Strange Creature
Strange Creature | |||||||||||||||||||||||
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Released | 11 January 2023 (Update) | ||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||
Combat level | 368 | ||||||||||||||||||||||
Size | 5x5 | ||||||||||||||||||||||
Examine | A creature of nightmares. | ||||||||||||||||||||||
Combat info | |||||||||||||||||||||||
Max hit | 32 (Ranged) 33 (Magic) | ||||||||||||||||||||||
Aggressive | Yes | ||||||||||||||||||||||
Poisonous | No | ||||||||||||||||||||||
Attack style | Ranged, Magic | ||||||||||||||||||||||
Attack speed | 6 ticks (3.6 seconds) | ||||||||||||||||||||||
Respawn time | 50 ticks (30 seconds) | ||||||||||||||||||||||
Combat stats | |||||||||||||||||||||||
550 | 280 | 280 | 200 | 150 | 280 | ||||||||||||||||||
Aggressive stats | |||||||||||||||||||||||
+60 | -10 | +90 | +66 | +0 | -10 | ||||||||||||||||||
Melee defence | |||||||||||||||||||||||
+110 | +90 | +80 | |||||||||||||||||||||
Magic defence | |||||||||||||||||||||||
+280 | No elemental weakness | ||||||||||||||||||||||
Ranged defence | |||||||||||||||||||||||
+0 | +0 | +0 | |||||||||||||||||||||
Immunities | |||||||||||||||||||||||
Poison | Immune | ||||||||||||||||||||||
Venom | Immune | ||||||||||||||||||||||
Cannons | Immune | ||||||||||||||||||||||
Thralls | Not immune | ||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||
Monster ID | 12073,12081 | ||||||||||||||||||||||
The strange creature is a shapeshifted form of the dreaming Mahjarrat Jhallan, fought during the Secrets of the North quest. Following the quest, the strange creature's residual energy remains in the form of a stronger variant, the Phantom Muspah, which can be fought repeatedly as a boss.
The creature has 550 Hitpoints, and attacks with both Melee and Ranged. The creature has four forms which it transitions through during the fight after taking a set amount of damage:
Colour | Attacks | Pray against | Player attack | Tactic | Max hit |
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Brown | Melee only | Melee | Magic | Keep a distance and attack with Magic or Ranged. Be prepared to Protect from Melee if you accidentally get too close to the creature, but be advised that this will only partially reduce damage. Ensure that you bring several stamina potions.
For those with access to good gear, Magic is advisable, as the creature has reduced Magic defence during this phase. If using Magic and Ranged, a switch of gear may be beneficial here to improve your chances of hitting the creature. Freezing it with ice spells is also viable during this phase, but note that freezes are 25% less effective than normal, meaning it will only stay frozen for 75% of the base freeze duration of ice spells. While the Creature has reduced magic defence during this phase, it still has a Magic level of 150, making splashes quite frequent. Players without max gear or a high Magic level may find it more viable to remain ranging this phase, using the special effect of ruby bolts (e) to rapidly lower its health and end the phase quickly. Note: During this phase, the creature has +160 Ranged Defence, so equipment with high Ranged attack bonuses are recommended if ranging. |
24 |
Green | Magic | Ranged | Ranged | Attack with Ranged and have your prayer book open. Be prepared to Protect from Magic if necessary, and switch back to range after. No running is necessary for this phase; additionally, the correct protection prayers will negate all damage. | 33 |
Teal (Prayer shield) | Magic | Ranged | Ranged | As soon as the Creature teleports to the centre of the room, run behind nearby spikes to avoid its shockwave. Attack the same as during the green phase, always praying against magic when necessary. When the shield appears, switch to Smite during attacks if possible; the shield will slowly disappear on its own, but Smite speeds up this process dramatically. It is also advised to use sapphire bolts (e) if using a crossbow for this phase, as it has a chance of draining a majority of the creature's prayer shield.
This form only appears once, when the creature is at 20% health. Damage received by the player during this phase will partially heal the creature after the shield is drained. |
38 |
Green (post-shield) | Magic | Ranged | Ranged | Attack with Ranged, with your prayer book open, prepared to Protect from Magic if necessary.
Note: During this phase, change of attack styles becomes more frequent, spikes spawn in numerous towards the whole map. |
38 |
Animation | Attack | Pray against | Max hit |
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Raising arms and charging purple energy | Strong magic attack that if not blocked will inflict prayer-draining corruption. | Magic | 33 |
Slamming spikes into the ground | Spikes that damage the player and heal the creature. It will also shove the player to an adjacent tile.
Spikes will always appear on the player's location when it changes forms. |
N/A, Run | 14 (?) |
Creature disappearing and dimming of screen | A barrage of orbs will appear, damaging players if they touch them. | N/A, Run | 14 (?) |
Creature howling and spikes moving towards player | Spikes will home in on the player, damaging them as listed above. This can happen during any phase. | N/A, Run | 14 (?) |
Teleporting to center | Shockwave, which cannot be protected against. This attack only happens once. | See above | 40 |
Note: If you die during the boss fight, your gravestone will appear inside the salt mine, outside the cave entrance to Ghorrock Dungeon.
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