The Eyes of Glouphrie/Quick guide

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Details

Start pointMap icon Speak to Brimstail in his cave south-west side of the Tree Gnome Stronghold, directly west of the bank near the Stronghold Slayer Cave. <maplink group="pins" align="center" text="<b>Show on map</b>" plane="0" y="9819" x="2406" zoom="2" mapID="-1"> {"features":[{"type":"Feature","geometry":{"coordinates":[2406.5,9817.5],"type":"Point"},"properties":{"mapID":"-1","providerID":0,"description":"

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Official difficultyIntermediate
Official lengthMedium
DescriptionAfter you foiled a plan to destroy the Grand Tree things have been quiet in the gnome world. Brimstail has found a strange machine, though, built by Oaknock the Engineer during the Gnomes' Golden Age. What does the weird device do? Why on Gielinor was it built? If you agree to help this bookworm gnome get this confusing device working, you will learn a little about gnome magicks, gnome history, and you will start to uncover a new threat (or is it an old one?) to gnome security - a threat that is a lot harder to see ...
Requirements
Items required
Recommended
Enemies to defeat 6 x Evil creature that each have 1 HP
Ironman concerns

For mud runes, either Runecraft 13 Runecraft to create them, Hunter 42 Hunter to catch essence implings, or Magic 33 Magic to earn points at the Mage Training Arena

Magic glue can be made before starting the quest by grinding the mud rune with the pestle and mortar and using it on a bucket of sap, saving inventory space.
League notes

Unlocking Kandarin Kandarin will auto-complete the quest

Walkthrough

Digression

  • Talk to Brimstail in the cave found in the south-west corner of the Gnome Stronghold. (Chat 1111)

Elven Mystery

  • Inspect the singing bowl in the western portion of the cave.
  • To the north, attempt to unlock Oaknock's Machine.
  • Talk to Brimstail. (Chat 11)

Memories

  • Talk to Hazelmere, located upstairs in his house (on the small island east of Yanille, fairy ring code CLS goes directly to his house, Nightmare Zone minigame teleport or Watchtower Teleport). There will be several cutscenes, the last being King Healthorg and the white Spirit Tree Argento. You'll know you're done when you get a Violet pentagon in your backpack.
  • Return to Brimstail. (Chat 1)
    • Get the bucket of sap outside of Brimstail's cave on your way back.

Incapacitated

  • Use your Mud Rune on the Pestle and Mortar to make Ground Mud Runes.
  • Add the Ground Mud Runes to the Bucket of Sap to make Magic glue.
  • Repair Oaknock's machine (click on the machine twice).
  • Talk to Brimstail. (Chat 1)

Anti-Illusion

  • Talk to Brimstail twice more to receive more discs. (Chat 1)
  • Optional: Drop the discs and talk to Brimstail to receive even more discs. (Chat 1)

Front Panel

  • Head back to the Oaknock's machine and unlock the machine.

Control Panel

Below is the value of each shape:
Colour Value
Circle Triangle Square Pentagon
Red 1 3 4 5
Orange 2 6 8 10
Yellow 3 9 12 15
Green 4 12 16 20
Blue 5 15 20 25
Indigo 6 18 24 30
Violet 7 21 28 35
  • Unlock the front panel by inserting a disc with a value equal to the green number. (When done, click the green box next to the number.)
  • Talk to Brimstail for more discs. (Chat 1)
  • Complete the three puzzles inside the unlocked machine
    • You need to fill up every slot, the first puzzle's single slot, the second's two slots, and the last puzzle's three slots.
    • You will need to exchange some of the tokens to obtain certain values. (see full guide here).
  • Talk to Brimstail. (Chat 1)

Assassination

  • Talk to Brimstail again. (Chat 2)
  • Kill all Evil Creatures: (wait for the whole death animation to end before running or teleporting away!). Their colour is now black.
    • The one by Brimstail, if you haven't killed it already.
    • One outside of the main gate (south-east from Brimstail's cave). Note: It must be killed within stronghold walls. If it is outside, simply kill it, let it spawn, and kill it again for credit.
    • One by the gnome agility course entrance (near the spirit tree).
    • One by King Narnode, at the bottom of the Grand Tree. If it is stuck behind a trapdoor, kill it with mage or range, or hop worlds. Make sure you wait a few seconds after killing before using the ladder.
    • One at the top of the Grand Tree, by the prison. Make sure you wait a few seconds after killing before using the ladder.
    • One by the giant tortoises north-west of the Grand Tree (in the pen north of the swamp).
  • Talk to King Narnode.
  • Congratulations, quest complete!

Rewards