Teleportation spells

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A player casts a teleport spell from the standard spellbook

Teleportation spells are spells that instantly transport players to a predetermined location. As teleportation spells save lots of time when travelling around the world, they are widely used among all players. Many of these teleportations can be linked to a portal or portal nexus in a POH, where players will have unlimited access to the spells' destinations, and can also be made into a magic tablet, which can be used to teleport to the respective destination without runes.

Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based minigames such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like in the Mage Arena bank.

Standard spellbook

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Spell Level Runes XP Members Notes
Lumbridge Home Teleport 0 None 0 0
Teleports the player to Lumbridge. It can only used once every 30 minutes and can be interrupted by combat.
Varrock Teleport 25 3Air 1Fire 1Law 35 0
Teleports the caster to the market square in Varrock. Can be toggled to the Grand Exchange after completion of the Medium Varrock Diary.
Lumbridge Teleport 31 3Air 1Earth 1Law 41 0
Teleports the caster to the courtyard of Lumbridge Castle.
Falador Teleport 37 3Air 1Water 1Law 48 0
Teleports the caster to the centre of Falador.
Teleport to House 40 1Air 1Earth 1Law 30 1
Teleports the caster to their player-owned house. This spell's destination can either be the exit portal inside the house itself, or outside the entrance portal.
Camelot Teleport 45 5Air 1Law 55.5 1
Teleports the caster to the gates of Camelot. Can be toggled to the Seers Village bank after completion of the Kandarin Hard Diary.
Kourend Castle Teleport 48 1Fire 1Water 2Law 58 1
Requires completion of Client of Kourend. Teleports the caster to the Kourend Castle courtyard.
Ardougne Teleport 51 2Water 2Law 61 1
Requires completion of Plague City. Teleports the caster to the market square in East Ardougne.
Civitas illa Fortis Teleport 54 1Earth 1Fire 2Law 64 1
Requires completion of Twilight's Promise. Teleports the caster to Sunrise Palace in Civitas illa Fortis.
Watchtower Teleport 58 2Earth 2Law 68 1
Requires completion of Watchtower Quest. Teleports the caster to the top of the Watchtower outside of Yanille. Can be toggled to Yanille after completion of the Ardougne Hard Diary.
Trollheim Teleport 61 2Fire 2Law 68 1
Requires completion of Eadgar's Ruse. Teleports the caster to the top of Trollheim.
Ape Atoll Teleport 64 2Fire 2Water 2Law 1 74 1
Requires completion of the Freeing King Awowogei sub-quest of Recipe for Disaster. Teleports the caster to a safe area in the Temple of Marimbo.
Teleother Lumbridge 74 1Earth 1Law 1Soul 84 1
Teleports another player, who must have Accept Aid on, to the courtyard of Lumbridge Castle.
Teleother Falador 82 1Water 1Law 1Soul 92 1
Teleports another player, who must have Accept Aid on, to the centre of Falador.
Teleport to Target 85 1Chaos 1Death 1Law 45 1
Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds.
Teleother Camelot 90 1Law 2Soul 100 1
Teleports another player, who must have Accept Aid on, to the gates of Camelot.

Arceuus spellbook

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Spell Level Runes XP Notes
Arceuus Home Teleport 1 None 0 Teleports players to the Dark Altar.
Arceuus Library Teleport 6 2Earth 1Law 9 Teleports players north of the Arceuus Library.
Draynor Manor Teleport 17 1Earth 1Water 1Law 16 Teleports players to Draynor Manor.
Battlefront Teleport 23 1Earth 1Fire 1Law 19 Teleports players to the ancient grave just outside the Battlefront.
Mind Altar Teleport 28 1Law 2Mind 22 Teleports players to the Mind Altar.
Respawn Teleport 34 1Law 1Soul 27 Teleports players to their respawn point.
Salve Graveyard Teleport 40 1Law 2Soul 30 Teleports players to the ghoul area by the entrance to Mort Myre Swamp. Requires completion of Priest in Peril.
Fenkenstrain's Castle Teleport 48 1Earth 1Law 1Soul 50 Teleports players to Fenkenstrain's Castle. Requires completion of Priest in Peril.
West Ardougne Teleport 61 2Law 2Soul 68 Teleports players to West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport 65 1Law 1Nature 1Soul 74 Teleports players to Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport 71 1Blood 1Law 1Soul 82 Teleports players to The Forgotten Cemetery in the Wilderness.
Barrows Teleport 83 1Blood 2Law 2Soul 90 Teleports players to the Barrows.
Teleport to Target 85 1Chaos 1Death 1Law 45 Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds.
Ape Atoll Teleport 90 2Blood 2Law 2Soul 100 Teleports players to the Ape Atoll Dungeon. Requires completion of Monkey Madness I, including having received Daero's training

Ancient Magicks

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Spell Level Runes XP Notes
Edgeville Home Teleport 0 None 0 Teleports the player to Edgeville, near the well. Using this spell takes around 10 seconds to cast, gives no experience, and is interruptible by combat. Players can only cast this spell once every 30 minutes.
Paddewwa Teleport 54 1Air 1Fire 2Law 64 Teleports the player inside the entrance of Edgeville Dungeon.
Senntisten Teleport 60 2Law 1Soul 70 Teleports the player to the Digsite, between the south gate and the Exam Centre.
Kharyrll Teleport 66 1Blood 2Law 76 Teleports the player to Canifis, inside the Hair of the Dog tavern.
Lassar Teleport 72 4Water 2Law 82 Teleports the player to the top of Ice Mountain, towards the south side of the snowy area.
Dareeyak Teleport 78 2Air 3Fire 2Law 88 Teleports the player to the western ruins in the Wilderness.
Carrallanger Teleport 84 2Law 2Soul 94 Teleports the player to the Graveyard of Shadows in the Wilderness.
Teleport to Target 85 1Chaos 1Death 1Law 45 Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds.
Annakarl Teleport 90 2Blood 2Law 100 Teleports the player to the Demonic Ruins in the Wilderness.
Ghorrock Teleport 96 8Water 2Law 106 Teleports the player to the Frozen Waste Plateau in the Wilderness.

Lunar spellbook

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Spell Level Runes XP Notes
Lunar Home Teleport 0 None None Teleports next to the bank of Lunar Isle free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Moonclan Teleport 69 2Earth 2Astral 1Law 66 Teleports the player just outside the gates of Lunar Isle.
Tele Group Moonclan 70 4Earth 2Astral 1Law 67 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in the Moonclan town. Players must have Accept Aid turned on in order to be teleported by this spell.
Ourania Teleport 71 6Earth 2Astral 1Law 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga with the spellbook activated to unlock the ability to cast this spell.
Waterbirth Teleport 72 1Water 2Astral 1Law 71 Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Tele Group Waterbirth 73 5Water 2Astral 1Law 72 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Barbarian Teleport 75 3Fire 2Astral 2Law 76 Teleports the player next to the Barbarian Outpost.
Tele Group Barbarian 76 6Fire 2Astral 2Law 77 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) next to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
Khazard Teleport 78 4Water 2Astral 2Law 80 Teleports the player to Port Khazard.
Tele Group Khazard 79 8Water 2Astral 2Law 81 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
Fishing Guild Teleport 85 10Water 3Astral 3Law 89 Teleports the player outside the door of the Fishing Guild.
Teleport to Target 85 1Chaos 1Death 1Law 45 Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds.
Tele Group Fishing Guild 86 14Water 3Astral 3Law 90 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
Catherby Teleport 87 10Water 3Astral 3Law 92 Teleports the player near the bank in Catherby.
Tele Group Catherby 88 15Water 3Astral 3Law 93 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport 89 8Water 3Astral 3Law 96 Teleports the player to the members' half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort.
Tele Group Ice Plateau 90 16Water 3Astral 3Law 99 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to the members' half of the Ice Plateau. Players must have Accept Aid turned on in order to be teleported by this spell. Warns the player(s) that they are about to teleport/be teleported into the "Deep Wilderness" with an option to abort.