The Enchanted Key
The Enchanted Key | ||||
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Released | 22 November 2005 (Update) | |||
Members | Yes | |||
Quest series | None | |||
Developer(s) | Tim C | |||
The Enchanted Key is a miniquest in which the player finds hidden treasures throughout Gielinor by using the enchanted key.
Details
Start point | Begin this mini-quest by getting your enchanted key. If lost, it can be reclaimed from the silver merchant in East Ardougne for 500 coins. <maplink group="pins" align="center" text="<b>Show on map</b>" plane="0" y="3317" x="2658" zoom="2" mapID="-1">
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Official difficulty | Intermediate |
Official length | Medium |
Description | Unknown edit |
Requirements | Finished Making History |
Items required |
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Recommended |
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Enemies to defeat | None |
League notes |
Walkthrough
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</mapframe> Begin this mini-quest by getting your enchanted key. Make sure you have completed the Making History quest, otherwise when you feel your Enchanted Key it will simply say, "You already have the journal." You will need to find treasure in the same manner as a game of hot and cold by "feeling" the key and reacting to its response.
In three of the sites, there will be the God mjolnirs, or God spears:
This is the only way to obtain these unique weapons, other than trading with another player.
Temperature readings
The enchanted key changes temperature as the player moves about. Its temperature is based on the distance of the treasure from the player, measured in the number of steps (including diagonal steps) it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). The warmer the key gets, the closer the player is to the treasure. Clicking "Feel Enchanted key" gives information on its temperature, consisting of two parts described below. It is like playing the game of hot and cold.
First part
The following table indicates the 8 possible temperature readings based on the distance to the treasure (measured as described above):
Distance | Temperature description |
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More than 1000 squares | It's freezing |
701 to 1000 squares | It's very cold |
401 to 700 squares | It's cold |
101 to 400 squares | It's warm |
61 to 100 squares | It's hot |
31 to 60 squares | It's very hot |
5 to 30 squares | Ouch! It's burning hot |
Up to 4 squares | The key is steaming |
When a player receives the message "The key is steaming", they can use a spade to dig up the treasure. Note that, as indicated by the table, there is a 9 by 9 square region in which they may dig.
Second part
If the player has already felt the key since last logging on or finding treasure, the temperature reading will contain a second part, indicating whether the temperature is warmer, colder or the same as the last reading, thereby indicating whether the distance to the treasure (measured as described above) has increased, decreased, or is the same. The three descriptions are:
- Warmer than last time - You are getting closer than before.
- Colder than last time - You are getting farther away than before.
- Same temperature as last time - You are the same distance away.
Players may use this information to determine which direction to go, as follows:
- Move one square north, south, east and west, taking temperature readings between each step.
- One direction, for example north, will result in the message "Warmer than last time".
- Move directly north while constantly taking readings, until the message "Same temperature as last time" is produced.
- Move one square east and west, taking temperature readings between each step.
- One direction, say east, will result in the message "Warmer than last time".
- At this point the treasure is directly north-east of the player.
- Move diagonally in this direction while taking readings, until the message "The key is steaming" is produced.
Treasure locations
There are a total of 11 treasure sites to be found. The first treasure site will always be south of Rellekka. The other ten locations are in a random order for each player, but the locations will be the same. All of the treasure sites are listed below.
Area | Getting there | Loot | Co-ordinates | Map | Image |
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South of Rellekka | Use fairy ring CJR, AJR, enchanted lyre teleport, Rellekka house portal. | 20 steel arrows, 10 mithril ores, 15 law runes | 13 Degrees, 56 Minutes north 8 Degrees, 43 Minutes east |
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South of Ardougne | Fairy ring DJP, Ardougne teleport (tablet), Ardougne cloak teleport to the Monastery, or use the charter ships to sail to Port Khazard and walk north-west. | 36 pure essence, 15 iron ores, 30 fire runes | 2 Degrees, 28 Minutes north, 5 Degrees, 24 Minutes east | <mapframe align="center" frameless="" plane="0" width="220" y="3239" x="2621" height="220" zoom="2" mapID="0">
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North of West Ardougne/South of Gnome Stronghold | Necklace of passage to the Outpost, Ardougne teleport (tablet) or use the spirit tree to the Gnome Stronghold and go south-west. | 40 pure essence, 20 iron arrowtips, 20 fire runes | 6 Degrees, 54 Minutes North, 0 Degrees, 45 Minutes West | <mapframe align="center" frameless="" plane="0" width="220" y="3382" x="2417" height="220" zoom="2" mapID="0">
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Gnome Stronghold | Spirit Tree teleport, Gnome glider to Ta Quir Priw, Slayer ring. | 39 pure essence, 20 iron arrowtips, 30 water runes | 8 Degrees, 54 Minutes north 0 Degrees, 15 Minutes east |
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Body Altar | Combat bracelet or teleport to Edgeville or Varrock and walk north-west of Barbarian Village. | 10 mithril ores, 15 iron ores, 45 earth runes | 8 Degrees, 33 Minutes north, 18 Degrees, 30 Minutes east | <mapframe align="center" frameless="" plane="0" width="220" y="3437" x="3033" height="220" zoom="2" mapID="0">
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Falador | Falador teleport (tablet) and go to the south wall of Falador and use the agility shortcut then walk east. Or Balloon to Crafting Guild and walk north-east. | 15 earth runes, 20 iron arrows, Saradomin mjolnir | 4 Degrees, 20 Minutes north 16 Degrees, 31 Minutes east |
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Mudskipper Point | Use fairy ring AIQ, or use the charter ships to Port Sarim, then walk south to the Mudskipper Point. | 15 iron ores, 20 mithril arrows, 15 death runes | 0 Degrees, 5 Minutes south 17 Degrees, 58 Minute east |
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Lumbridge Swamp | Home teleport to Lumbridge, Lumbridge Teleport, or Draynor teleport and walk to the swamp. | 29 pure essence, 20 mind runes, 20 steel arrows (Note that if you have stored the zombie head in your POH or destroyed it, you will dig up the zombie head first. Dig again for the treasure.) | 0 Degrees, 28 Minutes north, 22 Degrees, 24 Minutes east | <mapframe align="center" frameless="" plane="0" width="220" y="3176" x="3161" height="220" zoom="2" mapID="0">
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Al Kharid | Ring of dueling teleport to Emir's Arena, Home Teleport or Gnome glider and walk to Al Kharid. | 40 pure essence, 10 mithril ores, Zamorak mjolnir | 1 Degrees, 52 Minutes north 26 Degrees, 39 Minutes east |
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South-east Varrock mine | Chronicle, Digsite pendant, Varrock teleport (tablet), Gnome glider to Lemanto Andra, Digsite teleport, Senntisten teleport (tablet). | 40 pure essence, 15 iron ores, Guthix mjolnir | 5 Degrees, 50 Minutes north 26 Degrees, 50 Minutes east |
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Grand Exchange | Varrock teleport (tablet), fairy ring DKR, or Edgeville teleport with an amulet of glory, and then use the Agility shortcut into the Grand Exchange or walk around the wall. | 39 pure essence, 10 mithril arrows, 15 law runes | 10 Degrees, 18 Minutes north 22 Degrees, 26 Minutes east |
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Rewards
God Spears:
Ores:
- 60 iron ores
- 30 mithril ores
Runes & essence:
- 263 pure essence
- 20 mind runes
- 60 earth runes
- 50 fire runes
- 30 water runes
- 30 law runes
- 15 death runes
Arrows & arrowtips:
- 20 iron arrows
- 40 steel arrows
- 30 mithril arrows
- 40 iron arrowtips
This would sell for a total of 25,083 coins on the Grand Exchange.
Changes
Date | Changes |
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[[{{#explode:7 July 2021| |0}} {{#explode:7 July 2021| |1}}]] [[{{#explode:7 July 2021| |2}}]] (update) |
The miniquest has been renamed from Enchanted Key to The Enchanted Key. |
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History | |
Related |