Teleportation spells
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Teleportation spells are spells that instantly transport players to a predetermined location. As teleportation spells save lots of time when travelling around the world, they are widely used among all players. Many of these teleportations can be linked to a portal or portal nexus in a POH, where players will have unlimited access to the spells' destinations, and can also be made into a magic tablet, which can be used to teleport to the respective destination without runes.
Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based minigames such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like in the Mage Arena bank.
Standard spellbook
Icon | Mobile icon |
Spell | Level | Runes | XP | Members | Notes |
---|---|---|---|---|---|---|---|
Lumbridge Home Teleport | 0 | None | 0 | Teleports the player to Lumbridge. It can only used once every 30 minutes and can be interrupted by combat. | |||
Varrock Teleport | 25 | 3 1 1 | 35 | Teleports the caster to the market square in Varrock. Can be toggled to the Grand Exchange after completion of the Medium Varrock Diary. | |||
Lumbridge Teleport | 31 | 3 1 1 | 41 | Teleports the caster to the courtyard of Lumbridge Castle. | |||
Falador Teleport | 37 | 3 1 1 | 48 | Teleports the caster to the centre of Falador. | |||
Teleport to House | 40 | 1 1 1 | 30 | Teleports the caster to their player-owned house. This spell's destination can either be the exit portal inside the house itself, or outside the entrance portal. | |||
Camelot Teleport | 45 | 5 1 | 55.5 | Teleports the caster to the gates of Camelot. Can be toggled to the Seers Village bank after completion of the Kandarin Hard Diary. | |||
Kourend Castle Teleport | 48 | 1 1 2 | 58 | Requires completion of Client of Kourend. Teleports the caster to the Kourend Castle courtyard. | |||
Ardougne Teleport | 51 | 2 2 | 61 | Requires completion of Plague City. Teleports the caster to the market square in East Ardougne. | |||
Civitas illa Fortis Teleport | 54 | 1 1 2 | 64 | Requires completion of Twilight's Promise. Teleports the caster to Sunrise Palace in Civitas illa Fortis. | |||
Watchtower Teleport | 58 | 2 2 | 68 | Requires completion of Watchtower Quest. Teleports the caster to the top of the Watchtower outside of Yanille. Can be toggled to Yanille after completion of the Ardougne Hard Diary. | |||
Trollheim Teleport | 61 | 2 2 | 68 | Requires completion of Eadgar's Ruse. Teleports the caster to the top of Trollheim. | |||
Ape Atoll Teleport | 64 | 2 2 2 1 | 74 | Requires completion of the Freeing King Awowogei sub-quest of Recipe for Disaster. Teleports the caster to a safe area in the Temple of Marimbo. | |||
Teleother Lumbridge | 74 | 1 1 1 | 84 | Teleports another player, who must have Accept Aid on, to the courtyard of Lumbridge Castle. | |||
Teleother Falador | 82 | 1 1 1 | 92 | Teleports another player, who must have Accept Aid on, to the centre of Falador. | |||
Teleport to Target | 85 | 1 1 1 | 45 | Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds. | |||
Teleother Camelot | 90 | 1 2 | 100 | Teleports another player, who must have Accept Aid on, to the gates of Camelot. |
Arceuus spellbook
Icon | Mobile icon |
Spell | Level | Runes | XP | Notes |
---|---|---|---|---|---|---|
Arceuus Home Teleport | 1 | None | 0 | Teleports players to the Dark Altar. | ||
Arceuus Library Teleport | 6 | 2 1 | 9 | Teleports players north of the Arceuus Library. | ||
Draynor Manor Teleport | 17 | 1 1 1 | 16 | Teleports players to Draynor Manor. | ||
Battlefront Teleport | 23 | 1 1 1 | 19 | Teleports players to the ancient grave just outside the Battlefront. | ||
Mind Altar Teleport | 28 | 1 2 | 22 | Teleports players to the Mind Altar. | ||
Respawn Teleport | 34 | 1 1 | 27 | Teleports players to their respawn point. | ||
Salve Graveyard Teleport | 40 | 1 2 | 30 | Teleports players to the ghoul area by the entrance to Mort Myre Swamp. Requires completion of Priest in Peril. | ||
Fenkenstrain's Castle Teleport | 48 | 1 1 1 | 50 | Teleports players to Fenkenstrain's Castle. Requires completion of Priest in Peril. | ||
West Ardougne Teleport | 61 | 2 2 | 68 | Teleports players to West Ardougne. Requires completion of Biohazard. | ||
Harmony Island Teleport | 65 | 1 1 1 | 74 | Teleports players to Harmony Island. Requires completion of The Great Brain Robbery. | ||
Cemetery Teleport | 71 | 1 1 1 | 82 | Teleports players to The Forgotten Cemetery in the Wilderness. | ||
Barrows Teleport | 83 | 1 2 2 | 90 | Teleports players to the Barrows. | ||
Teleport to Target | 85 | 1 1 1 | 45 | Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds. | ||
Ape Atoll Teleport | 90 | 2 2 2 | 100 | Teleports players to the Ape Atoll Dungeon. Requires completion of Monkey Madness I, including having received Daero's training |
Ancient Magicks
Icon | Mobile icon |
Spell | Level | Runes | XP | Notes |
---|---|---|---|---|---|---|
Edgeville Home Teleport | 0 | None | 0 | Teleports the player to Edgeville, near the well. Using this spell takes around 10 seconds to cast, gives no experience, and is interruptible by combat. Players can only cast this spell once every 30 minutes. | ||
Paddewwa Teleport | 54 | 1 1 2 | 64 | Teleports the player inside the entrance of Edgeville Dungeon. | ||
Senntisten Teleport | 60 | 2 1 | 70 | Teleports the player to the Digsite, between the south gate and the Exam Centre. | ||
Kharyrll Teleport | 66 | 1 2 | 76 | Teleports the player to Canifis, inside the Hair of the Dog tavern. | ||
Lassar Teleport | 72 | 4 2 | 82 | Teleports the player to the top of Ice Mountain, towards the south side of the snowy area. | ||
Dareeyak Teleport | 78 | 2 3 2 | 88 | Teleports the player to the western ruins in the Wilderness. | ||
Carrallanger Teleport | 84 | 2 2 | 94 | Teleports the player to the Graveyard of Shadows in the Wilderness. | ||
Teleport to Target | 85 | 1 1 1 | 45 | Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds. | ||
Annakarl Teleport | 90 | 2 2 | 100 | Teleports the player to the Demonic Ruins in the Wilderness. | ||
Ghorrock Teleport | 96 | 8 2 | 106 | Teleports the player to the Frozen Waste Plateau in the Wilderness. |
Lunar spellbook
Icon | Mobile icon |
Spell | Level | Runes | XP | Notes |
---|---|---|---|---|---|---|
Lunar Home Teleport | 0 | None | None | Teleports next to the bank of Lunar Isle free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes. | ||
Moonclan Teleport | 69 | 2 2 1 | 66 | Teleports the player just outside the gates of Lunar Isle. | ||
Tele Group Moonclan | 70 | 4 2 1 | 67 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in the Moonclan town. Players must have Accept Aid turned on in order to be teleported by this spell. | ||
Ourania Teleport | 71 | 6 2 1 | 69 | Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga with the spellbook activated to unlock the ability to cast this spell. | ||
Waterbirth Teleport | 72 | 1 2 1 | 71 | Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns. | ||
Tele Group Waterbirth | 73 | 5 2 1 | 72 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell. | ||
Barbarian Teleport | 75 | 3 2 2 | 76 | Teleports the player next to the Barbarian Outpost. | ||
Tele Group Barbarian | 76 | 6 2 2 | 77 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) next to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell. | ||
Khazard Teleport | 78 | 4 2 2 | 80 | Teleports the player to Port Khazard. | ||
Tele Group Khazard | 79 | 8 2 2 | 81 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell. | ||
Fishing Guild Teleport | 85 | 10 3 3 | 89 | Teleports the player outside the door of the Fishing Guild. | ||
Teleport to Target | 85 | 1 1 1 | 45 | Teleports the player to an assigned target in the Wilderness. Can only be cast on target worlds. | ||
Tele Group Fishing Guild | 86 | 14 3 3 | 90 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. | ||
Catherby Teleport | 87 | 10 3 3 | 92 | Teleports the player near the bank in Catherby. | ||
Tele Group Catherby | 88 | 15 3 3 | 93 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell. | ||
Ice Plateau Teleport | 89 | 8 3 3 | 96 | Teleports the player to the members' half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort. | ||
Tele Group Ice Plateau | 90 | 16 3 3 | 99 | Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to the members' half of the Ice Plateau. Players must have Accept Aid turned on in order to be teleported by this spell. Warns the player(s) that they are about to teleport/be teleported into the "Deep Wilderness" with an option to abort. |
Standard |
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Arceuus | |||||
Ancient | |||||
Lunar |
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