Deadman: Apocalypse
Deadman: Apocalypse | ||||
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Type | Deadman | |||
Open date | 25 August 2023 | |||
End date | 16 September 2023 | |||
Update blog | Deadman: Apocalypse - Friday 25th August | |||
Removal update | Unknown (edit) | |||
Deadman: Apocalypse is an updated variant of Deadman Mode released on 25 August 2023 that lasted until 16 September 2023. In this variant, "breaches" occurred at regular intervals throughout the day in which monsters breach through to the over world and wreak havoc. Players who output enough damage to contain the breach will score exclusive and extremely powerful loot.
Players need to wipe any permanent Deadman Mode progress they have in order to play Deadman: Apocalypse.
Official worlds
Sigils
Sigils are useful power-ups similar to the relics of Trailblazer League. They provide XP boosts, speed increases, stamina boosts, and other benefits.
To use a sigil, a player must attune to it while in a safe zone. This causes it to become untradeable (although the player may still lose it on death). Players can unattune to a sigil while in a safe zone, causing it to become tradeable again. Up to three sigils can be active at any one time. Unlike Deadman: Reborn, players are not restricted to having only two combat sigils at a time.[1]
Sigils come in three tiers. When a player starts Deadman: Apocalypse for the first time, they will be presented with a selection of Tier 2 sigils. The selection is the same each time for all players, but this allows the player to attempt different strategies as Deadman progresses. The three starting sigils cannot be traded on the Grand Exchange until players can access the 71-90 bracket world.[2]
Sigils can be obtained as drops from NPCs and monsters as part of the Deadman-only drop table (see below), and can be traded via the Grand Exchange. However, they cannot be traded directly from player to player. A random sigil can also be claimed every 24 hours as part of a starter pack.
Trinkets
Trinkets are items that have special abilities. They obtained through either killing monsters, through other players in the Grand Exchange, or through breaches.
There are four trinkets available in Deadman: Apocalypse:
Trinket | Effect | Notes |
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Trinket of advanced weaponry | Opening it will give players a random corrupted weapon | This trinket can only obtained as a drop from monsters spawned in a breach |
Trinket of fairies | Allows players to remotely access fairy rings and spirit trees | |
Trinket of undead | Summons a random thrall | This trinket has a 30 second cool down |
Trinket of vengeance | Casts the Vengeance spell | This trinket has a 30 second cool down |
Breaches
Time and location
At predetermined moments of the day, two breaches would open in random locations and begin spawning a stream of boss monsters. One breach will open in a single-way combat location, while the other will appear in a Multicombat area. Breaches can appear in any dangerous area of the world, that is to say, anywhere outside of safe zones. Players will be notified of the locations once the breaches spawn.
A set of breaches will tear open at three fixed points in time every day: 10:00 UTC / 6 AM EST, 19:00 UTC / 3 PM EST, and 2:00 UTC / 10 PM EST
More monsters will travel through the breach in higher level bracket worlds. Multiple players can attack the same boss that spawned through a breach in a single-way combat zone; players can also be attacked by another player in a single area if they are not being attacked by the boss.[3]
Breach boss rewards
Breaches are the only way to obtain Ancient Warriors' weapons in the Deadman Apocalypse tournament the boss may also drop blighted food and pots. Bosses that spawn through a single-way breach and those that spawn through the multi-way breach both share the same loot mechanics.[4] All bosses share the same loot table.[5]
Loot from the Breach monsters will be as follows:
- The MvP (player with the most damage to the boss) will have a chance to get a unique drop.
- The non-MvPs (top 15 players that have dealt damage to the boss) will receive regular breach loot.
- Players who did damage to the breach monsters but did not do enough damage to be in the top 15 damage dealers will not receive loot or points for that kill.
Monsters slain at breaches have a chance of dropping corrupted weaponry, which are variants of existing weapons with lower equipment requirements, as well as approximately 20% lower offensive bonuses compared to their regular counterparts. There are six pieces of corrupted weaponry in total:
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- Notes
Bracket worlds
Starting out
As players gain additional combat levels on their Deadman: Apocalypse profile, they will progress through five distinct combat brackets, with each combat bracket having access to a separate world. Upon entering a new combat bracket, including the starting one, players will be given one hour of PvP protection, meaning they cannot attack nor be attacked by other players. Certain bosses cannot be fought while the protection period is in effect.[6]
On first entering a Deadman: Apocalypse world, players will find a starter pack in their inventory containing some basic untradeable weaponry for all three combat classes, coupled with twelve tunas.[7] These packs are again given out after dying at the hands of another player, and can also be reclaimed from one of the combat tutors if lost. Starter weapons cannot be used to attack other players.[8]
Players can also receive a free teleport to certain destinations once a day by speaking to Nigel.[9] Count Check will not teleport the player to the Stronghold of Security however.[10]
Multipliers
As players move up the combat brackets, they will gain the benefits of increasingly higher experience multipliers, in addition to an ever greater drop rate multiplier for a specific list of unique items. Nigel cannot help players lose experience they have gained, and as no experience is lost on death, it is not possible to move back down a combat bracket in Deadman: Apocalypse.[11] Players can ask Nigel to lock their experience, preventing any further experience gain for all skills.
The experience multipliers are also applied to experience rewards obtained through lamps.[12] Prayer is counted as a combat skill for the purpose of these multipliers.[13]
Level bracket | Combat XP | Skilling XP | Drop rate | ||
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3 | – | 50 | 10x | 10x | 1x |
51 | – | 70 | 10x | 10x | 2x |
71 | – | 90 | 15x | 10x | 3x |
91 | – | 110 | 15x | 10x | 3x |
111 | – | 126 | 15x | 10x | 4x |
Automatic quest unlocks
Finally, players will automatically unlock certain quests as they move through the combat brackets, which are listed below. Starting with the second bracket, players will also be given the choice between two smaller lists of quests upon entering a new bracket, of which they can unlock one. It is not required to have picked the partial set of quests from a storyline in order to choose the complete storyline later on.[14] On entering a new bracket, players can pick which storyline they would like to unlock at a time of their own choosing.[15]
No experience is received in the form of a quest reward for automatically completed quests. Likewise, experience rewards that can normally be claimed after a quest's completion (such as Daero's training) cannot be claimed if the quest has been unlocked automatically.[16]
Items normally received as quest rewards will not be awarded, although re-obtainable quest rewards can be reclaimed as though they had been lost, and a small number of special items can be claimed from the combat tutors in Lumbridge upon automatically unlocking certain quests.
3 – 50 | 51 – 70 | 71 – 90 | 91 – 110 | 111 – 126 |
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Option 1 | Option 1 | Option 1 | Option 1 | |
Fremennik storyline #1 – #4 (complete) | Gnome storyline #1 – #4 (complete) | Desert storyline #1 – #4 (partial) | Dragonkin storyline #1 – #3 (complete) | |
Option 2 | Option 2 | Option 2 | Option 2 | |
Elf storyline #1 – #5 (partial) | Mahjarrat storyline #1 – #6 (partial) | Myreque storyline #1 – #5 (partial) | Mahjarrat storyline #7 – #11 (partial) |
Item drops
Global loot table
A global loot table can be accessed by nearly all monsters killed during the game mode, except for raids and monsters killed in the Nightmare Zone. Rolling the global table nets players the chance to receive a sigil, an archaic emblem, or a random assortment of supplies.
The global loot table cannot be accessed when killing monsters inside a safezone.[17] The chance of receiving supplies through the global loot table is halved when killing maniacal monkeys in Kruk's Dungeon.
For a full list of items that can be received by way of the global loot table, see the main article.
Unique item drops
A fixed set of unique items are dropped at a higher rate during this game mode, depending on the combat bracket one is currently in. Items on this list are dropped at 2x the regular rate upon entering the level 51 combat bracket, increasing to 3x the normal rate when entering the level 71 bracket, and finally to 4x the standard rate on reaching the level 111 combat bracket.
For a complete list of unique items dropped at a boosted rate, see the main article.
Other
- Ancient Warriors' weaponry can only be dropped by bosses killed at a breach.[18]
- Defenders of all metallic tiers are dropped at a fixed 4x boosted rate regardless of the combat bracket world.
- Dragons drop two piles of bones on death.
- Lava dragons only drop a single set of lava dragon bones on death.
- Coin pouches are not received when pickpocketing inside of safezones, although players can still steal the same merchandise from stalls as on the regular game mode.[19]
- Revenants have access to their regular loot table.
- The goblin paint cannon is not listed for sale in Diango's Toy Store.
Deaths, skulls, and safezones
Deaths
The consequences of dying in Deadman: Apocalypse largely resemble those of dying in permanent Deadman Mode in terms of bank raiding, meaning:
- When dying at the hands of another player, the ten most valuable items or item stacks in the victim's bank are given to the killer in the form of a bank key.
- In the case of item stacks, 80% of the stack is handed to the killer, while 20% is kept by the victim.
- Items stored in a safe deposit box, accessed by speaking to a Financial Wizard, are protected from any bank robbery.
- Trade offers that are listed on the Grand Exchange at the time of death are irrevocably lost.
In other areas however, key differences exist:
- No experience is lost on death, under any scenario.
- Whether someone is skulled or not has no influence on how death plays out outside of a safezone. All equipped items are lost on death to a monster or player, whether skulled or not.
- In the event a skulled player dies inside a safezone, the fate of their untradeable items depends on whether they have been hit by another player:
- If no player has hit them, untradeable items will be lost entirely.
- If they have been hit by another player, untradeable items will either break or be given to the opponent depending on the item.
- Attuned sigils are always kept, and any sigils in the bank (including unattuned ones) are always kept.
- When dying at the hands of another player, a starter pack is handed out upon respawning in Lumbridge.
Skulls
Although skulling plays no meaningful role in death behaviour, some limitations still result from sporting a skull:
- Skulled players cannot attune or unattune sigils;
- Safezones cannot be accessed while skulled;
- Certain unsafe areas are inaccessible to skulled players as well.[20]
Safezones
The areas designated as a safezone are largely the same as they were during the Deadman: Reborn game mode, which are marked on the following map of Deadman Reborn safezones. In addition to those areas, the Warriors' Guild is a safezone as well in Deadman: Apocalypse.
Emblem Trader Shop
The Emblem Trader can be found within safe confines of the Grand Exchange on Deadman Apocalypse servers, where he runs a version of the Bounty Hunter Shop unique to the game mode. Archaic emblems can be handed in at the Emblem Trader in exchange for store credit, which can spent on a wide variety of supplies and equipment.
Tier 1 emblems can exchanged for 100,000 archaic points, while tier 5 emblems will net 1,500,000 archaic points. Tier 5 emblems can be dropped by any monster with a combat level of 100 or above, and have a high chance of being dropped from a monster spawned through a breach. Tier 1 emblems may be received as a monster drop while engaging in Wilderness Slayer.[21]
For a full list of the Emblem Trader's stock, see the main article.
Points
Points can be earned through a variety of activities during Deadman: Apocalypse, such as completing Combat Achievements, Achievement Diaries, Treasure Trails, killing bosses, or gaining levels. These points allow players to climb the dedicated leaderboard, in addition to earning a chance of partaking in the prize money, which is distributed to randomly selected players among those who earned the highest number of points. Players will not be able to gain points during the finale. Point accumulation ends when the servers close on 15 September.[22]
Points only determine one's position on the leaderboard and influence the distribution of prize money, but serve no gameplay purpose besides that.[23]
For an overview of all the various activities that award points, see the main article.
Rules
Allowed
- Swapping gold between a main game profile and a Deadman Apocalypse profile is allowed, but as it necessarily involves trust trades, doing so is at each player's own risk.[24]
Disallowed
The following actions are not permitted during the Deadman Apocalypse tournament.[25]
- The use of illegal third-party clients or plugins, that is to say clients that are not on the list of approved third-party clients.
- Muling, the practice of safely storing items on a secondary account.
- Boxing, or engaging in fights with allied players or monsters to avoid combat with other players.
- X-logging, a technique used to avoid other players by closing the client while attacking a monster in a single-way combat area.
- Ragging, or the practice of targeting specific players while carrying little to no risk, often with disruptive intent.[26]
- Account sharing, that is have multiple people take turns playing one account in order to accrue points, gear, and levels as intensively as possible in a limited-time tourney.[27]
Duration
Deadman: Apocalypse begins on Friday, August 25th at 17:00 BST (09:00 PDT / 12:00 EDT / 02:00 AEST). Once the event begins, players will have three weeks to make progress. Worlds will close on Friday, September 15th at 12:00 BST (04:00 PDT / 07:00 EDT / 21:00 AEST).
Starting on Saturday, September 16th at 17:00 BST, players will have one hour to log into the finale worlds. The apocalypse will begin on Saturday 16th September at 18:00 BST (10:00 PDT / 13:00 EDT / 03:00 AEST).
Region/Timezone | (UK) BST | (US W) PDT | (US E) EDT | (AUS E) AEST |
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Deadman Worlds Open | August 25th at 17:00 BST | August 25th at 09:00 PDT | August 25th at 12:00 EDT | August 26th at 02:00 AEST |
Deadman Worlds Close | September 15th at 12:00 BST | September 15th at 04:00 PDT | September 15th at 07:00 EDT | September 15th at 21:00 AEST |
Deadman Finale Opens | September 16th at 17:00 BST | September 16th at 9:00 PDT | September 16th at 12:00 EDT | September 17th at 02:00 AEST |
Deadman Finale Starts | September 16th at 18:00 BST | September 16th at 10:00 PDT | September 16th at 13:00 EDT | September 17th at 03:00 AEST |
Profile transfer to world 345
At the end of Deadman: Apocalypse, the profile used to participate in the event will be transferred to the permanent Deadman Mode server on world 345.
Accounts that have made any progress on the permanent Deadman Mode server will not be able to log into Deadman: Apocalypse without first resetting their accounts. Players with any progress on world 345 who wish to participate in Deadman: Apocalypse with the same account must speak to Nigel on world 345 to begin the transfer process, where he will give several warnings to confirm and also prompt players to enter their bank PIN. Leaving Lumbridge or logging back into world 345 will cancel the reset.
Finale and prizes
Deadman: Apocalypse ran for roughly 3 weeks. During the finale, boss breaches and damaging fog began to engulf the map pushing players towards the safe-zone in a multiway combat area north of Falador until one player was left standing.
At the end of the event, the $25,000 prize pool was distributed as follows:
- $1,000 to the last player standing on each of the 5 finale worlds.
- $1,000 to 20 players randomly chosen from select 'point tiers':
- 3 players at or above adamant tier (top 20% points);
- 5 players at or above rune tier (top 5% points);
- 7 players at or above dragon tier (top 1% points);
- 5 players out of the top 25.
Winners
On 22 September 2023 the winners were announced in an update blog:
- Last player standing
- World 400 – Liquid statX
- World 405 – SoloMission
- World 407 – R3DL0RRYY
- World 409 – Rot Rupper
- World 412 – CD Slay3r
- Deadman Points HiScores raffle
- Mazhar
- Pauwels
- AstroJaams
- birdcuddler7
- SoGangsta
- Im Jaxer
- 99Tankin
- Runey
- Y3LL0OWLORRY
- TyGp Pamaiva
- Kree Allah
- R3DL0ORRY
- Red Lowry
- Omar
- midevilfrek
- ru9
- CCTV Andy
- IAmDowse
- Morten Bo
- qpofpurp
Changes
Date | Changes |
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[[{{#explode:6 September 2023| |0}} {{#explode:6 September 2023| |1}}]] [[{{#explode:6 September 2023| |2}}]] (update) |
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[[{{#explode:30 August 2023| |0}} {{#explode:30 August 2023| |1}}]] [[{{#explode:30 August 2023| |2}}]] (update) |
Hotfix
The ring of life effect was disabled in Deadman Mode to resolve an issue in Deadman: Apocalypse in which players could teleport away from situations they would not otherwise be able to. |
[[{{#explode:30 August 2023| |0}} {{#explode:30 August 2023| |1}}]] [[{{#explode:30 August 2023| |2}}]] (update) |
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Sources
Newsposts
References
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