Alfred Grimhand's Barcrawl
Alfred Grimhand's Barcrawl | ||||
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Released | 25 March 2002 (Update) | |||
Members | Yes | |||
Quest series | None | |||
Developer(s) | Andrew Gower | |||
Alfred Grimhand's Barcrawl is a miniquest that is required to be completed in order to gain access to the Horror from the Deep and Scorpion Catcher quests, and access to the Barbarian Outpost Agility Course, where it is considered a "rite of passage". To complete it, you must trek around various bars and pubs in Old School RuneScape, drinking a specialty drink, having them sign off a supplied Barcrawl card.
Details
Start point | Speak to the barbarian guard at the entrance of the Barbarian Agility Training Course. <maplink group="pins" align="center" text="<b>Show on map</b>" plane="0" y="3571" x="2544" zoom="2" mapID="-1">
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Official difficulty | Novice |
Official length | Medium |
Description | Go to bars and buy alcohol. |
Requirements | None |
Items required |
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Recommended |
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Enemies to defeat | None |
League notes |
Walkthrough
Starting out
To begin, talk to one of the barbarian guards outside the Agility training area at the Barbarian Outpost (Games necklace) to get the Barcrawl card. If your inventory is full, the guard will make no mention of the miniquest and you will not receive the card. While doing the bar crawl, you'll be given a card with a list of all the bars you have to visit. Each one will be checked off when you've found it and drunk the specific brew required. If you lose the card, you'll have to start the entire miniquest all over again.
You'll need to tell the barkeepers that you're doing the Alfred Grimhand Barcrawl and they will give you what you need. The brews are very strong, though, causing some damage as well as some steep temporary drops in stats. The entire trip will cost around 230 coins, plus money for runes/tablets and boat trips to Karamja. Once you have every line of the card signed, return it to one of the guards at the Barbarian Outpost.
Visiting the bars
You can visit the bars in any order. The amount of damage dealt by the damaging drinks is dependent on your Hitpoints level. For the possible routes, check out the section after the table below. Note that a very cost efficient way to get around is by going on to a house party world (World 330 for example) to use the teleports and the jewellery boxes provided by the hosts.
Bar | Location | Drink Name | Cost (Coins) | Effects | Map |
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Blue Moon Inn | South-central Varrock | Uncle Humphrey's Gutrot | 50 | Lowers Attack, Defence, Strength, Smithing and Hitpoints. Makes you say, "Blearrgh!" | <mapframe align="center" frameless="" plane="0" width="200" y="3399" x="3225" height="200" zoom="2" mapID="0">
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Blurberry Bar | 1st floor[UK]2nd floor[US] of the Grand Tree, south-eastern corner (west of Heckel Funch's grocery/liquor store. Talk to Blurberry, not 'The Barman') | Fire Toad Blast | 10 | Lowers health. | <mapframe align="center" frameless="" plane="1" width="200" y="3488" x="2482" height="200" zoom="2" mapID="0">
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Dead Man's Chest | Brimhaven (south-west of Brimhaven Agility Arena) | Supergrog | 15 | Lowers Attack, Defence, Herblore, Cooking and Prayer. Causes double vision. | <mapframe align="center" frameless="" plane="0" width="200" y="3162" x="2795" height="200" zoom="2" mapID="0">
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Dragon Inn | Yanille | Fire Brandy | 12 | Lowers Attack and Defence. Blurs vision. | <mapframe align="center" frameless="" plane="0" width="200" y="3080" x="2553" height="200" zoom="2" mapID="0">
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Flying Horse Inn | Ardougne (north of Ardougne Castle) | Heart Stopper | 8 | Lowers health by about 20-30% of your total. Makes your eyes water. | <mapframe align="center" frameless="" plane="0" width="200" y="3322" x="2575" height="200" zoom="2" mapID="0">
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Forester's Arms | Seers' Village (between the pillory and the anvil room) | Liverbane Ale | 18 | Lowers Attack, Defence, Fletching, Firemaking, and Woodcutting. Causes dizziness. | <mapframe align="center" frameless="" plane="0" width="200" y="3493" x="2695" height="200" zoom="2" mapID="0">
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Jolly Boar Inn | Varrock (next to the Lumber Yard) | Olde Suspiciouse | 10 | Lowers Attack, Defence, Mining, Crafting, and Magic. Makes your head spin. | <mapframe align="center" frameless="" plane="0" width="200" y="3498" x="3280" height="200" zoom="2" mapID="0">
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Karamja Spirits Bar | Musa Point | Ape Bite Liqueur | 7 | <mapframe align="center" frameless="" plane="0" width="200" y="3145" x="2924" height="200" zoom="2" mapID="0">
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Rising Sun | Falador | Hand of Death Cocktail | 70 | Lowers Attack, Defence, Ranged, and Fishing. Lowers health. Makes the screen shake slightly for between 2–5 seconds. | <mapframe align="center" frameless="" plane="0" width="200" y="3372" x="2957" height="200" zoom="2" mapID="0">
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Rusty Anchor | Port Sarim | Black Skull Ale | 8 | Blurs vision. Causes hiccups. | <mapframe align="center" frameless="" plane="0" width="200" y="3257" x="3050" height="200" zoom="2" mapID="0">
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Possible routes
- The Forester's Arms - Teleport to Camelot and head west to Seers' Village.
- The Blurberry Bar - If Tree Gnome Village has been completed, teleport to Grand Exchange and use the spirit tree to teleport directly to the Tree Gnome Stronghold. Alternatively, the Amulet of glory or the Al Kharid PvP Arena teleport can be used to teleport to Al Kharid and then a gnome glider can be used to get to the Tree Gnome Stronghold after completing The Grand Tree quest. It's also possible to use a Grand seed pod - note that this is not recommended due to the price of the pod. Alternatively, you can use a Fishing guild teleport and run West. After reaching the Tree Gnome Stronghold, go to the 1st floor[UK]2nd floor[US] of the Grand Tree, and get the drink from Blurberry at the Blurberry Bar.
- The Jolly Boar Inn - A Lumberyard teleport is the quickest way. If the gnome gliders can be used, you can take the glider to Varrock and walk north-west. Alternatively, you can use a Digsite Pendant or Digsite Teleport and walk north-west. You can also teleport to Varrock, head east outside of the city, and then straight north to the bar. If using the spirit trees, teleport back to the Grand Exchange and either use the north-west agility shortcut (21 Agility required) and run east along the Wilderness border. With 50 and access to the Balloon transport system, you could alternatively teleport to Castle Wars and pay Willow logs to get to the Lumber Yard.
- The Blue Moon Inn - Use a Varrock teleport, the Chronicle or walk back to the southern end of Varrock.
- The Flying Horse Inn - The Rat Pits of Ardougne (run by Jimmy Dazzler) are next to the pub - if possible, you can teleport using the minigame teleport. Alternatively, use a Skills Necklace to teleport to the Fishing Guild, Teleport to Ardougne, take Captain Barnaby's boat from Rimmington or use the spirit tree in the Gnome Stronghold to teleport to the Khazard battlefield, and then proceed to the north-western part of East Ardougne.
- The Dragon Inn - Use a Watchtower Teleport, teleport to house in Yanille, teleport to Castle Wars, use fairy ring code CIQ, or the minigame teleport to the Nightmare Zone and walk south-west from there to Yanille. The bar is at the south-western part of the city.
- The Rising Sun Inn - Teleport to Falador. The bar is south-west of the teleport spot.
- The Rusty Anchor - Use an Explorer's ring 2 or higher variant to teleport to the Falador farm cabbage patch and run south to The Rusty Anchor, use an amulet of glory to teleport to Draynor Village and walk west to Port Sarim, use the Rat Pits minigame teleport to get to Port Sarim, use the Pest Control minigame teleport and run north and travel with the squire to get to Port Sarim, if your house is in Rimmington, teleport to house and run east to Port Sarim, or simply walk south from Falador to Port Sarim and proceed to the most north-eastern building in Port Sarim.
- The Karamja Spirits Bar - Take a ship to Musa Point from Port Sarim or glory teleport to Karamja.
- Dead Man's Chest - Take a charter ship to Brimhaven, or take Captain Barnaby's boat from Rimmington, or go to Musa Point and walk past the volcano.
- Return to the Barbarian Outpost, preferably by using a games necklace.
Alternative routes
Low magic/few teleports
- Run to the Tree Gnome Stronghold, go to the 1st floor[UK]2nd floor[US] of the Grand Tree, and get the drink from Blurberry Bar.
- Go to Ardougne, then proceed to the Flying Horse Inn, located in the western side of East Ardougne.
- Travel south to Yanille. Buy a drink from the bar at the south-western part of the city.
- Go to Varrock and visit the Blue Moon Inn.
- Proceed north-east in Varrock to the Jolly Boar Inn. It is just west of the Lumber Yard.
- Go to Falador and then go to the Rising Sun Inn.
- Walk to Port Sarim, and proceed to the Rusty Anchor.
- Take the ship to Musa Point and visit the Karamja Spirits Bar.
- Take the charter ship to Brimhaven, or simply run west over the volcano, getting the drink from the Dead Man's Chest.
- Now take the charter ship for 480 coins to Catherby then go to Seers' Village, and then visit the Forester's Arms.
- Return to the Barbarian Outpost, preferably by using a games necklace.
Low cost/low magic/shortest walking distances
Required:
- Extra coins for transportation
- A games necklace
- A Dramen staff or better for Fairy Ring teleportation
- Unlocked Balloon transport system to Falador and Varrock
- Start in Seers' Village (walk or teleport there), and visit the Forester's Arms.
- Take the Sinclair Mansion fairy ring to Yanille (CIQ). Buy a drink from the bar at the south-western part of the city.
- Run back to the fairy ring, travel to the Grand Exchange (DKR) and climb the Spirit Tree to the Tree Gnome Stronghold, go to the 1st floor[UK]2nd floor[US] of the Grand Tree, and get the drink from Blurberry Bar.
- Climb the Spirit Tree again to the Khazard Battlefield and run north to the Flying Horse Inn, located in the western side of East Ardougne.
- Take the ship to Brimhaven, getting the drink from the Dead Man's Chest.
- Walk to Musa Point and visit the Karamja Spirits Bar.
- Take the ship to Port Sarim, and proceed to the Rusty Anchor.
- Run north (or teleport) to Falador and then go to the Rising Sun Inn. This is probably the longest distance to run after Seers' Village, you can consider to teleport.
- Run south (by first taking the Crumbling Wall on the West, or going underneath in the south) and take the balloon to Varrock and walk to the Jolly Boar Inn.
- Run south and visit the Blue Moon Inn.
- Return to the Barbarian Outpost, preferably by using a games necklace.
Utilising gnomes' transportation
Required:
- Extra coins for transportation
- Access to spirit trees and gnome gliders
- Easy access to a spirit tree (e.g. Ardougne cloak)
- Start in the Tree Gnome Stronghold and go to the 1st floor[UK]2nd floor[US] of the Grand Tree to get the drink from Blurberry Bar.
- Take the gnome glider to Lemanto Andra and walk north-west to the Jolly Boar Inn.
- Walk around to the Blue Moon Inn in South Varrock.
- Take the spirit tree from the Grand Exchange to Khazard Battlefield to the Flying Horse Inn.
- Take the charter ship to Brimhaven and get wasted at the Dead Man's Chest.
- Run east to the Karamja Spirits Bar at Musa Point.
- If you haven't done Pirate's Treasure yet, now's a good time to smuggle your Karamjan rum over.
- Take the ship to Port Sarim and go north to the Rusty Anchor Inn.
- From then, go north into Falador and visit the Rising Sun Inn.
- Take a spirit tree to Tree Gnome Village and leave the maze via Elkoy. Run south and then east to get to Yanille's Dragon Inn.
- Players who have access to the Nightmare Zone can use the minigame teleport instead, and also pop in and out of a practice instance to restore run energy.
- Take the charter ship from Port Khazard, a little north east of Yanille, to Catherby, and run to Seers' Village to visit the Forester's Arms.
- Return to the Barbarian Outpost, either by running west, using a Games Necklace, or taking the minigame teleport to Barbarian Assault.
Rewards
Upon completion of the miniquest, players will now be able to access the Barbarian Outpost Agility Course, which is required to enter during Scorpion Catcher and Horror from the Deep. In addition, players can speak to the barbarian guard to learn how to automatically smash empty vials upon drinking the last dose of a potion. After doing so, this feature can be toggled in the settings menu under "Automatically smash empty vials."
Required for completing
Completion of Alfred Grimhand's Barcrawl is required for the following:
Transcript
Trivia
- After completing all bar crawl locations, you will be unable to read the bar crawl card as you will be "too drunk."
- After drinking in Brimhaven, it says you think you see two bartenders signing two barcrawl cards.
- After drinking at the Falador pub, your screen will sway slightly to indicate you are drunk.
- None of the drinks appear in a player's inventory but are drunk automatically.
- After you hand the bar crawl card to the guard, he says that he never learned to read, he just sees you are plenty drunk and lets you go to the agility course.
- It is possible to redo the miniquest by drop-tricking to make a duplicate and, before completing the quest, dropping it again. To start it again, the player must go to one of the bars; however, they will be unable to enter the agility course until they complete it again.
- Alfred Grimhand makes an appearance as a barbarian bartender in the 2022 Christmas event. Alfred was the first to successfully accomplish this barcrawl,[1] though he tells players that it was originally a prank for new recruits.[2]
References
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Related |