Tormented bracelet

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Tormented bracelet
Released6 May 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWear, Drop
ExamineA deep sense of torment burns within this powerful bracelet.
Values
Value201,000 coins
High alch120,600 coins
Low alch80,400 coins
Weight0.25 kg
Grand Exchange
Exchange18,555,620 coins (info)
Buy limit8
Daily volume786
Loading...
Advanced data
Item ID19544

The tormented bracelet is an enchanted zenyte bracelet. It is the best magic item worn in the hand slot, providing the greatest magic attack bonus, as well as a 5% bonus to magical damage. This effect stacks with other boosts.

Wearing any piece of enchanted zenyte equipment requires level 75 in Hitpoints.

Players can make one by enchanting a zenyte bracelet with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

Players can attach a tormented ornament kit, obtained from master Treasure Trails, to create a tormented bracelet (or). This is only cosmetic, and does not affect the bracelet's stat bonuses. It can be dismantled, returning the bracelet and ornament kit.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+10+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerHands slot table
+0+0+5%+2List

Creation

Requirements
SkillLevelXP
Magic Magic93 (b)110
Members
Ticks3 (1.8s)[r 1]
Materials
ItemQuantityCost
Zenyte bracelet117,821,014
Cosmic rune1106
Soul rune203,460
Blood rune204,280
Total cost17,828,860
Tormented bracelet118,555,620
Profit726,760
  1. ^ Manual casting is 3 ticks, auto-casting is 7 ticks

Products

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Used in recommended equipment

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Changes

Date Changes
[[{{#explode:10 September 2020| |0}} {{#explode:10 September 2020| |1}}]] [[{{#explode:10 September 2020| |2}}]]
(update)

The Grand Exchange buy limit was changed from 10,000 to 8.

Trivia

  • The name likely comes from RuneScape's Torment, an Ancient curse, which boosts the user's magic accuracy, magic damage, and Defence, as well as drain those of opponents.
  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx.[1] Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Content Poll 39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References

  1. ^ Mod Ronan. "Dev Blog: Monkey Madness II." 22 February 2016. Archived from the original on 28 August 2021. RuneScape Forums Forums.