Upon death, the player's hitpoints and prayer points are fully restored, damaging all enemies in a 7x7 area around the player (thus up to three tiles away from the player), which deals up to 200% of the player's Prayer level (50% for other players). The effect will only work in the same places that Retribution does.
There is a three-minute cooldown between uses, or when the player actually dies.
The damage effect will not work on NPCs that are immune to recoil damage, except for Nex, the Hespori, Vorkath, and all Wilderness bosses.
Dying with the effect active will not count towards death penalties in raids. For example, raid points are not deducted in the Chambers of Xeric if the effect activates.
^Jagex. Mod Ash's Twitter account. 7 December 2023. Archived from the original on 7 December 2023. Mod Ash: "Looks to me like it tries to reset HP, prayer points, poison, antipoison and disease, if I'm reading my colleagues' code correctly."