Temporary skill boost/Defence

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Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Draynor Manor Cabbage 1 or 2 Visible Hitpoints Hitpoints 1
Defence Defence floor(StaticLevel * 0.02) + 1
Available to free-to-play players.
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
1 or 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
8 Visible Uses up 100% Special attack energy.
File:Defence potion(4).png Defence potion 3-12 Visible Defence Defence floor(StaticLevel * 0.1) + 3
File:Defence mix.png 3-12 Visible Hitpoints Hitpoints 6 per dose.
Defence Defence 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

Abidor Crank 3-12 Visible Defence Defence floor(StaticLevel * 0.1) + 3
File:Elder (-).png 4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
File:Overload (-).png 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
File:Elder potion.png 5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
File:Overload (Chambers of Xeric).png 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Defence Defence 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
File:Sapphire glacialis mix.png 4-18 Visible Defence Defence 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
File:Super defence.png 5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
File:Super def. mix.png 5-19 Visible Hitpoints Hitpoints 6 per dose.
Defence Defence 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

File:Divine super defence potion.png 5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Stat draining for Defence is disabled for 5 minutes, meaning the player's Defence level will stay fully boosted.
After the 5 minutes are over, Defence level will be restored to its base level.
File:Super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
File:Divine super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
File:Bastion potion.png 5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Acts as a ranging and super defence potion in one dose.
File:Divine bastion potion.png 5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted.
After the 5 minutes are over, Ranged and Defence levels will be restored to its base level.
File:Battlemage potion.png 5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Magic Magic 4
Acts as a magic and super defence potion in one dose.
File:Divine battlemage potion.png 5-19 Visible Hitpoints Hitpoints - 10
Defence Defence 5 + floor(StaticLevel * 0.15)
Magic Magic 4
Acts as a battlemage potion.
Passive stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's Magic and Defence levels will stay fully boosted.
After the 5 minutes are over, Magic and Defence levels will be restored to its base level.
File:Overload (Nightmare Zone).png 5-19 Visible cts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
File:Saradomin brew(4).png Saradomin brew 2-21 Visible Defence Defence 2 + floor(StaticLevel * 0.2)
Hitpoints Hitpoints 2 + floor(StaticLevel * 0.15)
Attack Attack - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
Magic Magic - floor(CurrentLevel * 0.1) - 2
Ranged Ranged - floor(CurrentLevel * 0.1) - 2
Hitpoints can rise above base level with this boost.
File:Elder (+).png 6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
File:Overload (+).png 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
File:Moonlight potion.png 3-26 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
Bird bath 2 Visible Can also damage or poison the player. See Bird bath for details.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.