Family Crest/Quick guide

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Details

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Official difficultyExperienced
Official lengthMedium
DescriptionThere is a man in Varrock who needs a bit of help. He is of noble heritage, but without his family's crest, he can't prove it. Unfortunately, his three sons took the crest with them when they left, scattering all across RuneScape.
Requirements
  • Mining 40 Mining (boostable) (not required to start)
  • Smithing 40 Smithing (boostable) (not required to start)
  • Magic 59 Magic (boostable) (not required to start)
  • Crafting 40 Crafting (boostable) (not required to start)
  • The ability to defeat a level 170 demon (can be safespotted)
Items required
Recommended
Enemies to defeat
Ironman concerns

Warning: The player visits the Wilderness section of Edgeville Dungeon

League notes

Unlocking Fremennik Fremennik will auto-complete the quest
The quest is otherwise not completable, as it requires visits to Asgarnia Asgarnia, Kandarin Kandarin, Desert Desert and Wilderness Wilderness.

Walkthrough

It is recommended to bring all the required quest items with you from the start of the quest along with some food and the following teleports if possible: Varrock, Camelot, Ardougne, Falador, Edgeville (Amulet of glory), Al Kharid (Ring of dueling).

Starting out

  • Talk to Dimintheis in a house south-east of the east bank in Varrock and north of the fancy dress shop. (Chat 321)
  • Head to Catherby and talk to Caleb in the building north-east of the bank. (Chat 121)
  • Speak to him again and give him all the fish. Note: Ask of the whereabouts of the other crest parts, or you will not be able to progress!(Chat 1)
  • Speak to the Gem Trader in Al Kharid. (Chat 3)
  • Go north of the Gem Trader to the scorpion mining pit, and speak to the 'Man' with the yellow cape there (Avan). (Chat 2)

The 'perfect' necklace and ring

  • Head into the Dwarven Mine underneath Ice Mountain and run to the far most western end and speak to Boot. (Chat 1)
  • Teleport to Ardougne, head east and climb down the old ruin entrance to the Witchaven Dungeon near Witchaven and Ardougne ship port. (Labelled on the world map by the icon. You may need to defend yourself against some hellhounds, so come prepared).
  • Enter the dungeon. Do not enter the wall to the east. There is a north room, a south room, and a locked eastern room that contains hellhounds and the perfect gold ore.
  • To unlock the east gate:
    • Go to the north and lift the lever outside (up)
    • Then to the south room through the eastern door and lift that lever (up). Exit through the western door.
    • Back north and pull the outer lever (down), enter and lift the inner lever (up)
    • Exit the room and lift the lever (up)
    • Enter the south room by the western door and lower the lever (down). Exit through the eastern door.
  • Go into the hellhound room and mine 2 'perfect' gold ores. Their aggro range is short so try to zigzag through them. Anticipating hits will manageably yield the ores with a rune pickaxe. Alternatively, low level players can stand in a safespot for 10 minutes so the hellhounds stop being aggressive.
  • Go to a furnace (northern Lumbridge - use the home teleport) and smelt the ores into bars, then use the bars on the furnace again and make one 'perfect' ruby necklace and 'perfect' ruby ring. Be careful not to use make-all as it will make two rings or necklaces
  • Go back to the 'Man' (Avan) and give him the jewelry to receive the second crest piece.

Fighting Chronozon

Chronozon is located next to the Earth Obelisk marked on the map.

Rewards

  • 1 Quest points Quest point
  • Steel gauntlets
    • The steel gauntlets offer useful perks. Each brother will imbue them with a special ability. They will initially do this for free. Be careful choosing, though, since you can only have one effect, and it will cost you 25,000 coins to change them. Dimintheis will provide you with a "magically" found pair should you lose them.