Hunters' Rumours
Hunters' Rumours are an assignment system, similar to Slayer tasks or Farming contracts, that are available through the Hunter Guild by first speaking to Guild Scribe Verity in the Burrow, the guild's underground pub. By speaking to one of the Guild Hunters in the Burrow, players are tasked to investigate a rumour involving a specific hunter creature. This is done by hunting the creature until a rare creature part is received, and then bringing it back to the Guild Hunter. When a player finds the rare part, a jingle is played and the player receives the message You find a rare piece of the creature! You should take it back to the Hunter Guild.
Completing Hunters' Rumours rewards the player with Hunter experience and a hunter's loot sack, the quality of which depends on the tier of the rumour assigned. Hunter's loot sacks typically contain various hunter meats, furs, and blessed bone shards, and may also reward unique items like the guild hunter outfit and huntsman's kit. Players will also gain the ability to cook various hunter meats upon completing a specific amount of rumours.
List of rumours
Players can choose four tiers of rumours, with each having their own unboostable Hunter level requirements:
Tier | Level | Guild Hunter |
---|---|---|
Novice | 46 | Huntmaster Gilman |
Adept | 57 | Guild Hunter Cervus or Guild Hunter Ornus |
Expert | 72 | Guild Hunter Aco or Guild Hunter Teco |
Master | 91 [1] | Guild Hunter Wolf |
- ^ Also requires completion of At First Light.
There are a few things to note:
- Huntmaster Gilman (Novice) is able to give all rumours.
- Guild Hunter Cervus and Ornus are both adept hunters, but have their own distinct list of rumours.
- Guild Hunter Aco and Teco are both expert hunters, but have their own distinct list of rumours.
- Pending tasks: Players who received a now removed task (notably Pyre foxes and Razorbacked kebbits) before the 15 May 2024 update can still get these tasks if they did not complete the rumour. Players will not receive these tasks after resetting tasks with Gilman or completing the task in question.
- ^ Also requires completion of Priest in Peril.
- ^ 2.0 2.1 2.2 Also requires completion of Eagles' Peak.
- ^ Requires completion of Hard Western Provinces Diary.
- ^ 4.0 4.1 Moths are not assigned until they can be caught barehanded.
- ^ Also requires completion of Bone Voyage and 31 Herblore.
Drop rates
The rate of rare creature parts are dependent on the type of hunting method used. To prevent players from being excessively unlucky while investigating rumours, a "pity threshold" exists for them in which the player is guaranteed to receive a "pity drop" after hunting a set amount of creatures; this threshold is slightly lower if wearing the guild hunter outfit. Additionally, if the player's inventory is full, the rare creature part will be dropped on the ground; however, if the part is received as a pity drop, it will be destroyed, requiring players to free up enough space to receive it on their next catch. This is an intentional mechanic to prevent abusing the pity drop system.
Having a rare part in your inventory prevents you from obtaining another, even if it is a different type of rare part. However, if you are hunting for your next rumour (with an extra rare part in your inventory) your successful hunts will still count toward the "pity threshold", i.e. once the threshold is hit, you will receive the rare part as long as you destroy the rare part from your previous rumour. This means that hunting while in possession of an excess rare part isn't a complete waste, although it is still not ideal. As such, if you are not paying attention and end up getting duplicate rare parts (say, at butterflies with an inventory of jars) on the ground, keeping one (picking one up after starting your next rumour) is not helpful unless you get the same rumour back to back.
Hunting method | Drop rate | Pity threshold (without outfit) |
Pity threshold (with outfit) | |
---|---|---|---|---|
Bird snare | 1/20 | 40 | 38 | |
Box trap | 1/50 | 100 | 94 | |
Butterfly net | 1/75 | 150 | 142 | |
Deadfall | 1/15 | 30 | 28 | |
Falconry | 1/10 | 20 | 18 | |
Net trap | 1/25 | 50 | 46 | |
Spiked pit | 1/15 | 30 | 28 | |
Tracking (kebbit) | 1/15 | 30 | 28 | |
Tracking (herbiboar) | 1/7 | 14 | 12 |
Rewards
Upon completing a rumour, the player will gain Hunter experience calculated with the formula , where:
- is the player's Hunter level after completing a rumour
- The value of is dependent on the tier of rumour completed:
- 50 when turning in a Novice or Adept rumour
- 55 when turning in an Expert rumour
- 60 when turning in a Master rumour
In addition to experience, players will also receive hunters' loot sacks that correspond to the tier of the rumour completed.
Tier | Level | Reward | GP Value | XP |
---|---|---|---|---|
Novice | 46 | Hunters' loot sack (basic) | 0 | 2,550–5,200 |
Adept | 57 | Hunters' loot sack (adept) | 0 | 3,100–5,200 |
Expert | 72 | Hunters' loot sack (expert) | 0 | 4,235–5,720 |
Master | 91 | Hunters' loot sack (master) | 0 | 5,760–6,240 |
Lastly, completing certain milestone numbers of rumours will give additional rewards, unlock new features, and additional lore.
Rumours completed | Unlock |
---|---|
10 | A basic quetzal whistle blueprint from Soar Leader Pitri, to craft a basic quetzal whistle. |
25 | The ability to cook raw graahk, raw kyatt, and raw pyre foxes. |
50 | The ability to cook raw dashing kebbit, raw sunlight antelope, and raw moonlight antelope. |
50 | A tattered request note from Guildmaster Apatura. |
100 | A torn enhanced quetzal whistle blueprint from any hunters' loot sack, to craft an enhanced quetzal whistle. Only received if the player has not yet obtained a regular enhanced blueprint. |
100 | A guild history excerpt from Guildmaster Apatura. |
150 | A special chest key from Guildmaster Apatura. |
250 | A torn perfected quetzal whistle blueprint from any hunters' loot sack, to craft a perfected quetzal whistle. Only received if the player has not yet obtained a regular perfected blueprint. |
Strategies
Managing your active rumour
Each guild hunter can offer the player an assignment from their list of rumours. They will provide the player with an assignment even if the player has already received an assignment from another hunter. Each hunter will remember which rumour they assigned to the player, so receiving an assignment from another hunter will not reset or erase the assignment they provided.
However, only one rumour can be actively pursued at a time. The active rumour will be whichever one was most recently accepted by the player. The player can speak freely to the other guild hunters to switch their active rumour to one offered by them.
For example: The player may get an assignment from Ornus, then immediately turn to Cervus to receive an assignment from her as well. Cervus' assignment will now be the active rumour. However, if the player prefers the assignment that was given by Ornus, they can speak to Ornus again to make his assignment active.
Typically, a hunter will not offer the player a new assignment until the player completes the rumour they already offered. However, there are two options to bypass this: a complete reset and an individual reset.
Complete reset
Should a player find all of the rumours currently assigned to be undesirable, they can speak to Huntmaster Gilman to have all assignments reset. To do this, the player must have an assignment on offer from Gilman that is not currently active. When the player attempts to switch their active rumour to the one offered by Gilman, a prompt will appear asking players whether they wish to do his "old" rumour or a "brand new one". Selecting a "brand new one" will reset all other stored rumours. Players must then complete Gilman's new rumour before being able to receive any new rumours from the other hunters.
Individual reset
Players may also reroll a single rumour assignment without resetting all assignments across the entire guild. For players setting up a block list, please note that the rerolled rumour can not be stored as a "block", so this method has limited usefulness for that purpose.
After receiving the undesirable rumour, players can reroll the assignment by switching their active rumour to another guild hunter, completing that one, then before receiving any new assignments, speaking to the original hunter again. The original hunter will now assign a new rumour. If the player switches their active rumour to another hunter before completing this new rumour, the hunter will revert to offering the original assignment.
For example: A player speaks to Ornus and receives a Pyre Fox rumour. The player then speaks to Cervus, accepts her assignment and completes it. Before receiving another assignment from Cervus, the player speaks to Ornus again. Now, Ornus will offer a new assignment that is not Pyre Foxes. If the player completes this new rumour, Ornus will once again offer a new assignment. However, if the player does not complete it and instead switches their active rumour away from Ornus, Ornus will revert to offering Pyre Foxes.
Toggling back-to-back rumours
Players may toggle on and off the ability for hunters to assign the same rumour back-to-back by speaking to Guild Scribe Verity downstairs in the Hunters' Guild behind the bar. By default, back-to-back rumours are disabled.
Players can use this to their advantage by toggling back-to-back rumours on after a desirable rumour assignment and then off again after an undesirable one. This will increase rumour completion and experience rates.
Skipping quests
Completion of the quest Eagles' Peak is required in order to receive box trapping assignments such as embertailed jerboas, red chinchompas and grey chinchompas. This means that players who have not completed Eagles' Peak effectively block these rumours without needing to use up any guild hunter blocks.
Completion of the quest Bone Voyage is required in order to receive Herbiboar assignments. As with Eagles' Peak, this means that players who have not completed Bone Voyage effectively block Herbiboars without needing to use guild hunter blocks.
Eagles' Peak is a prerequisite for the quest At First Light, which is required in order to access Master rumours, so players using this method will not be able to do Master rumours or to use Guild Hunter Wolf for an additional block. Despite losing access to Master rumours, this method still provides the best experience rates at all levels.
Bone Voyage is not required for At First Light, so players who skip the quest will still be able to use Master rumours and leverage Guild Hunter Wolf as a block.
Players who skip Eagles' Peak but not Bone Voyage should use Aco's block list from the recommended block lists below and use the extra block space to block either tecu salamanders or moonlight moths depending on preference. Players who skip Bone Voyage but not Eagles' Peak should use Teco's block list. Players who skipped both should use Teco's block list and use the extra block space to block sunlight moths.
Blocking rumours
Guild hunters will not assign a rumour already assigned by another guild hunter, which essentially "blocks" the rumour from being assigned by any other guild hunter. This allows players to build a block list of rumours by completing rumours for other guild hunters until an undesirable rumour is assigned, then leaving that assignment unfinished in order to prevent all other hunters from assigning it.
Each guild hunter has a unique pool of possible rumour assignments, so for a block to be effective, the blocked rumour must be one that can be assigned by both the guild hunter used for the block and the hunter that the player uses for new assignments. This means constructing a specific block list requires some planning. Refer to the list of rumours to see where each guild hunter's rumour pool overlaps or use the recommended block lists.
For example: A player who uses Guild Hunter Teco (Expert) for their new rumour assignments may wish to block Sabre-toothed kyatts from Teco's rumour pool. Referring to the list of rumours, we see that this rumour is also assigned by guild hunters Aco, Ornus and Gilman. The player can then complete rumours from any of these three hunters until one of them assigns Sabre-toothed Kyatts. Then the player can switch their active rumour back to Guild Hunter Teco and now Sabre-toothed kyatts will be blocked. Blocks will be saved until you ask for a new assignment from the hunter you stored a block on, or you reset all rumours with Huntmaster Gilman.
Be careful to avoid accidentally resetting all assignments using Huntmaster Gilman as described above in the "complete reset" paragraph. This may be useful at the start of constructing a block list, but if done accidentally, it can erase all of your progress. Also, keep in mind the mechanic described above in the "individual reset" paragraph. Tasks received using this mechanic do not work as a block, so it may cause some confusion if you are not aware of it.
Recommended block lists
From level 57 - 72 Hunter, players should complete Adept rumours. The block list below eliminates deadfall rumours, which are the slowest rumours at the Adept level. To build your block list, you should start with Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns either of the rumours from the table below, switch to Ornus and complete assignments from him until he assigns the other rumour. Then switch to Cervus and your block list will be complete.
Gilman (Novice) | Cervus (Adept) | Ornus (Adept) |
---|---|---|
Pyre Fox | Used for active rumours | Pyre Fox |
Sabre-toothed kebbit | Used for active rumours | Sabre-toothed kebbit |
From level 72 - 91 Hunter, players should complete Expert rumours for the best rates.
This section includes a recommended blocklist for either of the two experts. While either can be chosen, you may prefer a specific master based on what they have to offer. Aco's block list provides slightly more experience and rumour completions per hour, but Teco's block list will allow players to do Herbiboar rumours once they reach level 80.
While using Aco with this blocklist, players can be assigned the following 7 rumours: Orange Salamander, Dark kebbit, Red Salamander, Red Chinchompa, Dashing kebbit, Moonlight Moth (once level 85+), and Tecu Salamander (once level 79+).
With Teco players can be assigned the following 6 rumours: Dark kebbit, Red Salamander, Red Chinchompa, Dashing kebbit, Sunlight Moth, and Herbiboar (once level 80+).
To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all four rumours.
Gilman (Novice) | Cervus (Adept) | Ornus (Adept) | Aco/Teco (Expert) |
---|---|---|---|
Sabre-toothed kebbit | Sabre-toothed kebbit | Sabre-toothed kebbit | Sabre-toothed kebbit |
Grey chinchompa | Grey chinchompa | N/A | Grey chinchompa |
Sabre-toothed kyatt | N/A | Sabre-toothed kyatt | Sabre-toothed kyatt |
Sunlight antelope | N/A | N/A | Sunlight antelope |
At level 91 Hunter and above, Expert rumours still provide the best experience and rumour completion rates. Master rumours are a viable alternative above level 91, providing only slightly lower rates.
This section includes two different block lists for players to choose from. One block list uses Guild Hunter Aco for active rumours and the other uses Guild Hunter Teco.
Aco's Block List:
Aco's block list provides slightly more experience and rumour completions per hour than Teco's. Using Aco's list, players can achieve up to 235,000 Hunter experience and 24 rumour completions per hour at level 99.
Using Aco's block list, players can be assigned the following 6 rumours: Orange Salamander, Dark kebbit, Red Salamander, Dashing kebbit, Moonlight Moth, and Tecu Salamander.
To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all five rumours.
Gilman (Novice) | Cervus (Adept) | Ornus (Adept) | Aco (Expert) | Teco (Expert) | Wolf (Master) |
---|---|---|---|---|---|
Sabre-toothed kebbit | Sabre-toothed kebbit | Sabre-toothed kebbit | Used for active rumours | Sabre-toothed kebbit | N/A |
Grey chinchompa | Grey chinchompa | N/A | Used for active rumours | Grey chinchompa | N/A |
Sabre-toothed kyatt | N/A | Sabre-toothed kyatt | Used for active rumours | Sabre-toothed kyatt | N/A |
Red Chinchompa | Red Chinchompa | Red Chinchompa | Used for active rumours | Red Chinchompa | Red Chinchompa |
Sunlight antelope | N/A | N/A | Used for active rumours | Sunlight antelope | Sunlight antelope |
Teco's Block List:
Using Teco's block list, players can achieve up to 225,000 Hunter experience and 20 rumour completions per hour. While Teco's list has lower rates than Aco's, players using Teco will have the ability to receive Herbiboar assignments for extra herbs and a chance at the Herbi pet.
Using Teco's block list, players can be assigned the following 5 rumours: Dark kebbit, Red Salamander, Dashing kebbit, Sunlight Moth, and Herbiboar.
To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all five rumours.
Gilman (Novice) | Cervus (Adept) | Ornus (Adept) | Aco (Expert) | Teco (Expert) | Wolf (Master) |
---|---|---|---|---|---|
Sabre-toothed kebbit | Sabre-toothed kebbit | Sabre-toothed kebbit | Sabre-toothed kebbit | Used for active rumours | N/A |
Grey chinchompa | Grey chinchompa | N/A | Grey chinchompa | Used for active rumours | N/A |
Sabre-toothed kyatt | N/A | Sabre-toothed kyatt | Sabre-toothed kyatt | Used for active rumours | N/A |
Red Chinchompa | Red Chinchompa | Red Chinchompa | Red Chinchompa | Used for active rumours | Red Chinchompa |
Sunlight antelope | N/A | N/A | Sunlight antelope | Used for active rumours | Sunlight antelope |
At level 91 Hunter and above, players may choose to do Master rumours. Experience rates from Master rumours are slightly lower than those of Expert rumours above level 91 Hunter [confirmation needed], but Master rumours offer a different selection of assignments which some players might prefer.
With a complete block list, players can reduce the number of available rumour assignments to just 3. Using the recommended block list below, players can finish ~14 Master rumours and earn 245,000+ Hunter XP per hour at level 99 with access to the Hunter cape. Below 99, rates will be closer to 230,000 accounting for higher travel time back to Wolf.
Using the block list below, players can be assigned a total of 3 rumours, including Dashing kebbit, Moonlight antelopes, and either Herbiboar or Tecu Salamander. Tecu salamanders offer a higher experience and rumour completion rate but Herbiboar offers herbs, fossils, and a chance of Herbi.
To save time while putting together your list, you may choose to leave red salamanders unblocked since they only make a small impact on experience and rumour completion rates. If you decide to leave red salamanders unblocked, you should block red chinchompas with Ornus instead of Cervus. You may also leave red chinchompas unblocked if you are confident in your ability to catch 700+ red chinchompas per hour.
Guild Hunter | Blocked Rumours | |||||
---|---|---|---|---|---|---|
Gilman (Novice) | Sunlight Antelope | Moonlight Moth | Herbiboar | |||
Cervus (Adept) | Red Chinchompa[1] | |||||
Ornus (Adept) | Red Salamander[2] | |||||
Aco (Expert) | Sunlight Antelope | Moonlight Moth | ||||
Teco (Expert) | Sunlight Antelope | Herbiboar | ||||
Wolf (Master) | Used for active rumours |
- ^ Players can choose to leave Red Chinchompas unblocked. Red Chinchompas, at very high levels of gameplay, increase experience rates at the cost of lower rumour completion rates. However, below peak levels of gameplay, red chinchompas will hurt experience rates.
- ^ Players can choose to leave Red Salamanders unblocked with very little change to efficiency. Blocking Red Salamanders has almost no effect on experience rates and slightly increases rumour completion rates. However, there are no other hunter creatures that can be blocked with an Adept hunter.
This block list prioritizes the player's chance at getting one of the three Hunter pets at the cost of slightly less experience per hour compared to the other block lists. The three hunter pets are Baby chinchompa, Herbi and Quetzin. The table below is designed for players who are interested in all three pets. If you are only hunting one or two of the Hunter pets, refer to the note below the table to determine which block list you should use.
Using this block list, players can be assigned the following 5 rumours: Dark kebbit, Grey chinchompa, Red chinchompa, Dashing kebbit, and Herbiboar.
To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all five rumours.
Gilman (Novice) | Cervus (Adept) | Ornus (Adept) | Aco (Expert) | Teco (Expert) | Wolf (Master) |
---|---|---|---|---|---|
Sabre-toothed kebbit | Sabre-toothed kebbit | Sabre-toothed kebbit | Sabre-toothed kebbit | Used for active rumours | N/A |
Red Salamander | N/A | Red Salamander | Red Salamander | Used for active rumours | Red Salamander |
Sabre-toothed kyatt | N/A | Sabre-toothed kyatt | Sabre-toothed kyatt | Used for active rumours | N/A |
Sunlight Moth | Sunlight Moth | N/A | N/A | Used for active rumours | N/A |
Sunlight antelope | N/A | N/A | Sunlight antelope | Used for active rumours | Sunlight antelope |
- ^ Players between level 72 and 91 should leave Red Salamanders unblocked.
Equipment
The table below lists the items that are useful in all or nearly all tasks:
Item | Notes | |
---|---|---|
Guild hunter outfit | Increases catch rate and rare creature part chance.[1] | |
Weight-reducing clothing[2] | Saves run energy | |
Ring of endurance | ||
Max cape | Used to return to the Hunter Guild | |
Hunter cape | ||
Quetzal whistle | Used to return to the Hunter Guild and check current task | |
Huntsman's kit | Stores various tools | |
Meat pouch | Used to store meats and furs obtained while hunting | |
Fur pouch | ||
Bonecrusher | Automatically crushes bones to help with inventory management | |
Bonecrusher necklace |
The following table lists the items that are required or recommended to complete each task, sorted by hunting method. Refer to the list of rumours if you are unsure which method a specific rumour uses.
Method | Required Equipment | Useful Equipment |
---|---|---|
Box traps | Multiple box traps depending on Hunter level | Items for tick manipulation |
Butterflies and Moths |
Butterfly net or Magic butterfly net[1] |
Butterfly jars to keep the butterflies or moths. |
Deadfalls | Knife Any logs |
Any axe to cut additional logs Log basket to store extra logs |
Falconry |
500 every time or 500,000 for a one-time permanent access fee |
N/A |
Net trap |
Multiple ropes and small fishing nets depending on Hunter level |
N/A |
Spiked pit | Knife Any logs Teasing stick or Hunter's spear |
Any axe to cut additional logs Log basket to store extra logs |
Bird snare |
Multiple bird snares depending on Hunter level | Items for tick manipulation |
Tracking (Herbiboar) |
N/A | Magic secateurs to harvest additional herbs Herb sack to store harvested herbs |
Tracking (Kebbits) |
Noose wand | Ring of pursuit to speed up tracking Chisel to turn spikes into stackable bolts |
- ^ A net is not required if a player's Hunter level is 10 or more above the creature's level requirement.
Changes
Date | Changes |
---|---|
[[{{#explode:15 May 2024| |0}} {{#explode:15 May 2024| |1}}]] [[{{#explode:15 May 2024| |2}}]] (update) |
The possible list of rumours have been adjusted; any of the rumours listed will remain until the player completes it or has it cleared via Gilman.
|
[[{{#explode:24 April 2024| |0}} {{#explode:24 April 2024| |1}}]] [[{{#explode:24 April 2024| |2}}]] (update) |
Kebbity Tufts from Hunter rumours can now only be handed in if they were obtained from the same kebbit that you've been assigned. |
[[{{#explode:7 April 2024| |0}} {{#explode:7 April 2024| |1}}]] [[{{#explode:7 April 2024| |2}}]] |
Hotfix
Rare creature parts that are received as a pity drop are no longer forcefully dropped on the ground, instead being automatically discarded until the player frees up space, in order to prevent abuse of the pity drop rate system. |
[[{{#explode:3 April 2024| |0}} {{#explode:3 April 2024| |1}}]] [[{{#explode:3 April 2024| |2}}]] (update) |
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[[{{#explode:27 March 2024| |0}} {{#explode:27 March 2024| |1}}]] [[{{#explode:27 March 2024| |2}}]] (update) |
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