Animal Magnetism/Quick guide
Details
Start point | ![]() X/Y: 3093,3358 ","group":"pins","icon":"greenPin","plane":0,"title":"Start point"}}],"type":"FeatureCollection"} </maplink> |
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Official difficulty | Intermediate |
Official length | Medium |
Description | Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor's beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night's sleep, who knows what the budding scientist will produce as a reward? |
Requirements |
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Items required |
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Recommended |
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Enemies to defeat | None |
Ironman concerns |
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League notes |
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Walkthrough
Undead chickens
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</mapframe> Items needed: A ghostspeak amulet, Ectophial, and 20 ecto-tokens (bring 4 empty pots, 4 empty buckets and 4 bones if you wish to obtain the tokens during the quest)
- Talk to Ava in the west wing of Draynor Manor and complete the dialogue.
- Go to the undead chicken farm west of the Ectofuntus with your ghostspeak amulet and ecto-tokens (or materials for them), and talk to Alice.
- Keep talking between Alice and Malcolm in the cow pen 4 times until she tells you to go to talk to the old crone for an amulet.
- Run west of the farm until you reach the old crone's house just east of the Slayer Tower.
- Speak twice to the old crone to receive a crone-made amulet.
- Speak with Malcolm to give him the Crone-made amulet.
- Speak with Malcolm again.
- After the cutscene, speak to Malcolm who will now sell you two undead chickens for 20 ecto-tokens.
Magnet
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</mapframe> Items needed: 5 iron bars, a hammer, Skills necklace for teleport to Crafting Guild, and your two undead chickens.
- Take your 5 iron bars, hammer, and two undead chickens back to the west wing of Draynor Manor and speak to Ava.
- Speak to the Witch in the north-west corner of Draynor Manor (inside the building).
- Speak to the Witch again to receive a selected iron.
- Take the selected iron to the centre of the Rimmington mine, face north, and use the hammer on it.
- Return to Ava and give her the magnet.
Undead twigs
Items needed: Mithril axe, polished button, hard leather, games necklace for teleport to Burthorpe, and a holy symbol
![](/img_auth.php/thumb/Translated_notes_interface.png/300px-Translated_notes_interface.png)
- Talk to Ava.
- Use your axe on an Undead tree (not Dead tree). You can exit through the door of the east room. (An Undead tree is found in front of the manor, has a yellow examine option.)
- Talk to Ava again. She will instruct you to go to Turael with the Mithril axe and Holy Symbol to exchange them to a Blessed axe. NOTE: If you dont do this step, Turael might not have the 4th chat option available.
- Talk to Turael, the Slayer master in a house in south-eastern Burthorpe.
- Talk to Turael again to receive the Blessed axe, provided you have a Mithril axe and a Holy symbol in your inventory.
- Return to the mansion and cut the undead tree again.
- Bring the Undead twigs to Ava.
- Talk to Ava again, and she will give you garbled research notes that you need to solve.
- To translate turn off all the green orbs except for the 2nd, 5th, and 9th (left to right, see image)
- Talk to Ava again.
- Combine the solved notes with the polished button and the hard leather.
- Give the container to Ava.
- Congratulations, quest complete!
Rewards
![](/img_auth.php/Animal_Magnetism_reward_scroll.png)
- 1
Quest point
1,000 Crafting experience
1,000 Fletching experience
1,000 Slayer experience
2,500 Woodcutting experience
- Ava's attractor if your Ranged level is less than 50, or Ava's accumulator if your Ranged level is 50 or higher
- The ability to trade with Ava and purchase her devices
Required for completing
Completion of Animal Magnetism is required for the following:
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