Emir's Arena
Emir's Arena | |||||||||||||||||||
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Released | 13 July 2022 (Update) | ||||||||||||||||||
Also called | PvP Arena | ||||||||||||||||||
Type | Minigame | ||||||||||||||||||
Members | No | ||||||||||||||||||
Location | Al Kharid | ||||||||||||||||||
League region | Desert✓ | ||||||||||||||||||
Participants | 2+ | ||||||||||||||||||
Skills | Combat | ||||||||||||||||||
Reward currency | N/A | ||||||||||||||||||
Tutorial | No | ||||||||||||||||||
Music | Shine, The Emir's Arena | ||||||||||||||||||
Map | |||||||||||||||||||
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The Emir's Arena, also known as the Al Kharid PvP Arena, is a minigame that replaced the Duel Arena. The minigame gives players an opportunity to fight each other in a controlled environment, where matches take place on an alternative save game world against players of a similar skill level. Players will be able to register their interest in finding a fight; while a match is being prepared, players can continue with whatever they were doing prior.
It was soft-launched on 6 July 2022 in order to have players stress-test the core systems used for the minigame, and was fully launched the next week on 13 July.
History
The Emir's Arena is an ancient complex dating back to the Second Age. It was discovered beneath the sand during the late Fifth Age after which archaeologists of the Varrock Museum excavated it, before turning their attention to the excavation of Saranthium and Senntisten at the Digsite.
Following the excavation the Emir of Al Kharid had it restored to its former glory, with the arena, once again, being used as a fighting ground. This attracted many participants and spectators, and it was not long before the arena turned into a place of gambling. Three officials: Maoma, captain of the Emir's guard, Koriff, the hostess of the arena, and Saika the accountant of the arena, formed the Calamity Coven, where they abused their positions to rig matches, encourage betting and falsify accounts to earn themselves huge amounts of profit. The Coven was eventually found out and was dispelled, although under which circumstances are not known. Following this the Emir gave the place a new start, increased control and heightened security to avoid similar incidents in the future.
Layout
Entrance
Arena Guard Yon paces near the entrance gate, and will inform players about the arena. Players will arrive here if they use the ring of dueling teleport.
Welcome center
The welcome center is right next to the entrance, and features Mubariz, who runs the PvP Arena Rewards shop.
Hospital
The northern part of the arena features the hospital, where players can speak to the staff to heal to full health. Players with 99 Hitpoints can speak to Surgeon General Tafani to buy the cape. Players can also climb the stairs on official Arena worlds (see below) to match with other players.
Chapel
Attached to the hospital is a chapel, where the player can restore their Prayer points. There is a monk named Hamid who roams the chapel, who players speak to during a hard clue scroll step.
Bank
East of the hospital is the Emir's Arena bank, which features Fadli, the banker, as well as Chris, who runs a lost properties shop. In addition to allowing players to bank and collect items, Fadli also sells rotten tomatoes.
Combat areas
There are four combat areas in the Arena, each with a spectator walkway above them. Players can look in on in-progress fights, or watch NPC's fight on non-Arena worlds.
Official worlds
Players can only participate in ranked activites within the Emir's Arena on designated worlds, as they use a separate profile from the player's profile in the main game. Legacy duels work like the Duel Arena used to, bar the staking aspect.
Gameplay
Matching
Players can find matches via the PvP Arena button in the grouping tab or the arena recruitment board, where they can register for either a 1v1 Tournament or 1v1 Duel where the game decides who they fight against.
Once the match is ready, players will be notified that it's time to fight, and be prompted to world hop to a designated world, giving players enough time to get to a safe place and hop.
Account Builds
Because fights take place on an alternative save game world, the player's standard game profile is left behind, along with their levels and items. To succeed in the Arena, players should be familiar with player killing mechanics as well as can adapt their playstyle across multiple player killing builds based on what the audience craves the most. The crowds' preferences change on a weekly basis, requiring players to use one of the following builds:
Build | Attack | Strength | Defence | Hitpoints | Ranged | Magic | Prayer |
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Max/Med | 75 | 99 | 70 | 99 | 99 | 99 | 77 |
Zerker | 60 | 99 | 45 | 99 | 99 | 99 | 55 |
1 Def Pure | 60 | 99 | 1 | 99 | 99 | 99 | 52 |
Equipment
As well as mastering various builds, players will have to select which items to take into battle via the PvP Arena Supplies interface. Players can tailor their equipment and inventory to their liking via the supplies chest inside the Arena's hospital, of which there are nearly 400 items to choose from, including equipment exclusively used for the minigame, such as Calamity armour and wrapped Culinaromancer's gloves.
The Supplies interface can also be accessed whilst preparing for a match on the upper level of the hospital. Players can only use equipment that their assigned account build can wear, so they'll need to know which items work best for whichever build is currently in rotation.
The rotations occur before the weekly game update, which is between Tuesday and Wednesday from midnight to 1 a.m. (dependent on the current time standard in the UK). The rotation will only affect ranked duels; other types of duels may be fought with players' choice of loadout.
The current active build in the rotation is Pure.(update) Examples of equipment and items for each build:
Types of fights
1v1 Tournaments
In 1v1 Tournaments, players participate in a series of 1v1 fights in succession. Players can let the game form a tournament group for them, selected from the pool of available participants, or have a go at organising one manually (note that there are no rewards for participating in manually organised events).
To enter a Tournament, simply register interest via the PvP Arena side-panel. Once enough players have signed up, the game will proceed to create a 1v1 Tournament for successful applicants.
Each Tournament consists of anywhere from 4 to 64 players, with each round being split until there are only two participants left! Here's how this might look for a Tournament of 16 players:
- 16 players are divided into eight 1v1 battles
- The eight winners from the first round then fight in four 1v1 battles
- The four winners from the second round then fight in two 1v1 battles
- The final two winners then fight each other for the victory.
Players will receive Rank and Reward Points based on how they placed in the tournament.
1v1 Duels
1v1 Duels are one-off battles where the game will automatically pit players against an opponent of similar rank.
Just like tournaments, the winner of a ranked 1v1 Battle will receive Rank Points and 16 Reward Points. Losing a battle awards 12 Reward Points instead.
In unranked duels, players can choose who to fight, but there are no rewards for doing so; challenge areas are identified upon entering by a battleaxe () which appears in the bottom right hand corner of the interface, during a duel this is changed to a skull ().
Legacy Duels
Players within the arena bounds can engage in safe 1-vs-1 combat in so-called legacy duels. In order to start a duel in the legacy mode, players have to right-click on the selected opponent and choose the Challenge option.
The gameplay of the legacy mode is similar to the replaced Duel Arena with a few notable differences:
- Players can no longer stake coins during the fights. As such, the Duel Arena tax was also removed.
- Combat takes place in the designated Emir's Arena maps rather than the shared Duel Arena combat area.
- When challenging another player, the following warning appears in the chat: As this is an unofficial duel, you will not receive rank or reward points for participating.
The win and loss counts within the legacy mode are stored separately for each player, and they do not affect the main minigame. The initial values for each player were copied from the original Duel Arena kill and death counts.
Legacy Duels at the Emir's Arena are restricted to the specific 'Legacy Duels' theme worlds. Attempting to challenge a player on a non-dedicated world yields the following message: Please use one of the designated Legacy Duels worlds.
Duel options
When a player accepts a challenge, it opens up the duelling options screen, which defines the parameters and restrictions for the battle. The screen shows the name, Combat level and combat skills items of the opponent, as well as player's currently worn items. There are 12 different options that can be turned on or off and are adjustable by either player. These are detailed as follows:
- No Ranged: No ranged weaponry can be equipped during the battle.
- No Melee: Players cannot engage in hand-to-hand combat, including bare fists/feet.
- No Magic: No magical attack spells can be cast.
- No Special Attacks: Special attacks can not be used.
- Fun Weapons: The only allowed weapons are those with negative attack stats, such as the Rubber chicken, Flowers, Birthday cake, rubber mouse toy, and Golden tench. Bare fists/feet are not allowed.
- No Forfeit: Players cannot escape the arena; the fight lasted until one player dies.
- No Drinks: Players cannot drink anything that boosts stats, such as potions. All stats that were boosted prior to the fight were reset to their default values once the fight begins.
- No Food: Eating food to heal is not allowed, including Saradomin brews.
- No Prayer: Using the Prayer skill is not allowed.
- No Movement: Players cannot walk or run during the battle.
- No Weapon Switch: Players cannot switch their weapons during the battle.
- Show Inventories: Both players can inspect the inventory and worn items of their opponent before the duel.
It is also possible to select and disable specific equipment slots on this screen by clicking on the worn items section. Rangers should be careful not to check off shield if they intend to use a bow.
Some of the options couldn't be combined; for instance, having no Ranged, Melee, or Magic makes it impossible to fight.
Presets
A player can save the duel options and load it as a preset, allowing them to quickly select specific options for their duel.
The 5 different options are:
- Save as preset: Saved the current choice of options and saved it as a preset.
- Load preset: Loaded the preset that the player saved.
- Load last duel: Loaded the last duels options.
- "Whip": Only allowed the use of any one-handed weapon, no armour permitted.
- "Boxing": No weapons or armour permitted.
Rewards
Upon completing a match, players are returned to where they were upon joining. Winning awards rank points and reward points, and losing will deduct rank points.
- Rank points are used to determine the player's rank. When finding a fight, the matchmaking system will try to match players with one with a similar Rank. The more points players have, the higher their Rank is.
- Reward points are used to purchase rewards from the reward shop.
Rank and Reward points can only be scored by participating in a fight generated by the game. There are no rewards for participating in manually organised events.
At the entrance to the arena, trade Mubariz to purchase PvP Arena Rewards:
Note, the player must be on an ordinary world to access the PvP Arena Rewards shop.
- Scroll of imbuing - an alternative method of imbuing items, similar to the imbuing rewards from the Nightmare Zone and Soul Wars Reward Shop.
- Blighted surge sack - allows players within the Wilderness to cast any surge spells without needing the required runes.
Reward points are capped at 15,000.[1]
Scrapped rewards
During the initial Developer's Blog, some rewards were proposed, but were later scrapped entirely:
- Amulet of souls - an item granting +10 in all Attack bonuses, +15 in all Defence bonuses, a +8 Strength bonus, and a +5 Prayer bonus.
- Created via combining an amulet of fury, onyx, and an amulet of souls scroll, the amulet would have been only usable within the Wilderness, and charged with death and soul runes.
- While wearing the charged amulet, if players took damage from an opponent that would have killed them, they would be resurrected with five hitpoints remaining, with poison and venom cured if they were inflicted with either. This effect could only be used every fifteen minutes.
- Thaw potion - a potion created via combining an unfinished dwarf weed potion with a white lily and a flame rose (purchased from the reward shop)
- Drinking the thaw potion would grant players ten seconds of immunity to spells that bound players in place, such as Snare and Ice spells. However, they can only be used every two minutes.
Other rewards were polled in the Rewards for Beneath Cursed Sands & PvP Arena poll, which required players to have at least 20 player kills in the Wilderness or PvP worlds, as well as one win from the Last Man Standing minigame.
- Ornament kits for dagon'hai robes, dragon claws, dragon warhammer, heavy ballista, elder maul, elder chaos druid robes, Armadyl armour, and Bandos armour.
- Wristbands of the arena - gives the same stats as Barrows gloves with a level 20 Defence requirement, but can only be used in PvP. Could be imbued to require level 40 Defence and improved Attack bonuses.
- Centurion cuirass - gives similar stats to the Fighter torso with a level 40 Defence requirement, but can only be used in PvP.
- A left-click teleport item similar in function to the royal seed pod.
- Humble Chivalry and Humble Piety, lesser variants of Chivalry and Piety with an additional level 40 Defence requirement.
- Calamity armour - a set of armour similar in function to Void Knight equipment, with matching helmets for melee, ranged, and magic.
After the first poll had all its rewards fail despite the restricted nature of the poll, a revised Developer's Blog was released aiming to address player feedback with the proposed rewards. It was then polled in the PvP Arena Rewards v2, with a similar set of restrictions in voting.
The same rewards were polled, except the humble prayers and left-click teleport item. All but the imbue scroll and spell sacks failed the poll. As a compromise, the Calamity armour and wrapped Culinaromancer's gloves, were added in as equipment usable only within the minigame's equipment chests.
Ranking
Players have a rank that starts at 2500, and can increase or decrease depending on their performance each game.
Changes
Date | Changes |
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[[{{#explode:23 October 2024| |0}} {{#explode:23 October 2024| |1}}]] [[{{#explode:23 October 2024| |2}}]] (update) |
The following weapons and armour have been added to the supply chests on PvP Arena worlds:
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[[{{#explode:16 October 2024| |0}} {{#explode:16 October 2024| |1}}]] [[{{#explode:16 October 2024| |2}}]] (update) |
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[[{{#explode:28 August 2024| |0}} {{#explode:28 August 2024| |1}}]] [[{{#explode:28 August 2024| |2}}]] (update) |
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[[{{#explode:5 October 2022| |0}} {{#explode:5 October 2022| |1}}]] [[{{#explode:5 October 2022| |2}}]] (update) |
In order to discourage no-shows, Rank Points are now automatically removed when players receive an invitation to duel, and restored once the player makes it to the staging area. |
[[{{#explode:3 August 2022| |0}} {{#explode:3 August 2022| |1}}]] [[{{#explode:3 August 2022| |2}}]] (update) |
Mobile
The spellbook selection drop-down boxes in the PvP Arena Supplies interface now work more reliably on mobile devices. |
[[{{#explode:27 July 2022| |0}} {{#explode:27 July 2022| |1}}]] [[{{#explode:27 July 2022| |2}}]] (update) |
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[[{{#explode:20 July 2022| |0}} {{#explode:20 July 2022| |1}}]] [[{{#explode:20 July 2022| |2}}]] (update) |
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[[{{#explode:13 July 2022| |0}} {{#explode:13 July 2022| |1}}]] [[{{#explode:13 July 2022| |2}}]] (update) |
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[[{{#explode:6 July 2022| |0}} {{#explode:6 July 2022| |1}}]] [[{{#explode:6 July 2022| |2}}]] (update) |
The Emir's Arena was soft-launched for testing in order to test the core systems used in the minigame. |
Gallery
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A male model for the scrapped ornamented Dagon'hai robes.
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A female model for the scrapped ornamented Dagon'hai robes.
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A male model for the scrapped ornamented elder chaos druid robes.
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A female model for the scrapped ornamented elder chaos druid robes.
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Model for the scrapped ornamented Armadyl armour.
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Model for the scrapped ornamented Bandos armour.
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Concept art for Calamity armour, by Mod Jerv.
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Concept art for the scrapped Centurion cuirass.
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Concept art for the scrapped Wristbands of the arena.
NPCs |
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Exclusive gameplay items |
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Rewards | |||||||||||||||
Failed/scrapped rewards |
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