Money making guide/Charging fire orbs
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Fire orbs are worth 1,012 coins, and they are created by casting Charge Fire Orb on unpowered orbs at the Fire Obelisk. With a fire staff equipped, this requires three cosmic runes per cast (or 318 coins). Using Falador teletabs for banking, players can charge 26 orbs per trip (one inventory slot is needed for the cosmic runes), resulting in a profit of 15,375 coins per trip. With a mist staff, charged tome of fire, and rune pouch with law and cosmic runes, players can charge 27 orbs per trip, resulting in about 3% more profit per trip.
It is possible to speed up the trips by charging the orbs manually instead of automatically. To do this, hold the spacebar, click the Charge Fire Orb spell as soon as it becomes available and on the second sound cue of the previous cast, click the Fire Obelisk. Repeat until you have completed your inventory.
The Fire Obelisk is located in the Taverley Dungeon. Using the map shown as a guide through the dungeon, the round trip to the obelisk, counting banking, takes approximately 185 seconds using the 80 Agility shortcut, 205 seconds using the 70 Agility shortcut, or 325 seconds without any shortcuts.
Bear in mind that running through the Taverley Dungeon places you in combat range of aggressive black demons, hellhounds, poison spiders, and black dragons. A good Defence level is recommended. Also, having some Antipoison in your bank helps due to possible poisoning from the poisonous spiders.
Assuming the unpowered orbs and cosmic runes are purchased, you can make around 505 fire orbs an hour using the level 80 Agility shortcut (298,350 coins), 450 fire orbs using the level 70 Agility shortcut (265,770 coins), and 280 fire orbs using no shortcuts (165,465 coins).
An alternate route involves using rings of dueling to teleport to Castle Wars then using the hot air balloon with normal logs to travel to Taverley. The logs can be purchased ahead of time on the Grand Exchange or cut from the surrounding trees next to the balloon (Kandarin headgear 1 or higher gives double logs). Using this method will cut down the trip time to 66 seconds using the 80 Agility shortcut.
If the player doesn't want to use anti-poisons they can bring a prayer book and equip a holy symbol which can remove the poison effect, although it takes up an additional inventory space, reducing the amount of orbs brought by one.
If players would like to avoid using potions to restore run energy they can bring a rune pouch with cosmic runes, air runes, and law runes while equipping a lava staff. This will result in no additional inventory space used but allow the player to teleport to their house to use a restoration pool then use a jewelry box to teleport to Castle Wars. It is also recommended to equip the full graceful set which will allow 30% increased run energy restoration while charging orbs as well as reducing the amount of energy used while running to the obelisk.
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