Yt-HurKot
Yt-HurKot | |||||||||||||||||||||||
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Released | 4 October 2005 (Update) | ||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||
Combat level | 108 | ||||||||||||||||||||||
Size | 1x1 | ||||||||||||||||||||||
Examine | Mini menace. | ||||||||||||||||||||||
Combat info | |||||||||||||||||||||||
XP bonus | +0% | ||||||||||||||||||||||
Max hit | 14 | ||||||||||||||||||||||
Aggressive | No | ||||||||||||||||||||||
Poisonous | No | ||||||||||||||||||||||
Attack style | Crush | ||||||||||||||||||||||
Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
Slayer info | |||||||||||||||||||||||
Slayer level | None | ||||||||||||||||||||||
Slayer XP | 60 xp | ||||||||||||||||||||||
Category | TzHaar | ||||||||||||||||||||||
Assigned by | |||||||||||||||||||||||
Combat stats | |||||||||||||||||||||||
60 | 140 | 100 | 60 | 120 | 120 | ||||||||||||||||||
Aggressive stats | |||||||||||||||||||||||
+0 | +0 | +0 | +0 | +0 | +0 | ||||||||||||||||||
Melee defence | |||||||||||||||||||||||
+0 | +0 | +0 | |||||||||||||||||||||
Magic defence | |||||||||||||||||||||||
+100 | No elemental weakness | ||||||||||||||||||||||
Ranged defence | |||||||||||||||||||||||
+100 | +100 | +100 | |||||||||||||||||||||
Immunities | |||||||||||||||||||||||
Poison | Not immune | ||||||||||||||||||||||
Venom | Not immune | ||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||
Monster ID | 3128 | ||||||||||||||||||||||
Yt-HurKot is a TzHaar monster that appears in both the TzHaar Fight Caves and the Inferno.
Note:
- In the TzHaar Fight Caves you can expect to see level 108 Yt-HurKots.
- In the Inferno you can expect to see level 141 Yt-HurKots.
In both cases, they appear when their respective Jads (TzTok-Jad in the Fight Cave and JalTok-Jad in the Inferno) reach half health. For TzTok-Jad, four Yt-HurKot will appear for it. For JalTok-Jad, five will appear for the lone Jad in wave 67 and three each for the three Jads in wave 68. In the fight caves the healers heal a flat 5 hp every 4 ticks (per NPC)[1], while Jads healers in the inferno heal 15-24 hp every 4 ticks (per NPC)[2].
In the fight caves, they will heal Jad if they are within 4 squares of Jad, but will stop healing if interrupted. If you interrupt them before they have a chance to heal Jad, they will re-aggro Jad if dragged to within 5 tiles of Jad's south west tile. The Inferno versions must be within melee distance to heal Jad.
Additionally, the healers in the fight caves will respawn if they are killed after they heal Jad to full health.
Popular methods include:
- Attracting the healers' attention, running through Jad at a timed interval, therefore getting the healers stuck behind Jad, trying to attack the player.
- Getting the healers' attention quickly, as to not let Jad regain much health, then proceeding to kill the healers (south-east spawn can allow the player to safely take the healers to the north-east corner to kill them).
- Getting the healers' attention and then lining them up so that only one healer can attack the player.
- High level players with the highest-tier weapons may simply be able to out-damage their healing effect, ignoring their presence in the Fight Cave.
How to distract the Yt-HurKot (Fight Caves)
Green indicates where TzTok-Jad is.
Yellow indicates where the Yt-HurKots are.
Cyan indicates where you are.
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Distracting Yt-HurKots step 1
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Distracting Yt-HurKots step 2
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Distracting Yt-HurKots step 1
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Distracting Yt-HurKots step 2
Click on the images to enlarge them.
References
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