Death
Dying | |
A player dying after reaching 0 Hitpoints.
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File:Oh dear, you are dead!.ogg |
Death occurs when a player's Hitpoints reach zero; a message in the Chat Interface will inform them: Oh dear, you are dead! Players who die are respawned at the respawn point that they had set prior to dying, losing all but three of the most valuable items that they were carrying at the time of death. Players have to pay a fee to retrieve items from their gravestone.
Respawning
When players die outside of safe minigames, they will respawn at one of several respawn points. By default, players respawn in Lumbridge, and additional options for respawn locations can be unlocked through quests and one-time fees.
- Falador: After Recruitment Drive, by talking to Sir Tiffy Cashien in Falador Park.
- Camelot: After King's Ransom and the Knight Waves Training Grounds, by talking to Merlin.
- Edgeville: After paying Krystilia in the jailhouse in Edgeville a one-time fee of 5 million coins.
- Prifddinas: After Song of the Elves, talk to Crefydd in the 1st floor[UK]2nd floor[US] of the Tower of Voices.
- Ferox Enclave: After paying Ferox in the Ferox Enclave a one-time fee of 5 million coins.
- Kourend Castle: After A Kingdom Divided, by talking to Asteros Arceuus.
- Civitas illa Fortis: After reaching Challenger rank at the Fortis Colosseum (requiring 5,000 glory), by talking to Gloria.
Items
When players die an unsafe death, they will lose all but three most valuable items, as well as certain untradeable items that were in their inventory at the time of death. Item value is determined first by effective Grand Exchange value, and then by alchemy value if the item lacks an effective Grand Exchange value. However, they can pay to get these items back from their gravestone. There is an option in the "Gameplay" section of the settings interface which allows players to toggle whether food and potions get sent to the gravestone, or to a supply pile underneath their gravestone.
If an item is both one of the three highest valued and an untradeable item, it will still take up one of the three slots for tradeable items. However, the actual consequences of an unsafe death can differ, depending on whether it occurs in or outside of an instanced area or the Wilderness, and can further vary if players were damaged by a player killer. Depending on where the player dies, the consequences can range from running back to the location of death and picking up the dropped items, or completely losing all items, both equipped and in the inventory. By default, the player's number of protected items is three. While being skulled the number of protected items is zero. However, while the Protect Item prayer is active those numbers are increased by one to four items and one item respectively.
On release of Old School RuneScape, players always kept only their three most valuable items, regardless of whether they are untradeable. Due to network issues with the game servers, at least partially caused by DDoS attacks, the time for the items to appear for others and despawn was incrementally increased to 60 minutes and untradeable items were made always protected.[1][2][3] As these changes were meant as a temporary relief, Jagex considered new ways to re-implement more punishing death mechanics[4][5] and eventually settled on the current paid gravestone system[6], similar to the one used in RuneScape. This system makes deaths more punishing while largely ensuring players do not lose their items to disconnection issues.[7]
Scenarios
Player versus Monster death outside the Wilderness and instances
Should a player die outside the Wilderness in the shared overworld to a monster, and the player has not suffered any player-versus-player damage recently, they will keep their three most valuable items. All the remaining items will be stored in a grave where they died. Food and potions may instead appear as a supply pile underneath the grave, if the option is enabled in the "Gameplay" section of the settings.
The grave will be visible for 15 minutes of the player being logged in, during which time players can reclaim the items from it for a fee. After 15 minutes lapse, the grave will despawn and any items left in it will be sent to Death's Office. When reclaiming items from Death's Office, a fee equal to 5% of the items' value will be charged for all items worth more than 100,000 coins, without any cap. Items with a value of less than 100,000 coins are free to retrieve. Ironman accounts get a 50% discount when reclaiming items from both graves and Death's Office. Players can also pay the item retrieval fee using any items they don't wish to keep.
Should a player die a second time with an active grave, all items dropped on the second death will be added to the current grave.
Fee calculation for collecting from gravestones
Fees are calculated based on the following thresholds:
- No fee for items less than 100k
- 1k for each reclaimed item between 100k and 1m
- 10k for each reclaimed item between 1m and 10m
- 100k for each reclaimed item equal to or above 10m
- The total combined fees are capped at 500k
- Iron accounts have a 50% discount to their fees
As of the 25th June 2020 Death Mechanic Update, the player's grave will appear on all worlds in its same location so players no longer need to remember which world they died in.
Player versus Monster death outside the Wilderness and in instances
Should a player die in an instance with an Item Retrieval Service available, the player will keep their three most valuable items (out of both tradeable and untradeable items) and all the other items will be stored with the object or NPC that hosts the retrieval service. If the player dies while any of their items are in an item reclaimer, those items will be permanently lost. If the player dies in an instance without an item reclaimer (e.g. Skotizo, Kraken, Corporeal Beast and many quest bosses), they will keep their three most valuable items and untradeable items equipped or in their inventory, and all other items will be in a gravestone outside the instance.
Player versus Monster death inside the Wilderness
If the player dies in the Wilderness below level 20 without receiving any damage from other players recently, they will experience a normal death.
If the player dies above 20 Wilderness, most unprotected untradeables will be converted into a small fraction of their value in coins, which are then sent to the player's gravestone. There are many exceptions to this rule however, depending on the type of item left unprotected. Charged items for example will turn into their tradeable form and be sent to the gravestone, along with the charges it contained. If the untradeable item has a broken state and has been locked via using a trouver parchment, the broken version will be sent to the gravestone, while losing its locked status. Items that function as storage containers will be converted to coins in most cases, but send the items it stored to the player's grave. Some items that convert into coins in case of a PvP death, such as the barrelchest anchor, will be sent to the gravestone instead when dying to a monster in the deep Wilderness, rather than turn into coins.
If the player dies anywhere within the Revenant Caves without receiving any damage from other players, their death will be treated as a player-versus-player death, and they will keep only their three most valuable items. The rest of the items will be converted into their tradeable form or converted into a fraction of their value in coins if they have no tradeable form and will be visible to all players immediately. These items will sit for 60 minutes up for grabs by all players, after which point they will despawn permanently.
Player versus Player death inside the Wilderness
If the player dies after having taken damage from another player inside the Wilderness, they will undergo a death different from normal deaths listed above, with overall losses being much greater. If the player dies after taking any player damage below 20 Wilderness, the player will only keep their three most valuable protected items. Any untradeable items will either be converted into their tradeable form and be offered to the killer, or break, and the repair cost will be offered to the killer in coins and the broken item will remain in the victim's inventory. If an untradeable item does not have a tradeable form or a broken form, it will simply be dropped on the ground where the victim can return and reclaim the item in its normal state. The rest of the tradeable items will only appear to the killer for one minute. After that period, they will become visible to all players for four minutes. After four minutes the items will disappear to everyone, and any remaining items will be removed from the game.
If the player dies after taking player damage above 20 Wilderness, almost the same type of death as above occurs. However, the broken items will not remain in the victim's inventory and will be permanently lost, while the repair cost will be dropped for the killer. Other untradeable items (that do not have a tradeable form) will be converted to coins and granted to the killer. If the untradeable item has a broken state and has been locked via using a trouver parchment, it will be kept upon death but loses its locked status and the killer still obtains the repair cost in coins.
Player versus Player death outside the Wilderness
If a player receives damage from another player, but then exits the Wilderness and dies shortly after without banking, healing, or logging out either to a monster or poison, they will not undergo a normal death. Rather, unprotected untradeables will be dropped on the floor where the player can pick them back up. The dropped items will be visible to the killer for one minute, and then visible to all players for 60 minutes after.
Player versus Player death in PvP worlds
Dying to another player in a PvP world outside of the Wilderness has the same consequences as a PvP death, depending if they died above or below level 20 Wilderness, including out of the Wilderness.
Exceptions
There are several items to which the above rules do not neatly apply.
- The magic shortbow (i) only loses its imbued status from PvP deaths.
- The ring of wealth (i) will always lose its imbued status on death even when it is protected, and 50,000 coins will be dropped to the killer if it is a PvP death.
- The clue box will always be lost on death, even if its effect would be useless or redundant, such as outside the Wilderness.
- The looting bag is always lost on death, and its contents are treated as unprotected items.
- Any untradeable item protected by a trouver parchment will not be lost on death beyond 20 Wilderness, but will lose the protection granted by the parchment.
- The dragonfire shield, dragonfire ward and ancient wyvern shield will lose their charges if not protected.
- The herb sack and gem bag will always empty their contents on death.
- Certain items with no ground state (i.e. cannot be dropped) will always be lost on death, including Flamtaer bag, lunar equipment, ring of charos, chronicle, steel gauntlets and its enchanted forms, the magic butterfly net and jar generator, and the degraded version of the amulet of the damned.
Breakable items
Upon death within the Wilderness (below level 20), certain untradeable items will become broken and will be kept upon death in this state. These can be repaired by using the items on Perdu (or an armour stand at a respawn point on PvP worlds); a repair fee must be paid in order for the items to be usable again.
If a player dies with these items past level 20 Wilderness, they are lost completely. However, this can be avoided by bringing the item and a trouver parchment to Perdu, who will lock the item to the player. He will charge an additional 500,000 coins (50,000 coins for bronze to adamant defenders) to do so. Once an item is locked, it will have an (l) suffix added to its name. Upon dying past level 20 Wilderness, the item will be kept in its unbroken state, but will lose its locked status. As an exception to this rule, the rune pouch can be locked with the trouver parchment but will not be broken below level 20 Wilderness.
Upon death outside of the Wilderness in PvM encounters (including instances), any locked items will stay with the player. If any of those locked items are equipped, they will stay equipped after respawning; meaning the player will not have to re-equip them. As well, the item(s) will not lose its locked status. This is very useful in certain PvM situations. For example, if one died while equipped with a full set of locked elite void, the player would respawn with the full set already equipped and the items would keep their locked status.
Players who kill another player below level 20 Wilderness who has the following items in the list below will receive coins equivalent to the repair cost for their untradeable items.
Ornamented breakable items
Special rules exist for breakable items that have an ornament kit attached to them. If a player kills another player below level 20 Wilderness who possesses one of the following items, they will receive the corresponding ornament kit as well an amount of coins equal to the repair costs of the broken base item. However, if the ornamented breakable item is locked by way of a trouver parchment, the PKer will receive the ornament kit together with the locking fee for the breakable item instead.
In all cases, players will lose their ornament kit upon a PvP death if the item is left unprotected. Nevertheless, they may still hold on to a broken version of the original item at Wilderness levels below 20, or even to the original item itself if it had been locked with a trouver parchment, regardless of the Wilderness level the death occurs in. If an item is left unprotected and unlocked above level 20 Wilderness however, its owner will receive nothing upon death.
Item | Bounty | |
---|---|---|
Rune defender (t) | 35,000 + | |
Dragon defender (t) | 40,000 + | |
Void melee helm (or) | 40,000 + | |
Void mage helm (or) | 40,000 + | |
Void ranger helm (or) | 40,000 + | |
Void knight top (or) | 45,000 + | |
Void knight robe (or) | 45,000 + | |
Elite void top (or) | 50,000 + | |
Elite void robe (or) | 50,000 + | |
Void knight gloves (or) | 30,000 + |
Death animation
An animation override is available for death and respawn, unlockable via the Trailblazer reloaded death scroll. Players can apply and revert the animation override at any time by speaking to Death at his office.
Changes
Date | Changes |
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[[{{#explode:26 June 2020| |0}} {{#explode:26 June 2020| |1}}]] [[{{#explode:26 June 2020| |2}}]] (update) |
Items lost on death will now be in your gravestone. They cost coins to reclaim and in PvP, the gravestone is visible and claimable freely to the player killer. |
[[{{#explode:22 May 2015| |0}} {{#explode:22 May 2015| |1}}]] [[{{#explode:22 May 2015| |2}}]] (update) |
Items dropped on death now remain on the floor for 60 minutes before disappearing. In PvP, they are only visible to the player killer for one minute and everyone else for the following 59 minutes. |
[[{{#explode:13 February 2015| |0}} {{#explode:13 February 2015| |1}}]] [[{{#explode:13 February 2015| |2}}]] (update) |
Items dropped on death are now invisible to other players outside of PvP. |
[[{{#explode:16 October 2014| |0}} {{#explode:16 October 2014| |1}}]] [[{{#explode:16 October 2014| |2}}]] (update) |
Items dropped on death were changed to stay on the floor for 30 minutes before disappearing, being visible only to the player who died for one minute. In PvP, they are only visible to the player killer for one minute. |
[[{{#explode:9 October 2014| |0}} {{#explode:9 October 2014| |1}}]] [[{{#explode:9 October 2014| |2}}]] (update) |
Temporary changes to death mechanics were reverted; items would again appear to everyone immediately and disappear in two minutes. |
[[{{#explode:29 September 2014| |0}} {{#explode:29 September 2014| |1}}]] [[{{#explode:29 September 2014| |2}}]] (update) |
Items dropped on death were changed to stay on the floor for 30 minutes before disappearing, being visible only to the player who died for one minute. This change did not affect PvP. |
[[{{#explode:4 September 2014| |0}} {{#explode:4 September 2014| |1}}]] [[{{#explode:4 September 2014| |2}}]] (update) |
Temporary changes to death mechanics were reverted; items would again appear to everyone immediately and disappear in two minutes. |
[[{{#explode:20 August 2014| |0}} {{#explode:20 August 2014| |1}}]] [[{{#explode:20 August 2014| |2}}]] (update) |
Items dropped on death were changed to stay on the floor for 30 minutes before disappearing, being visible only to the player who died for one minute. This change did not affect PvP. |
[[{{#explode:13 March 2014| |0}} {{#explode:13 March 2014| |1}}]] [[{{#explode:13 March 2014| |2}}]] (update) |
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[[{{#explode:7 November 2013| |0}} {{#explode:7 November 2013| |1}}]] [[{{#explode:7 November 2013| |2}}]] (update) |
Temporary changes to death mechanics were reverted; items would again appear to everyone immediately and disappear in two minutes. |
[[{{#explode:24 October 2013| |0}} {{#explode:24 October 2013| |1}}]] [[{{#explode:24 October 2013| |2}}]] (update) |
Items dropped on death now remain on the floor invisible to everyone for three minutes, visible only to the player who died for the following one minute, and everyone else afterwards. |
Trivia
Dying (unused) | |
File:Death (unused).ogg |
- If the player dies during Halloween events, Death will appear to claim the player's soul.
- Ironmen can pick up and bury bones dropped upon the death of another player, except in PvP.
- There was going to be another sound that was going to play during death, likely as an alternate one. It is unknown why it went unused.
- However, it is used in Hazeel Cult, where it plays during the Ceril side after the player returns the Carnillean armour to Ceril Carnillean and a fake "quest complete" interface appears.