Forestry
Forestry | |||||||||||||||||||
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Released | 28 June 2023 (Update) | ||||||||||||||||||
Type | ? (edit) | ||||||||||||||||||
Members | No | ||||||||||||||||||
Location | Various | ||||||||||||||||||
League region | N/A | ||||||||||||||||||
Skills | Woodcutting | ||||||||||||||||||
Reward currency | Anima-infused bark | ||||||||||||||||||
Forestry: The Way of the Forester[1] is a social-focused expansion to core Woodcutting, announced during the Winter Summit 2022. It aims to make Woodcutting a more social experience by "removing resource competition, introducing new events, and expanding the skill's economic offerings". All of these features can be found within Gielinor, wherever trees are, excluding the Woodcutting Guild.
The expansion was polled with 90.7% of the votes in favour of its addition. The first phase was released on 28 June 2023, and the second phase was released on 25 October 2023.
Official worlds
Forestry events can be encountered on any world, but dedicated worlds are more likely to have a larger amount of players at popular tree-cutting areas. Additionally, there is a Forestry grouping chat that follows conventions for calling out Forestry events.
Core Woodcutting changes
Forestry introduces several changes to core Woodcutting gameplay, affecting most trees in both members and free-to-play worlds. These changes include:
- Players chopping the same tree will be given an invisible Woodcutting bonus. Each player will receive a +1 boost to Woodcutting for each player at the tree, up to a maximum of +10 with ten players. This bonus does not get applied whilst chopping a normal tree, whilst in the Woodcutting Guild, or any tree grown through Farming[2].
- Rather than trees having a chance to deplete any time a resource is gathered from one, trees will now deplete on a timer that activates after the first cut. The timer regenerates if players stop cutting the tree before it's fully chopped. Trees grown through Farming are not affected by Forestry timers. The timer's length is based on the average time each different type of tree currently lasts:
Tree | Despawn time | Respawn time |
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Oak tree | 27 seconds | 8.4 seconds |
Willow tree | 30 seconds | 8.4 seconds |
Teak tree | 30 seconds | 9 seconds |
Maple tree | 1 minute | 35.4 seconds |
Hollow tree | 36 seconds | 25.8 seconds |
Mahogany tree | 1 minute | 8.4 seconds |
Arctic pine tree | 1 minute, 24 seconds | 8.4 seconds |
Yew tree | 1 minute, 54 seconds | 59.4 seconds |
Magic tree | 3 minutes, 54 seconds | 1 minute, 59.4 seconds |
Redwood tree | 4 minutes, 24 seconds | 1 minute, 59.4 seconds |
Forestry kit
Players can start their Forestry journey by obtaining a Forestry kit from the Friendly Forester's Forestry Shop for free. This is an equipable item for members and free-to-play players alike. It can store all tools, resources, and gear needed for Forestry, but these are only available to members (except for the reward currency which can be collected by free-to-play players but can only be used to purchase Felling axe handles).
Once members have the kit, they can store certain items in it, most of which are tradeable:
- Anima-infused bark - The reward currency obtained by completing Forestry events, which can be used by members, alongside various logs, to purchase rewards from the Forestry Shop.
- Forester's ration - Enables the passive effect of felling axes; players can receive extra logs and/or extra experience without receiving a log.
- Secateurs attachment - Roughly doubles the amount of leaves players receive from chopping trees.
- Nature offerings - Gives a 60–80% chance to receive an additional log.
- Tree leaves - Combined with cooked meat or fish to create forester's rations. If the Forestry kit is equipped or in the inventory, leaves gathered from Woodcutting will automatically be stored there.
- Lumberjack/Forestry outfit - Outfits can be stored inside the kit to receive their benefits without needing to wear it if the clothes pouch is used on the kit.
- Woodcutting cape - The skill cape can be stored inside to receive its benefit without needing to wear it if the cape pouch is used on the kit.
Mechanics and Eligibility
Spawn Mechanics
Forestry events can occur whilst gathering logs in the overworld, excluding certain tree types such as regular trees, burnt trees, hollow trees, player-grown trees, the blisterwood tree, and trees within the Woodcutting Guild. Events can spawn anywhere that there are eligible tree types, even in impractical locations such as the Wilderness or Entrana. All players can interact with these events, regardless of whether they are chopping the same tree. However, reward eligibility may vary (see below). The experience and difficulty of events scale based on the number of players present, and at least one player with a Forestry kit is required for events to spawn.
When a player with a Forestry kit begins cutting a tree, an event is randomly selected from a table of equally weighted options. The event may be scheduled to spawn during the tree's lifetime, with a random moment chosen along its despawn timer, or after the tree has been felled. A final roll at the designated time determines whether the event spawns, with odds based on the type of tree and the number of participants. The likelihood of spawning doubles for groups of ten or more players compared to a solo chopper, though it is unclear if each participant must possess a Forestry kit. Events cannot spawn within a 41x41 tile area (a 20-tile radius) if another Forestry event is already in progress.
Event and Reward Eligibility
The chance (or more notably the skilling roll) of receiving a single log from any tree is 4 ticks (or 2.4 seconds). With this, eligibility for full rewards (including anima bark, full experience, and unique Forestry items) is determined by the last two trees (which include player-grown and regular trees) on which the player performed a skilling roll, with both successful and failed attempts (not receiving a log) counting toward activity. Upon stopping, an invisible three-minute timer begins for each tree, maintaining eligibility for the last two trees chopped. Chopping a third tree will replace the first tree’s eligibility.
If an event spawns within 20 tiles of a tree where the player still has one of their two timers active, full rewards will be granted. Multispotting maintaining eligibility for multiple trees is recommended to increase chances for unique items and anima bark per hour. When an event eligible player participates in an event, that player will gain Woodcutting experience (amount varies based on the event) scaling with their Woodcutting level. This scaling holds for visible Woodcutting boosts past 99, thus it is recommended to use either the dragon axe (or dragon felling axe) special attack when the event spawns to get more experience.
Forestry events
Nine events will spawn whilst chopping mid-level (oak tree) to high-levelled trees (magic trees). Players who are in free-to-play worlds can only spawn the Struggling sapling, Rising roots, and Friendly ent events, but players in member worlds can access all of the events listed below.
Rising Roots
During this event, choppable tree roots will appear around the tree for a set amount of time. Chopping the roots gives both Woodcutting experience and anima-infused bark.
After a while, an anima-infused root (appearing green-trimmed) will emerge, providing more Woodcutting experience as well as a higher amount of anima-infused bark, scaling with the player's Woodcutting level. It is always beneficial to find and chop the anima-infused root as it moves around. The roots can also be cut via the 2-tick Woodcutting method, but players cannot double-roll them.
Struggling Sapling
A struggling sapling appears in place of a felled tree. Several resource piles will appear (droppings, green leaves, rotting leaves, splintered bark, and wild mushrooms) that can be used to create mulch that helps the sapling grow. To create mulch, players must collect from any of the resource piles three times. The order in which they are collected determines the nutritional value of the mulch and players can also make mulch from the same resource pile multiple times.
When adding mulch to the sapling, if the correct pile is in the correct slot order, a message will appear saying that the sapling loves it (e.g., "The sapling seems to love [resource] as the [first/second/third] ingredient". By default, mulch has 10% nutritional value, and gains an additional 30% for each correct resource. Feeding the sapling mulch gives Woodcutting and Farming experience as well as anima-infused bark based on the nutritional value of the mulch.
The event will end once the sapling has either reached full health or its blue timer runs out. Successfully growing the sapling to a thriving sapling results in bonus experience, anima-infused bark and 20 leaves of a random tier. If a player was not present in the area when the event spawns, they will not receive the bonus at the end of the event. Such players can still receive rewards for feeding mulch to the struggling sapling. However, failing to feed the struggling sapling will result in no bonus and a message that says, The sapling withers due to a lack of nutrients.
Flowering Tree
Flowering bushes and several swarms of friendly bees appear. The bushes come in eight colours: red, blue, green, yellow, orange, pink, white, and lilac.
Out of the eight bushes, only one pair will be able to exchange strange pollen. Once players find a bush that gives one, it can be used to pollinate the other bush. Each time players tend-to the bushes, they will receive one to two anima bark and Woodcutting experience scaled to their Woodcutting level. After about 40 seconds, the current pair becomes strange bushes and disappear, and another pair of bushes will be able to exchange pollen for a total of 5 pairs per event. Only one pair out of the five bush pairs that spawn will need tending-to for receiving bonus bark, strange fruit/seeds, and Woodcutting experience awarded at the end.
Woodcutting Leprechaun
A Woodcutting Leprechaun appears, though the event does not directly reward the player with any experience. The Leprechaun will act as a bank deposit box, banking the player's logs for free from either the inventory, a log basket, or Forestry basket.
There are six End of Rainbows that periodically appear around the area. Standing on them will temporarily increase the amount of anima bark and Woodcutting experience, scaling to the player’s Woodcutting level and depending on the type of tree chopped that spawned the event.
After 50-70 seconds have passed, the leprechaun will despawn.[3] Players currently talking to the leprechaun won't be able to make a deposit after he disappears. Before leaving, he will exclaim I'll have to go shortly... giving players 38 ticks (22.8s) to use his services before he moves on.
Beehive
A bee keeper and wild beehive will appear nearby, alongside unfinished beehives. Players must finish building the bee hive by using the logs they've gathered. Once the beehive is built, it will disappear and another unfinished one will appear shortly.
To be eligible for obtaining sturdy beehive parts, players only need to contribute at least one log per unfinished bee hive.
A small amount of Construction experience and anima-infused bark is given when a bee hive is built. Players then receive a larger bonus of Woodcutting experience, anima bark at the end, and a 2/3 chance to obtain sturdy beehive parts that can be used to build a beehive in a player-owned house (after collecting 10 beehive parts).
Friendly Ent
A group of five entlings will appear, asking for help in stylishly pruning their leaves. Each will exclaim how they'd like their leaves pruned (ex. Breezy at the back!), which indicates the option players must pick when right-clicking them ("Prune-top", "Prune-back", and "Prune-sides").
Players must prune an entling several times until they exclaim that they're satisfied. If players select the wrong pruning option or attempt to prune a pruned entling, they will stun the player for several seconds.
Request | Prune |
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Breezy at the back! | Back |
A leafy mullet! | Top and sides |
Short back and sides! | Back and sides |
Short on top! | Top |
Using the RuneLite client, it is recommended to set the left-click action to the "prune top" option and set shift left-click action to the "prune back" option (or vice-versa), and one of those options will always be able to successfully prune an entling faster than right-clicking and choosing a prune option. It is also recommended to set both the left-click and shift-left click options on pruned entlings to the "walk here" option for easier pruning, in cases where the entlings stand on top of one another. The Forestry grouping chat created a standard operating procedure where a single entling would be prioritised and be fully pruned before moving on to the next highest request. This ensures at least one entling is fully pruned, granting a 20% chance of spawning an egg nest per each fully pruned entling. The priority that the Forestry grouping chat is as follows:
Request/Prune Action | Priority (1 - Highest, 4 - Lowest) |
---|---|
Short on top! (Prune top) | 1 |
A leafy mullet! (Prune top) | 2 |
Short back and sides! (Prune back) | 3 |
Breezy at the back! (Prune back) | 4 |
In cases where multiple entlings have a Short on top! or any other request listed above, prune the entling that most players are interacting with. This will ensure the priority is kept the same throughout the event.
NPC Highlights also found using the RuneLite client can also be used to set different colour highlighting on the unfinished and finished entlings for easier visual differentiation.
Every pruned entling will grant some Woodcutting experience and anima-infused bark, along with both bonus Woodcutting experience and anima bark at the end of the event based on the player's activity. Members will additionally receive a random assortment of tree leaves and some Fletching experience (scaled to their current level). If all 5 entlings are satisfied, there is a 100% chance of spawning an individual egg nest on the ground (rather than in the player's inventory), as long as eligible members prune an entling at least once. Players will still receive an egg nest if they incorrectly pruned an entling.
Poachers
Three poachers and a Frightened Fox appear. The poachers will attempt to trap the fox with 14 fox traps and players must disarm them whenever the poachers lay them.
Every fox trap that the player disarms will grant some hunter experience and anima-infused bark. Players near the event-spawning tree must work together and disarm the fox traps, otherwise, the fox will die if caught in a trap too many times. This will result in no bonus Woodcutting experience along with no bonus anima bark. In addition, players will receive the chat message stating, Unfortunately you weren't able to save the fox from the poachers...
Upon saving the fox from the poachers' 14 traps, players who participated and disarmed at least one trap will be awarded bonus Woodcutting experience and anima bark at the end of the event. Additionally, there is a chance to receive a fox whistle (scaling between 1/90 to 1/45 from level 1 to 99 Woodcutting), which can be used to transform a beaver pet into a fox pet.
Enchantment Ritual
A Dryad and a five ritual circles will appear. The Dryad will need help completing a magical ritual and will periodically summon ritual circles with colours (red, green, blue, yellow) and shapes (square, star, triangle, hexagon).
Among the group of five ritual circles that spawn, players must stand on the ritual circle that has a unique shape and colour within 15 seconds. The Dryad will spawn eight groups of these circles before completing the ritual. There is no pass or fail mechanics during this event; this is merely how many unique circles the player can spot during the two minutes of the event. Every ritual circle the player stands on grants Woodcutting experience and anima-infused bark according to the player's Woodcutting level.
At the end of the event, players who stood on at least one circle will receive bonus Woodcutting experience and anima bark. Rewards are scaled on how many circles the player correctly stood on as well as their Woodcutting level. Additionally, there is a 1/50 chance to receive a Petal garland, a cosmetic necklace.
Pheasant Control
The Freaky Forester and some Pheasant Nests will appear. Players must retrieve a pheasant egg from an unoccupied nest and give it to the Freaky Forester. If the player is too slow in delivering the egg, the pheasant will notice the player stealing the egg and stun them for several seconds. In addition, players may only carry one pheasant egg at a time.
Every egg the player delivers will grant Thieving and some Woodcutting experience and anima-infused bark, with bonus Woodcutting experience and bark at the end of the event, based on the player's activity. Additionally, there is a 1/2 chance to receive some pheasant tail feathers, which can be made into a pheasant costume using a needle and thread.
Additionally, there is a chance to receive a golden pheasant egg whilst stealing eggs from the nests. The rate of receiving the golden pheasant egg scales between 1/2,700 to 1/1,350 from level 1 to 99 Woodcutting, respectively. The golden pheasant egg can be used on a beaver pet to enable it to transform into a pheasant pet.
Rewards
Players can spend their anima-infused bark on various items in the Forestry Shop, which is run by the Friendly Forester.
- Log basket - An item that can store up to 28 logs.
- Lumberjack outfit - Skilling equipment that boosts Woodcutting experience by 2.5% when wearing the full set.
- Forestry outfit - A cosmetic variant of the lumberjack outfit
- Log brace - An item used to create the sturdy harness, which is then used to combine the log basket and forestry kit into a forestry basket.
- Clothes pouch blueprint - An item used to craft clothes pouches.
- Felling axe handle - An item used to create felling axes.
- Funky shaped log - An item given to a beaver pet to unlock metamorphosis options.
- Secateurs blade - An item used to create Secateurs attachments.
- Sawmill voucher - An item that can be redeemed for an extra plank per log cut at the sawmill, or when using the Plank Make spell.
- Ritual mulch - An item used to create nature offerings.
- Twitcher's gloves - An item that allows the wearer a greater chance of receiving a desired type of nest.
Changes
Date | Changes |
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[[{{#explode:6 March 2024| |0}} {{#explode:6 March 2024| |1}}]] [[{{#explode:6 March 2024| |2}}]] (update) |
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[[{{#explode:14 February 2024| |0}} {{#explode:14 February 2024| |1}}]] [[{{#explode:14 February 2024| |2}}]] (update) |
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[[{{#explode:1 November 2023| |0}} {{#explode:1 November 2023| |1}}]] [[{{#explode:1 November 2023| |2}}]] (update) |
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[[{{#explode:25 October 2023| |0}} {{#explode:25 October 2023| |1}}]] [[{{#explode:25 October 2023| |2}}]] (update | poll) |
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[[{{#explode:12 July 2023| |0}} {{#explode:12 July 2023| |1}}]] [[{{#explode:12 July 2023| |2}}]] (update) |
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[[{{#explode:5 July 2023| |0}} {{#explode:5 July 2023| |1}}]] [[{{#explode:5 July 2023| |2}}]] (update) |
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[[{{#explode:29 June 2023| |0}} {{#explode:29 June 2023| |1}}]] [[{{#explode:29 June 2023| |2}}]] |
Hotfix
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Gallery
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Concept art for the forestry basket, by Mod Jerv
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Concept art for the forestry outfit, by Mod Jerv
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Concept art for the felling axes as part of Forestry phase two, by Mod Jerv
Sources
Newsposts
- "Gielinor Gazette - April 2022". RuneScape News. Jagex. 29 April 2022. Archived from the original.
- "Winter Summit Summary". RuneScape News. Jagex. 10 December 2022. Archived from the original.
- "Forestry: The Way of the Forester - Overview". RuneScape News. Jagex. 8 February 2023. Archived from the original.
- "An Update On Forestry". RuneScape News. Jagex. 27 February 2023. Archived from the original.
- "Forestry Open Beta". RuneScape News. Jagex. 5 June 2023. Archived from the original.
- "Forestry - Next Steps". RuneScape News. Jagex. 9 June 2023. Archived from the original.
- "Forestry: The Way of the Forester - Part One". RuneScape News. Jagex. 28 June 2023. Archived from the original.
- "Forestry: Part One - Feedback Changes". RuneScape News. Jagex. 5 July 2023. Archived from the original.
- "Forestry: Part One - Further Changes". RuneScape News. Jagex. 12 July 2023. Archived from the original.
- "Forestry: Part Two - Community Consultation". RuneScape News. Jagex. 31 July 2023. Archived from the original.
- "Forestry: Part Two - Axe Overview". RuneScape News. Jagex. 22 September 2023. Archived from the original.
- "Forestry: Part Two". RuneScape News. Jagex. 25 October 2023. Archived from the original.
- "Forestry Tweaks, Security & More". RuneScape News. Jagex. 1 November 2023. Archived from the original.
- "Wrapping Up Forestry - Changes & Tweaks". RuneScape News. Jagex. 21 November 2023. Archived from the original.
References
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