Reward Cart
Reward Cart | |||||||||||||||||||
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Released | 9 October 2024 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Quest | No | ||||||||||||||||||
Location | Wintertodt Camp | ||||||||||||||||||
Options | Search, Check, Big-Search | ||||||||||||||||||
Examine | An open crate full of magical mystery rewards. | ||||||||||||||||||
Map | |||||||||||||||||||
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Advanced data | |||||||||||||||||||
Object ID | 55411 | ||||||||||||||||||
The reward cart is a cart of "magical mystery rewards" found just outside the Wintertodt Camp bank. After earning at least 500 points during the fight against the Wintertodt, players are able to search the cart for rewards. It can reward many useful items for skilling such as ores, logs, herbs, seeds, gems, and fish. Searching the cart also gives the opportunity for items only obtainable through defeating the Wintertodt, such as the tome of fire, pyromancer outfit, and the phoenix pet.
Rewards are collected from the reward cart at a rate of 1 reward for every 3 ticks (1.8 seconds). Players can also collect their rewards in batches of 5 per click with the "Big-Search" option.
Drop mechanic
Points earned between the 500-point milestones will provide players a chance to receive an additional reward equivalent to the progress towards the next milestone. For every 5 points past 500 points player gets 1% extra chance to get additional loot. For example:
- 500 points = 2 rolls.
- 505 points = 2 rolls + 1% chance of an extra roll.
- 750 points = 2 rolls + 50% chance of an extra roll.
- 1000 points = 3 rolls.
- 1005 points = 3 rolls + 1% chance of an extra roll.
- 1500 points = 4 rolls.
Material quality
Points earned do not affect the quality of each drop, only the number of rolls on the drop table. If a material drop is selected (herbs, ores, fish, gems, seeds, and logs), the chances of obtaining a higher quality drop depends upon players' level in its associated skill; Herblore, Mining, Fishing, Crafting, Farming, and Woodcutting respectively.[1] At the highest point, low levelled materials are removed from the drop table. While players with low levels in those skills can get rare materials, the drop rate is very low, but will increase with that skill level.
Because the rewards are determined when searching the cart,[2] players can choose to not search the cart until their relevant skills are at a higher level, allowing them to receive rarer materials and supplies from the cart when they eventually do search it.
Reward rolls
The reward carts uses a special mechanic to determine items obtained. When the cart is searched, a drop will be rolled for until the roll results in a success, as described in the table below.[3]
For example, a player searches the cart and rolls for a dragon axe. If successful, the player will receive a dragon axe. If unsuccessful, then the player will then roll for a phoenix. If that roll is successful, they will receive the phoenix and the drop rolls end there. If unsuccessful, the player will roll for the tome of fire, then the warm gloves, and so on. If none of the unique drop rolls are successful, then the player will receive an item from the normal drop table, which contains burnt pages, seeds, logs, etc. It is possible to receive more than 3 sets of the Pyromancer outfit (Garb, Hood, Robe, Boots).
Roll | Table | Successful roll | Effective Rate[d 1] |
---|---|---|---|
1 | Dragon axe | 1/10,000 | 1/10,000 |
2 | Phoenix | 1/5,000 | 1/5,000.5 |
3 | Tome of fire | 1/1,000 | 1/1,000.3 |
4 | Warm gloves[d 2] | 1/150 | 1/150.2 |
5 | Bruma torch[d 3] | 1/150 | 1/151.2 |
6 | Pyromancer outfit[d 4] | 1/150 | 1/152.2 |
Rewards
Unique
Item | Quantity | Rarity | Price | High Alch | |
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Warm gloves | 1 | 1/150[d 1][3] | Not sold | 120 | |
Bruma torch | 1 | 1/150[d 2][3] | Not sold | 0 | |
Pyromancer hood | 1 | 1/150[d 3][3] | Not sold | 300 | |
Pyromancer garb | 1 | 1/150[3] | Not sold | 480 | |
Pyromancer robe | 1 | 1/150[3] | Not sold | 420 | |
Pyromancer boots | 1 | 1/150[3] | Not sold | 120 | |
Tome of fire (empty) | 1 | 1/1,000[3] | 623,972 | 12,000 | |
Phoenix | 1 | 1/5,000[3] | Not sold | N/A | |
Dragon axe | 1 | 1/10,000[3] | 53,330 | 33,000 |
- ^ If the player already has three pairs of warm gloves and it is successfully rolled, a magic seed is given.[4]
- ^ If the player already has three bruma torches and it is successfully rolled, some torstol seeds are given.[4]
- ^ The piece given is the piece the player has least of, ties are broken in this order: Garb, hood, robe, and boots. If the player has the Pyromancer robe stashed away, it will not count as owning it when rolling for a new piece. Pyromancer pieces stored in the magic wardrobe in the player-owned house will count for this, however.
Logs
There is about a 1/9 chance to drop on the logs subtable. The exact drop rates on this subtable are based on the player's Woodcutting level; a higher level player is more likely to receive magic logs than a lower level player. All of the logs can be received with a much lower woodcutting level than it would take to cut them from trees; most notably this allows Ironmen to get Magic logs up to 25 levels earlier.
Item | Quantity | Rarity | Price | High Alch | |
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Oak logs | 10–20 (noted) | Varies | 1,090–2,180 | 120–240 | |
Willow logs | 10–20 (noted) | Varies | 740–1,480 | 240–480 | |
Teak logs | 10–20 (noted) | Varies | 3,110–6,220 | 180–360 | |
Maple logs | 10–20 (noted) | Varies | 180–360 | 480–960 | |
Mahogany logs | 10–20 (noted) | Varies[d 1] | 5,270–10,540 | 300–600 | |
Yew logs | 10–20 (noted) | Varies[d 1] | 2,600–5,200 | 960–1,920 | |
Magic logs | 10–20 (noted) | Varies[d 1] | 10,460–20,920 | 1,920–3,840 |
Gems
There is about a 1/9 chance to drop on the gems subtable. The exact drop rates on this subtable are based on the player's Crafting level; while a player with level 1 Crafting can receive each of these gems, a higher level player is more likely to receive uncut diamonds than a lower level player.
Item | Quantity | Rarity | Price | High Alch | |
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Uncut sapphire | 1–3 (noted) | Varies | 238–714 | 15–45 | |
Uncut emerald | 1–3 (noted) | Varies | 463–1,389 | 30–90 | |
Uncut ruby | 2–4 (noted) | Varies | 1,976–3,952 | 120–240 | |
Uncut diamond | 1–3 (noted) | Varies | 2,142–6,426 | 120–360 |
Ores
There is about a 1/9 chance to drop on the ores subtable. The exact drop rates on this subtable are based on the player's Mining level; a higher level player is more likely to receive runite ores than a lower level player. All of the ores can be received with a much lower mining level than it would take to mine them; most notably this allows Ironmen to get Runite ore up to 25 levels earlier.
Item | Quantity | Rarity | Price | High Alch | |
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Limestone | 3–7 (noted) | Varies | 408–952 | 18–42 | |
Silver ore | 10–12 (noted) | Varies | 650–780 | 450–540 | |
Iron ore | 5–15 (noted) | Varies | 1,045–3,135 | 50–150 | |
Coal | 10–14 (noted) | Varies | 1,520–2,128 | 270–378 | |
Gold ore | 8–11 (noted) | Varies | 1,256–1,727 | 720–990 | |
Mithril ore | 3–5 (noted) | Varies[d 1] | 402–670 | 291–485 | |
Adamantite ore | 2–3 (noted) | Varies[d 1] | 2,138–3,207 | 480–720 | |
Runite ore | 1–2 (noted) | Varies[d 1] | 11,025–22,050 | 1,920–3,840 |
Herbs
There is about a 1/9 chance to drop on the herbs subtable. The exact drop rates on this subtable are based on the player's Herblore level; a higher level player is more likely to receive grimy torstols than a lower level player.
If going for the highest loot value, according to the Reward Cart calculator, the best Herblore level to search the cart is 66.
Item | Quantity | Rarity | Price | High Alch | |
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Grimy guam leaf | 3–6 (noted) | Varies | 978–1,956 | 21–42 | |
Grimy marrentill | 3–6 (noted) | Varies | 1,194–2,388 | 24–48 | |
Grimy tarromin | 3–6 (noted) | Varies | 1,137–2,274 | 27–54 | |
Grimy harralander | 3–6 (noted) | Varies | 2,028–4,056 | 27–54 | |
Grimy ranarr weed | 1–3 (noted) | Varies | 6,709–20,127 | 18–54 | |
Grimy irit leaf | 3–5 (noted) | Varies | 4,416–7,360 | 30–50 | |
Grimy avantoe | 3–5 (noted) | Varies | 9,789–16,315 | 30–50 | |
Grimy kwuarm | 2–4 (noted) | Varies | 7,148–14,296 | 24–48 | |
Grimy cadantine | 2–4 (noted) | Varies[d 1] | 5,974–11,948 | 26–52 | |
Grimy lantadyme | 2–4 (noted) | Varies[d 1] | 3,722–7,444 | 26–52 | |
Grimy dwarf weed | 2–4 (noted) | Varies[d 1] | 4,072–8,144 | 28–56 | |
Grimy torstol | 1–3 (noted) | Varies[d 1] | 2,792–8,376 | 15–45 |
Seeds
There is about a 1/9 chance to drop on the seeds subtable. The exact drop rates on this subtable are based on the player's Farming level.
If going for the highest loot value, according to the Reward Cart calculator, the best Farming level to search the cart is 77.
Special seeds
If the player already has three pairs of warm gloves and it is successfully rolled, a magic seed is given. If the player already has three bruma torches and it is successfully rolled, some torstol seeds are given.
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
Magic seed.png: Reward Cart drops Magic seed with rarity Varies in quantity 1 | Magic seed | 1 | Varies | 97,288 | 253 |
Torstol seed.png: Reward Cart drops Torstol seed with rarity Varies in quantity 2-3 | Torstol seed | 2–3 | Varies | 12,762–19,143 | 84–126 |
Fish
There is about a 1/9 chance to drop on the fish subtable. The exact drop rates on this subtable are based on the player's Fishing level; a higher level player is more likely to receive raw sharks than a lower level player.
Item | Quantity | Rarity | Price | High Alch | |
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Raw anchovies | 6–11 (noted) | Varies | 324–594 | 54–99 | |
Raw trout | 6–11 (noted) | Varies | 552–1,012 | 36–66 | |
Raw salmon | 6–11 (noted) | Varies | 444–814 | 108–198 | |
Raw tuna | 6–11 (noted) | Varies | 354–649 | 144–264 | |
Raw lobster | 6–11 (noted) | Varies[d 1] | 444–814 | 252–462 | |
Raw swordfish | 6–11 (noted) | Varies[d 1] | 588–1,078 | 288–528 | |
Raw shark | 6–11 (noted) | Varies[d 1] | 3,738–6,853 | 612–1,122 |
Other
Item | Quantity | Rarity | Price | High Alch | |
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Coins | 2,000–5,000 | 36/180 | 2,000–5,000 | 2,000–5,000 | |
Saltpetre | 3–5 (noted) | 6/180 | 21–35 | 9–15 | |
Pure essence | 20–70 (noted) | 1/180 | 20–70 | 40–140 | |
Dynamite | 3–5 (noted) | 6/180 | 2,061–3,435 | 180–300 | |
Burnt page | 7–29 | 4/180[3] | 11,851–49,097 | 840–3,480 |
Trivia
- The reward cart was originally planned to be a pile of crates (as a "Reward Pile"), but was changed to a cart before the launch of the Wintertodt Open Beta; remnants of this carried over to the live release of the Wintertodt changes, where most references to the cart still refer to it as a pile.
References
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