Portal chamber
Portal chamber | ||||
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Released | 31 May 2006 (Update) | |||
Icon | ||||
Construction level | 50 | |||
Cost | 100,000 | |||
Door layout | ||||
Portal chamber | ||||
A portal chamber is a room that can be built in a player-owned house. It requires level 50 Construction and costs 100,000. Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor.
There are 2 hotspots available:
Centrepiece
A focal centrepiece is required for the house owner to direct the portals. The higher level greater teleport focus and scrying pool are for cosmetic purpose only, meaning just a teleport focus will suffice for creating and using all portals. It can be removed after directing portals, to avoid having to walk around it on the way to the portals. The scrying pool can be used to gaze into areas the player would be teleported to, excluding locations in the Wilderness, where it would instead state the amount of players within the vicinity in the chatbox.
Level | Centrepiece | Materials | Experience | Cost | |
---|---|---|---|---|---|
50 | Teleport focus | Limestone brick x2 | 40 | 398 | |
65 | Greater teleport focus | Marble block | 500 | 330,695 | |
80 | Scrying pool | Marble block x4 | 2,000 | 1,322,780 |
Portals
The higher tier versions are just cosmetic upgrades.
Level | Portal frame | Materials | Experience | Cost | |
---|---|---|---|---|---|
50 | Teak portal | Teak plank x3 | 270 | 3,021 | |
65 | Mahogany portal | Mahogany plank x3 | 420 | 6,774 | |
80 | Marble portal | Marble block x3 | 1,500 | 992,085 |
Directing a portal
The house owner can use the centrepiece to direct portals to a specific teleport destination. The table below shows the possible locations and their costs.
Notes:
- Using the centrepiece will provide a list of portals numbered 1 to 3.
- Location 1 is the portal to the left of the door when walking into the portal chamber.
- Location 2 is directly opposite of the door.
- Location 3 is the portal to the right of the door when walking into the portal chamber.
- Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
- Directing a portal requires the same Magic level and quest requirements as casting the spell.
- The caster does not need to be on the same spellbook as the teleport spell they are directing, provided they have unlocked it. For example, a player can direct a portal to The Forgotten Cemetery even if they are on the standard spellbook, as long as they have spoken to Tyss at the Dark Altar.
- Elemental staves, combination runes, and runes in a rune pouch cannot be used.
- Temporary skill boosts such as a magic potion or imbued heart can be used to direct a portal higher than the caster's Magic level.
- Directing a portal grants five times the Magic experience that would be gained from casting the spell once. For example, a Camelot Teleport normally grants 55.5 experience, so directing a portal to Camelot will grant 277.5 experience.
- The house owner does not have to be in building mode to direct a portal.
- If a portal frame or centrepiece is removed, the portals themselves are saved and will return as soon as another portal frame or centrepiece is built in the same place. The runes do not have to be provided again.
- Replacing a teleport with another one does not refund the runes and will require them again if you wish to switch back.
Notes
- Poisoned players who go through a portal will have their poison cured upon arriving at their destination. This is because poison is always cured when leaving a player-owned house, as otherwise a sneaky house owner could poison another player in their combat ring and expel them right before they die in order to try to steal their items in a time with more punitive death mechanics.
- With a little patience or luck, players can use a spicy stew to boost their Construction by 5 in order to construct the Portal Chamber with as low as 45 Construction. Then they can use the crystal saw's invisible +3 boost to construct the teleport focus and portals before their boosted level falls below 47.
- Building the same portal twice and switching the destination (e.g. switching Varrock to the Grand Exchange with the medium Varrock diary) on one of them will cause both portals' destinations to switch.
- The following teleport spells cannot currently be made into portals:
Spell | |
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Teleport to House | |
Trollheim Teleport | |
Paddewwa Teleport | |
Lassar Teleport | |
Dareeyak Teleport | |
Ourania Teleport | |
Barbarian Teleport | |
Khazard Teleport | |
Ice Plateau Teleport | |
Respawn Teleport |
Changes
Date | Changes |
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[[{{#explode:6 March 2024| |0}} {{#explode:6 March 2024| |1}}]] [[{{#explode:6 March 2024| |2}}]] (update) |
"Scry" mode once again allows players to view the vicinity of a specific teleport location, except for locations in the Wilderness. |
[[{{#explode:7 April 2021| |0}} {{#explode:7 April 2021| |1}}]] [[{{#explode:7 April 2021| |2}}]] (update) |
The scrying pool and Portal Nexus's "Scry" mode will now only reveal how many players are in a specific teleport location instead of letting players see the areas directly. |
[[{{#explode:16 January 2020| |0}} {{#explode:16 January 2020| |1}}]] [[{{#explode:16 January 2020| |2}}]] (update | poll) |
Arceuus and Weiss teleports added to the Portal Nexus and Portal Room. |
[[{{#explode:21 May 2015| |0}} {{#explode:21 May 2015| |1}}]] [[{{#explode:21 May 2015| |2}}]] (update) |
Mahogany camelot portals in POHs no longer default to the Seers bank coordinates. |
Rooms | |
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House styles |