Medium-level build

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NHVeng70 Defence
Medium-level build
? (edit)
MembersYes
Also calledMed, Med level
Build type1-vs-1
Combat level109
Uses attack styles
Example combat stats
99759975959977109

A medium-level build or med is an account build characterised by moderately high stat benchmarks that are achieved for their powerful weapon, armour, and prayer unlocks. Meds typically have 75 Attack, 77 Prayer, and 75 Defence. Among other things, this allows the build to use Piety, Rigour, Augury, and wear the Serpentine helm. Med accounts boast a significantly lower combat level than mains while carrying a similar level of offensive firepower. This allows meds to attack low combat builds such as Berserkers or One-defence pures in low-to-moderate wilderness and exercise significant gear and stat advantages over them.

Ranged set Inventory and switches
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
File:Super restore.pngFile:Super restore.pngFile:Super restore.pngFile:Super restore.png
File:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.png
File:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.png
File:Saradomin brew.png
File:Stamina potion.png
File:Ranging potion.png
File:Super combat potion.png
Loadout Inventory
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
File:Ranging potion.pngFile:Super restore.pngFile:Super restore.pngFile:Super restore.png
File:Saradomin brew.png
File:Super combat potion.png
Ranged set Inventory and switches
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
File:Super restore.pngFile:Super restore.pngFile:Super restore.pngFile:Super restore.png
File:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.png
File:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.pngFile:Saradomin brew.png
File:Anti-venom+.png
File:Stamina potion.png
File:Ranging potion.png
File:Super combat potion.png

Notable quests

Experience management is more lenient on a med than on a Berserker or a One-defence pure. Quests alone will not get the account to the desired levels without several hours of training. This is true for every combat stat on the account, and as a result, the list of quests which are barred from completion due to undesired experience rewards is non-existent if experience is managed. Med level accounts can complete all quests in the game. They notably make for capable PvM and skilling alts as well as PKing accounts due to this quality, though their 75 attack cap does cut off some end-game weaponry particularly important for PvM, most notably the Osmumten's fang and Scythe of vitur.


Quest Quick Guide Additional info
King's Ransom QG Pre-requisite for unlocking the Piety prayer. Grants 33,000 Defence experience.
Completion of Knight Waves Unlocks the Piety prayer. Grants 20,000 Defence and Attack experience.
Lunar Diplomacy QG Unlocks the Lunar spellbook and most notably the Vengeance spell.
Monkey Madness II QG Unlocks the Heavy ballista, the Royal seed pod, and the maniacal monkeys tunnels.
Recipe for Disaster QG Unlocks Barrows gloves. Grants 43,725 Defence experience from various pre-requisite quest rewards.
Desert Treasure I QG Unlocks Ancient magicks and required for completion of Recipe for Disaster.
Regicide QG One of several quests required for completion of the hard Western provinces diary to unlock Elite Void Knight equipment.
The Fremennik Isles QG Unlocks the Helm of neitiznot.
The Fremennik Exiles QG Unlocks the Neitiznot faceguard.
Dragon Slayer II QG Unlocks Ava's assembler.
Song of the Elves QG Unlocks the Bow of Faerdhinen, Crystal legs, and Crystal body.

Training methods

For more information, see Pay-to-play melee training.

Most meds focus on training Strength to 99 and Attack to 75, as well as Ranged to 99 and Magic to 94 for Vengeance if veng PK'ing, for Ice barrage if NH PK'ing on ancients, or to 95 for Fire surge if NH PK'ing on standards.

For the most part, meds use very similar training methods as main accounts. They are also notably one of the few PvP builds that are practical to train Slayer with, and thus may use Slayer-specific equipment such as leaf-bladed weapons.