SMW Subobject for MageMagic defence bonus: 0Examine: He may be old, but you made him mad.Immune to venom: Not immuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 20Heavy range defence bonus: 0NPC ID: 7307Crush defence bonus: 0Release date: 6 July 2016Version anchor: MageRanged level: 1Attack level: 50Combat level: 98Poisonous: NoIs variant of: Ancient WizardMagic attack bonus: 0Range defence bonus: 0Attack style: MagicImmune to poison: Not immuneLight range defence bonus: 0Attack speed: 4Hitpoints: 80Image: File:Ancient Wizard (magic).pngStandard range defence bonus: 0Experience bonus: 0Max hit: 18Range attack bonus: 0Slash defence bonus: 0Magic level: 150Name: Ancient WizardStrength bonus: 0Size: 1Strength level: 30Uses infobox: MonsterIs members only: true
SMW Subobject for MeleeMagic defence bonus: 0Examine: He may be old, but you made him mad.Immune to venom: Not immuneAttack bonus: 80Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 20Heavy range defence bonus: 0NPC ID: 7309Crush defence bonus: 0Release date: 6 July 2016Version anchor: MeleeRanged level: 1Attack level: 120Combat level: 112Poisonous: Yes (8)Is variant of: Ancient WizardMagic attack bonus: 0Range defence bonus: 0Attack style: StabImmune to poison: Not immuneLight range defence bonus: 0Attack speed: 4Hitpoints: 80Image: File:Ancient Wizard (melee).pngStandard range defence bonus: 0Experience bonus: 5Max hit: 36Range attack bonus: 0Slash defence bonus: 0Magic level: 80Name: Ancient WizardStrength bonus: 80Size: 1Strength level: 150Uses infobox: MonsterIs members only: true
SMW Subobject for RangerMagic defence bonus: 0Examine: He may be old, but you made him mad.Immune to venom: Not immuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 30Stab defence bonus: 0Defence level: 20Heavy range defence bonus: 0NPC ID: 7308Crush defence bonus: 0Release date: 6 July 2016Version anchor: RangerRanged level: 150Attack level: 50Combat level: 98Poisonous: NoIs variant of: Ancient WizardMagic attack bonus: 0Range defence bonus: 0Attack style: RangedImmune to poison: Not immuneLight range defence bonus: 0Attack speed: 4Hitpoints: 80Image: File:Ancient Wizard (ranged).pngStandard range defence bonus: 0Experience bonus: 0Max hit: 23Range attack bonus: 0Slash defence bonus: 0Magic level: 80Name: Ancient WizardStrength bonus: 0Size: 1Strength level: 30Uses infobox: MonsterIs members only: true
Ancient Wizards appear when doing master clue scrolls after the player digs for a clue directed by the strange device or coordinates in multicombat areas. Each wizard uses a different attack style and can hit fairly high, requiring players to be prepared for a three-on-one fight.
The wizards are much more threatening than their combat levels suggest, as most of their combat levels are due to their offensive stat levels. The goal should be to kill them as quickly as possible, especially if there are no obstacles to get two of three wizards stuck behind. A super combat potion, bossing food such as sharks or tuna potatoes, a strong special attack weapon such as a dragon dagger or granite maul, and food for combo eating such as karambwan and/or pineapple pizza are highly advisable.
Ancient Wizards have low Defence, so melee or Ranged is advised. Magic is not advised as they are resistant due to their high Magic level. It is worth noting the melee-using wizard has a significantly higher maximum hit than the rest of the wizards, so activating Protect from Melee is highly recommended while under attack by this wizard. Armour such as dragonhide armour is recommended.
If available, the player should make use of nearby obstacles to limit the number of wizards able to attack the player at once. The other wizards cannot be used to safespot the melee wizard, he will simply walk through them. It is advised to kill the wizards in this order: Melee (if he cannot be safespotted), Ranged, and finally Magic, using the equivalent protection Prayer matching the style of the target wizard each time.
A form of antipoison is recommended as the melee-using wizard is capable of poisoning the player through Protect from Melee.
For Ancient Wizards fought in the Wilderness, bring items you are prepared to lose.
A cannon set up in the area before digging at the coordinates is recommended for lower level players as it makes defeating all three wizards much easier.
Drops
Drop rates estimated based on 202,394 samples from the Drop Rate Project, unless otherwise cited.
^Looting bags are only dropped by those found in the Wilderness.
Trivia
The poison inflicted by the melee-using Ancient Wizard who uses a poisoned dragon dagger starts at 8, which is more than a dragon dagger (p++) available to players, which starts at 6.