The Slug Menace/Quick guide
Details
Start point | Speak to Sir Tiffy Cashien in Falador Park. <maplink group="pins" align="center" text="<b>Show on map</b>" plane="0" y="3375" x="2997" zoom="2" mapID="-1">
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Official difficulty | Intermediate |
Official length | Medium |
Description | The small village of Witchaven was all but deserted when the Fishing Platform was built a short ways off the coast. Now, some of the inhabitants of the village have been acting somewhat strangely.... |
Requirements |
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Enemies to defeat | Slug Prince (level 62) |
League notes |
Walkthrough
Starting out
Item required: Commorb. Recommended item: Ardougne teleport
- Talk to Sir Tiffy Cashien in Falador Park to get a Commorb v2.
- Note: Savant will contact you through the Commorb v2 multiple times throughout the quest to scan your surroundings and/or provide hints.
- Talk to Col. O'Niall on the north-east dock in Witchaven.
- Talk to the following people in Witchaven in any order:
- Talk to Brother Maledict (church)
- Talk to Mayor Hobb (most north-west building) . After Savant prompts you, scan with your Commorb v2.
- Talk to Holgart (green shirt, north-east of quest icon, by the boat to the Fishing Platform)
- Talk to Col. O'Niall again.
The shrine
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</mapframe> Item required: Commorb. Recommended item: Necklace of passage
- Climb down the Old Ruin Entrance (Dungeon sign) west of Witchaven.
- Push the false wall on the east wall by the entrance (red on minimap).
- Follow the path to the imposing door, using the shortcut if able, try to open it.
- Scan with the Commorb v2 to acquire the door transcription (make sure you have one free inventory space).
- Pick up a dead sea slug just west of the imposing door. (If you do not pick up the dead sea slug, you will not be able to talk to Jorral).
- Talk to Jorral in the outpost (necklace of passage) north-west of Ardougne. if Making History has not been started.
The pages
Items required: 1 swamp paste, the Commorb, a dead seaslug, and 5 free inventory spaces
- Talk to Col. O'Niall.
- Talk to Brother Maledict.
- Go to the mayor's house and search the study desk until you get a page.
- Talk to Ezekial Lovecraft in the fishing store (make sure you have one free inventory space).
- Talk to Col. O'Niall (make sure you have 3 free inventory spaces)
- Use swamp paste on one of the fragments. Savant will stop you.
- Talk to Jeb (near Holgart) and travel to the Fishing Platform.
- Talk to Bailey on the south-west part Fishing Platform, give him the dead slug.
- Use the sea slug glue on a fragment, then solve the puzzle.
The imposing door
Items required: chisel, 5+ rune or pure essence, the Commorb, melee combat equipment, talismans to enter the respective altars (not needed if using abyss)
- Right click the pages and select shape-options on the pages to shape essence into air, water, fire, earth, and mind.
- Note: It is possible and likely to fail and break the essence.
- Use the chiselled stones on their respective Runic altar. It is recommended to bring extra rune essence in case they are destroyed.
- Air: the Air Altar is south of Falador
- Mind: the Mind Altar is north of Falador (just below the Wilderness)
- Water: the Water Altar is south of Lumbridge (next to the shack to Zanaris)
- Earth: the Earth Altar is north-east of Varrock (you can use balloon transport system if unlocked)
- Fire: the Fire Altar is west of the Emir's Arena in Al Kharid (you can use ring of dueling)
- Note: It is possible and likely to fail this step as well.
- Use the handmade runes on the imposing door in the cave underneath Witchaven. Make sure to bring the Commorb with you.
- Kill the level 62 Slug Prince, only melee can damage it and it drains your Prayer points.
- Note: It is possible to safespot with a halberd
- Talk to Sir Tiffy Cashien.
- Congratulations, quest complete!
Rewards
- 1 Quest point
- 3,500 Crafting experience
- 3,500 Runecraft experience
- 3,500 Thieving experience
- Promotion to Proselyte among the Temple Knights. This means you can buy and wear Proselyte armour with a greater Prayer bonus than Initiate. You can buy each piece individually, or buy the armour pack which, when opened, gives you the plate, helm, and legs/tassets all at once. The pack costs 25,000 coins
- Buying the upgraded armour in separate pieces costs more: the helm costs 8,000 coins, the platelegs and plateskirt cost 10,000 coins, and the platebody costs 12,000 coins for a total of 30,000 coins
- Required for the hard Falador Diary
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