The Slug Menace/Quick guide

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Details

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Official difficultyIntermediate
Official lengthMedium
DescriptionThe small village of Witchaven was all but deserted when the Fishing Platform was built a short ways off the coast. Now, some of the inhabitants of the village have been acting somewhat strangely....
Requirements
Items required
Recommended
Enemies to defeat Slug Prince (level 62)
League notes

Asgarnia Asgarnia - location requirement
Kandarin Kandarin - location requirement
Desert Desert OR Wilderness Wilderness - location requirement
Requires Desert Desert OR Fremennik Fremennik for the prerequisite quest Wanted!

Walkthrough

Starting out

Item required: Commorb. Recommended item: Ardougne teleport

  • Talk to Sir Tiffy Cashien in Falador Park to get a Commorb v2. (Chat 1)
    • Note: Savant will contact you through the Commorb v2 multiple times throughout the quest to scan your surroundings and/or provide hints.
  • Talk to Col. O'Niall on the north-east dock in Witchaven. (Chat 13)
  • Talk to the following people in Witchaven in any order:
    • Talk to Brother Maledict (church)
    • Talk to Mayor Hobb (most north-west building) (Chat 1). After Savant prompts you, scan with your Commorb v2.
    • Talk to Holgart (green shirt, north-east of quest icon, by the boat to the Fishing Platform)
  • Talk to Col. O'Niall again.

The shrine

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</mapframe> Item required: Commorb. Recommended item: Necklace of passage

  • Climb down the Old Ruin Entrance (Dungeon sign) west of Witchaven.
  • Push the false wall on the east wall by the entrance (red on minimap).
  • Follow the path to the imposing door, using the shortcut if able, try to open it.
  • Scan with the Commorb v2 to acquire the door transcription (make sure you have one free inventory space).
  • Pick up a dead sea slug just west of the imposing door. (If you do not pick up the dead sea slug, you will not be able to talk to Jorral).
  • Talk to Jorral in the outpost (necklace of passage) north-west of Ardougne. (Chat 2) if Making History has not been started.

The pages

The solution of the puzzle.

Items required: 1 swamp paste, the Commorb, a dead seaslug, and 5 free inventory spaces

  • Talk to Col. O'Niall.
  • Talk to Brother Maledict.
  • Go to the mayor's house and search the study desk until you get a page.
  • Talk to Ezekial Lovecraft in the fishing store (make sure you have one free inventory space).
  • Talk to Col. O'Niall (make sure you have 3 free inventory spaces)
  • Use swamp paste on one of the fragments. Savant will stop you.
  • Talk to Jeb (near Holgart) and travel to the Fishing Platform.
  • Talk to Bailey on the south-west part Fishing Platform, give him the dead slug.
  • Use the sea slug glue on a fragment, then solve the puzzle.

The imposing door

Items required: chisel, 5+ rune or pure essence, the Commorb, melee combat equipment, talismans to enter the respective altars (not needed if using abyss)

  • Right click the pages and select shape-options on the pages to shape essence into air, water, fire, earth, and mind.
    • Note: It is possible and likely to fail and break the essence.
  • Use the chiselled stones on their respective Runic altar. It is recommended to bring extra rune essence in case they are destroyed.
  • Use the handmade runes on the imposing door in the cave underneath Witchaven. Make sure to bring the Commorb with you.
  • Kill the level 62 Slug Prince, only melee can damage it and it drains your Prayer points.
    • Note: It is possible to safespot with a halberd
  • Talk to Sir Tiffy Cashien. (Chat 1)
  • Congratulations, quest complete!

Rewards