Elidinis' Warden

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ChargingDestroyed
Elidinis' Warden
Released24 August 2022 (Update)
Combat level489
MembersYes
QuestNo
LocationTombs of Amascut
League regionDesert Desert
ExamineAn ancient automaton imbued with the power of Elidinis.
Map
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Advanced data
NPC ID11746,11748

ActiveCore-ejected
Elidinis' Warden
Released24 August 2022 (Update)
MembersYes
Combat level489
Size5x5
ExamineAn ancient automaton imbued with the power of Elidinis.
Combat info
XP bonus+5%
Max hit20
AggressiveYes
PoisonousNo
Attack styleMelee, Ranged, Magic
Attack speed7 ticks (4.2 seconds)
Combat stats
140300150100190190
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+10+225+0+225+0
Melee defence
+70+70+70
Magic defence
No elemental weakness
-30No elemental weakness
Ranged defence
LightStandardHeavy
+70+70+70
Immunities
PoisonImmune
VenomImmune
CannonsImmune
ThrallsNot immune
Advanced data
Monster ID11753,11754

DamagedInvulnerableEnraged
Elidinis' Warden
Released24 August 2022 (Update)
MembersYes
Combat level544
Size5x5
ExamineAn ancient automaton imbued with the power of Elidinis.
Combat info
XP bonus+10%
Max hit26
AggressiveYes
PoisonousNo
Attack styleMelee, Ranged, Magic
Attack speed7 ticks (4.2 seconds)
Combat stats
880150150150150150
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+40+230+40+300+40
Melee defence
+40+40+20
Magic defence
No elemental weakness
+20No elemental weakness
Ranged defence
LightStandardHeavy
+20+20+20
Immunities
PoisonImmune
VenomImmune
CannonsImmune
ThrallsNot immune
Advanced data
Monster ID11761

Elidinis' Warden is the final boss of the Tombs of Amascut, and is fought alongside Tumeken's Warden. The Wardens are in fact ancient, massive automatons built by Tumeken himself using a staff of great power:[1] one imbued with his divine essence, and the other with that of his wife Elidinis.[2] The Wardens were entrusted with the Kharidian Empire, and were extensively used throughout the Kharidian–Zarosian War as a means to fight back against the invading Zarosian forces.[3]

When the war ended with Tumeken's sacrifice, Pharaoh Osmumten was tasked by Elidinis to hide the weapons the gods had used and given to them, in order to prevent the weapons from falling into the wrong hands. Some of these weapons would later be buried with Osmumten in the Jaltevas Pyramid, including Tumeken's shadow, Elidinis' ward, and the Wardens.[4]

Osmumten's tomb would eventually be buried in the sands, with knowledge of the Wardens' existence becoming legends.[5] Amascut, corrupted as the Devourer, sought the Wardens to use them as the catalyst for her ascension to godhood, as they have the ability to drain and transfer divine energy between beings.[6][7]

Amascut would spend many centuries capturing and imprisoning the lesser deities of the Menaphite Pantheon through various deceptive means,[8] and later brought them to the Jaltevas Pyramid to finally enact her plans.[9] The adventurer would later proceed to free the lesser deities and defeat the Wardens, foiling Amascut's plans, but not before her having gained a considerable amount of power from them.

Mechanics

A player fighting Elidinis' Warden.

The fight with the Wardens occurs in three phases:

  1. The obelisk will begin transferring energy to the Wardens, and so the player must disrupt the charging process by attacking the obelisk. Depending on which energy trough the player stands on and blocks, one of the Wardens will be destroyed while the other will successfully power up. To power up Elidinis' Warden, a player must stand on the east trough.
  2. Once Elidinis' Warden is powered up, it will initially use Protect from Melee and Protect from Missiles simultaneously, meaning magic must be used to first damage it. It shares the same special attack pool as Tumeken's Warden. Once the Warden is damaged enough, the core will pop out and can be attacked. When defeated, players will face Tumeken's Warden in the third phase.
  3. If Tumeken's Warden was fought in the second phase, players will face the final phase against Elidinis' Warden. It will attack the player by raising the floors, and summon phantoms of the bosses the player fought in the upper levels of the tomb (Akkha and Kephri), as well as unleash Energy Siphons and red lightning.

In phase three, the Warden's base defence level can be lowered by a maximum of 30 damage, reducing its base defence level down to a minimum of 120. Upon reducing the Warden below 5% HP for the first time, the Warden will enrage and heal for 20% of its maximum HP. While the Warden is enraged, the raising floor attacks will stop and instead lightning will strike various tiles on the ground. The tiles at the back of the room will slowly be stripped away, eventually limiting the arena to one row. When entering the enraged state, the Warden's base defence level is reset to 180, but it can be re-lowered by a maximum of 60 damage, reducing its base defence level down to a minimum of 120 as well.

Once defeated, the Warden will be consumed by the large, black phantom of unknown origin. In its place, a white teleport crystal will appear that takes players to Osmumten's burial chamber, where they can then claim their rewards for the raid.

Drops

Item Quantity Rarity Price High Alch
The wardens.png: Elidinis' Warden drops The wardens with rarity Always in quantity 1The wardens1Always[d 1]Not soldN/A
  1. ^ Only received if players have not read it or have it stored.

Gallery

Changes

Date Changes
[[{{#explode:21 September 2022| |0}} {{#explode:21 September 2022| |1}}]] [[{{#explode:21 September 2022| |2}}]]
(update)

The obelisk's Converging Beam attack during the second phase of the Warden fight now stops when the Warden's core is ejected.

[[{{#explode:14 September 2022| |0}} {{#explode:14 September 2022| |1}}]] [[{{#explode:14 September 2022| |2}}]]
(update)
  • The supplies interface can now be opened if a bomb is flying towards the player at the end of phase 1.
  • During phase 3, Akkha's Phantom will no longer change attack styles as frequently when the Stay Vigilant invocation is enabled.
  • During phase 3, the Warden will no longer briefly stop attacking after the death of a party member.
  • During phase 3, red lightning will no longer occasionally stop unexpectedly.
[[{{#explode:8 September 2022| |0}} {{#explode:8 September 2022| |1}}]] [[{{#explode:8 September 2022| |2}}]]
(update)
  • An issue in which players could get stuck in purgatory has been fixed.
  • An issue in which the Warden could attack during the transition to phase 3 has been fixed.
[[{{#explode:2 September 2022| |0}} {{#explode:2 September 2022| |1}}]] [[{{#explode:2 September 2022| |2}}]]
(update)
Hotfix
  • The core's health has been increased.
  • The health scaling of the core has been reduced by 75% when additional invocations are active.
  • The core's duration of exposure now lengthens with each subsequent ejection from the Warden.
  • The small delay of movement when the final phase begins has been reduced.
  • The time needed to successfully clear the skull mechanic in phase 3 has been reverted to its original duration.
[[{{#explode:1 September 2022| |0}} {{#explode:1 September 2022| |1}}]] [[{{#explode:1 September 2022| |2}}]]
(update)
  • Players should no longer be able to click through the obelisk during phase 1.
  • Adjusted damage formula during phase 2 to benefit less from accuracy and have a lower max ceiling.
  • Reduced core's exposure time by 7 ticks.
  • Increased Warden's health in phase 2 for larger groups.
  • Slightly increased the Warden's health in phase 3.
  • Slightly reduced the Warden's magic attack bonus in phase 3.
  • Reduced time needed to successfully clear the skull mechanic in phase 3.
  • Damage dealt to the Warden from successfully clearing the skull mechanic in phase 3 reduced.
  • Players are no longer forced into unwalkable terrain when the phantom removes a row of floor tiles.
[[{{#explode:26 August 2022| |0}} {{#explode:26 August 2022| |1}}]] [[{{#explode:26 August 2022| |2}}]]
Hotfix
  • Players now only deal their max hit on cores with melee. Previously, some magic weapons were able to do so.
  • Thralls and pets will no longer appear on top of Energy Siphons.
[[{{#explode:25 August 2022| |0}} {{#explode:25 August 2022| |1}}]] [[{{#explode:25 August 2022| |2}}]]
Hotfix

Dying at specific points in the fight no longer leads to inconsistencies in boss behaviour.

Trivia

  • In the concept art Elidinis' Warden featured turquoise accents, a colour heavily associated with Elidinis; it wasn't implemented in the final design.

References

  1. ^ "The wardens". Old School RuneScape. "In war, great weapons can turn the tide against even the strongest foes, and legend has long spoken of Tumeken using a powerful staff to build two such weapons."
  2. ^ "The wardens". Old School RuneScape. "In truth, referring to Tumeken's creations as 'weapons' does them no justice. They are in fact two ancient automatons, built to embody Tumeken and Elidinis themselves and seemingly imbued with their divine essence."
  3. ^ Mehhar in Beneath Cursed Sands. Old School RuneScape. "My father [Osmumten] had a responsibility greater than most. At the time of his rule, our people were locked in a great war. To hold back the Ruinous Powers, our gods granted us immensely powerful weapons."
  4. ^ Mehhar in Beneath Cursed Sands. Old School RuneScape. "When the war was over, my father was tasked with hiding those weapons, lest they fall into nefarious hands. Two of them were buried with him."
  5. ^ "The wardens". Old School RuneScape. "It was believed any truth to these legends had long since been lost, but here in Osmumten's tomb, the truth is revealed: the weapons exist, and they are the prize the Devourer so fervently seeks."
  6. ^ Mehhar in Beneath Cursed Sands. Old School RuneScape. "The weapons in my father's tomb can be used to drain a being of divine energy and transfer that energy to another. If used correctly, they would grant the Devourer true godhood."
  7. ^ High Priest of Scabaras in Beneath Cursed Sands. Old School RuneScape. "The four of them [Apmeken, Crondis, Het, and Scabaras] all came from Tumeken himself. Their power is his power. If she claims that power as her own, she will become a true goddess..."
  8. ^ High Priest of Scabaras in Beneath Cursed Sands. Old School RuneScape. "We helped her capture them. It took many lifetimes, but she was able to fool them all."
  9. ^ "Akila's journal". Old School RuneScape. "After we gave her a way in, the true horror of her plans became clear. I had never set eyes on the four lesser deities, but I knew them when I saw them. She had them all. She took them into the tomb, along with a selection of ghastly beasts."