at set intervals.
This invocation also applies to Akkha's Phantom during the third phase of the fight with Elidinis' Warden. |
+15 | Akkha |
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Feeling Special? |
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+20 | Akkha |
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Mind the Gap! | When Ba-Ba knocks back the player to the bottom of the room at 66% and 33% health, players will fall into the pit and die, unless they stand at the northern/southern sides of the room. | +10 | Ba-Ba |
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Gotta Have Faith | Energy blasts from open sarcophagi in Ba-Ba's room will deal additional damage based on the player's remaining prayer points. | +10 | Ba-Ba |
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Jungle Japes | Ba-Ba's baboons will drop a banana peel on the floor on death. If stepped on, players take a small amount of damage and is stunned for 3 seconds. | +5 | Ba-Ba |
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Shaking Things Up | The shockwave from Ba-Ba's slam attack will damage a wider area. | +10 | Ba-Ba |
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Boulderdash | Ba-Ba's rolling boulders will spawn slightly faster. | +10 | Ba-Ba |
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Ancient Haste | During the first phase of the Wardens' fight, the Wardens will charge at a faster rate. | +10 | The Wardens |
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Acceleration | During the second phase of the Wardens' fight, the Warden attacks faster while the obelisk charges faster. | +10 | The Wardens |
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Penetration | During the second phase of the Wardens' fight, the obelisk will deal more damage to successful attacks and also temporarily disable overhead prayers. | +10 | The Wardens |
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Overclocked | During the final phase of the Wardens' fight, the slam attack is performed 1 tick faster. | +10 | The Wardens |
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Overclocked 2 | During the final phase of the Wardens' fight, the slam attack is performed 2 ticks faster.
Overclocked must be active in order to activate this invocation. |
+10 | The Wardens |
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Insanity | During the final phase of the Wardens' fight, the following are applied:
Overclocked 2 must be active in order to activate this invocation. |
+50 | The Wardens |
Other tasks
There are 0 Combat Achievement tasks (totalling 0 points) available for Tombs of Amascut: Expert Mode.
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