Last Man Standing

From Illerai
Jump to navigation Jump to search
Last Man Standing
Released4 August 2016 (Update)
Also calledLMS
TypeMinigame
MembersNo
LocationFerox Enclave
League regionWilderness Wilderness
Participants4-24
SkillsCombat
RequirementsNone
Reward currencyPoints
TutorialNo
MusicLast Man Standing
Map
<mapframe align="center" frameless="" plane="0" width="300" y="3636" x="3142" height="300" zoom="2" mapID="0">

[]

</mapframe>

Last Man Standing, commonly referred to as LMS, is a player-versus-player battle royale style minigame in which the player, along with 3-23 others, are transported onto an island where they must fight for survival, killing each other and looting any items they can to become the titular last man standing.

Players can begin the minigame by speaking to Lisa, located in Ferox Enclave. Items cannot be brought into the minigame; any items in the player's possession are temporarily taken away for the duration of the game, and are returned upon leaving the game. Alternatively, a bank deposit box near Lisa can be used to deposit all of the player's items.

The Last Man Standing lobby in Ferox Enclave.

Upon speaking to Lisa, players will be given the choice to participate in one of three game modes:

  • Casual - Players can participate without reward and can begin a game with four players, though their rank on the highscores are not affected.
  • Competitive - Only playable on members' worlds, players are rewarded points for playing and their rank on the highscores are affected. There must be 24 participants to begin a competitive game. After a game of competitive, the players rating will get updated and displayed in the chat window.
  • High Stakes - Like competitive mode, but players must pay 500,000 coins to enter. This game mode is not always active; it is enabled by the Old School Team at their discretion. High Stakes cannot be played by Ironman accounts.

Participating in Competitive and High Stakes requires players to have a minimum total level of 750 and 30 Quest points, or a minimum total level of 1,500 if they have less than 30 Quest points.

For Hardcore Group Ironmen, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars.[1]

Official worlds

Unlike most minigames, Last Man Standing can only be played on certain worlds. It should be noted that there are no differences in gameplay between free-to-play and members, as the items used within the minigame, which includes various equipment usually exclusive to members, cannot be brought outside. This makes the minigame the only place where free-to-play players can perform special attacks with the weapons provided and use Ancient Magicks.

As with other PvP worlds, Last Man Standing worlds are often rotated to provide fairer lag associated with ping/server latency to players across the world. The current active PvP world rotation is Rotation A.

World Location Members Activity
326 United Kingdom 0
LMS Casual
390 Australia 1
LMS Competitive
469 United States (east) 0
LMS Casual
559 United Kingdom 1
LMS Competitive

Getting there

There are four safe methods of reaching Ferox Enclave that do not require players to traverse the Wilderness:

Gameplay

A map of Desert Island with marked locations
A map of Wild Varrock with marked locations

At the start of the game, a map is chosen from the map pool at random. Currently there are two island maps available (Desert Island and Wild Varrock), with a 50% chance of either being chosen.

Players can choose their preferred account build via a Settings button on the screen when in the lobby. Players can choose between 3 different account builds: Max/Med, Zerker, and 1 Def Pure.

Build Attack Strength Defence Magic Ranged Hitpoints
Max/Med 99 99 75 99 99 99
Zerker 75 99 50 99 99 99
1 Def Pure 75 99 1 99 99 99

Upon arrival to the island, an account build is randomly chosen for all players, with a higher chance given to builds preferred by more players in the waiting area. All prayers (excluding Redemption, Smite, Preserve and Retribution and excluding Rigour, Augury, Piety and Chivalry for the zerker and 1 def pure builds) can be used, and the player's spellbook is switched to the Ancient Magicks, even if Desert Treasure I is not completed. In addition, players are given infinite run energy as well as infinite prayer. Once the player arrives, the game will begin in 12 seconds.

Upon killing a player, the player's stats, run energy, special attack and supplies are all replenished. Players will also receive a bloody key (or a bloodier key if there are fewer than six players), which they should use on a chest to receive more powerful equipment. During this time, players are also unattackable for 20 seconds, giving them time to find a chest to loot as well as preparing for the next fight against another player.

Items found within the island have different item IDs than their normal counterparts. If players somehow were able to smuggle these items outside the minigame and attempt to use them, they would disappear instantly.

Players can logout or use the rowboats in Desert Island to forfeit a game. Players forfeiting will not receive any rewards. Forfeiting three times a day will ban that player from playing Competitive or High Stakes for the rest of the day until tomorrow.

Equipment

Account build loadouts
Max/Med Zerker 1 Def Pure
File:Saradomin brew.pngFile:Super restore.pngFile:Ranging potion.pngFile:Super combat potion.png
File:Sanfew serum.png
File:Saradomin brew.pngFile:Super restore.pngFile:Ranging potion.pngFile:Super combat potion.png
File:Saradomin brew.pngFile:Super restore.pngFile:Ranging potion.pngFile:Super combat potion.png
Players can arrange their inventory and equipment loadout at the supply chest near Lisa.

Upon arriving, players are given a default set of items based on the account type they selected. This includes Super restore, Super combat potion, Saradomin brew, Ranging potion, and, by default, a unique rune pouch that can cast Blood Blitz, Blood Barrage, Ice Blitz and Ice Barrage. The supply chest just west of Lisa allows players to arrange their inventory, equipment loadout, and spellbook to their personal preference. It should be noted that players cannot have more than eleven sharks and two cooked karambwans for their loadout, and cannot be picked up from a slain player's loot if they have that same amount of food. Players can choose between the Standard Spellbook, Ancient Magicks, and Lunar Spellbook in the supply chest, giving access to the Surge spells and Entangle, Ice and Blood Blitz and Barrage spells, and Vengeance and Cure Me respectively. The Lunar Spellbook cannot be activated for Pure builds.

To improve the chance of survival, players must loot chests throughout the island with bloody keys and bloodier keys. Chests opened with bloody keys will roll for an item from two loot tables, one of which contains offensive gear, and the other defensive, while bloodier keys access an upgraded offensive loot table. If an opponent logs out before they are killed, the attacker will still receive a bloody/bloodier key.

A loot crate that occasionally spawns in a broadcasted location.

There will also be loot crates that may spawn throughout the map; the chat box will broadcast its location to all remaining players. These loot crates can roll on the upgraded loot table.[2]

Below are lists of equipment that can be obtained during the minigame for each account build.

Chest (Last Man Standing)/Loot table

Fog

The fog begins to settle in, damaging any player in its vicinity.

After a minute, the game will broadcast that lethal fog will soon fill the island, and the safe zone that players must travel to, in order to avoid damage from the fog, which will be indicated by fog markers (appearing as glowing orbs) and a yellow arrow.

After 2 minutes and 30 seconds, greater fog will activate. Players less than 16 tiles into the fog will take 1-3 damage every other tick, ramping up over 6 ticks. Players 16 or more tiles into the fog will be subject to greater fog, which can deal up to 10 damage every other tick.

Players who aren't in the safe zone after 10 minutes will take rapid damage, beginning at approximately 1 damage per tick, but steadily increasing to 10 damage per tick.

Money making

Lua error in Module:Mmgsection at line 44: attempt to index local 'smwData' (a nil value).

Rewards

Casual rewards

Playing a casual game yields no rewards.

Competitive rewards

In competitive games, players are given a certain amount of points based on their performance in a game:[3]

  • 1st place - 5 points
  • 2nd place - 4 points
  • 3rd/4th place - 3 points
  • 5th-9th place - 2 points
  • 10th-19th place - 1 point
  • Bonus Points (do not stack with each other):
    • 3 kills - 1 point
    • 5 kills - 2 points

Note: Players must kill at least one player before being awarded any points.

These points can be exchanged for reward items at Justine's reward shop, Justine's stuff for the Last Shopper Standing. Each point is worth up to 31,266.00.

High stakes rewards

For high stakes games, the sole survivor of the match will win 7,500,000 coins and the runner-up is awarded 2,500,000 coins, which is put into a chest near Justine where it may be claimed anytime by the player. For players in third to fifth place, they will have their next high stakes game free of charge.

Since a minimum of 24 players are needed to enter the game, 12,000,000 coins are put into the match. 10,000,000 of that are redistributed to the last two players and three players get free access to their next game, removing 1,500,000 coins that are put into a single match, meaning that Last Man Standing acts as a money sink with a minimum of 500,000 coins leaving the game per high stakes match.

Ranking

Players have a rank that starts at 500, and can decrease, increase, or stay the same depending on their performance each game.

Ranks
Title Range
Novice 0–599
Veteran 600–749
Master 750–999
Legend 1000+

Changes

Date Changes
[[{{#explode:11 September 2024| |0}} {{#explode:11 September 2024| |1}}]] [[{{#explode:11 September 2024| |2}}]]
(update)
  • The Defence level for Zerker builds has been increased from 45 to 50.
  • Equipment from the Moons of Peril have been added as possible loot.
[[{{#explode:21 August 2024| |0}} {{#explode:21 August 2024| |1}}]] [[{{#explode:21 August 2024| |2}}]]
(update)

Fixed a previously introduced bug so Special attacks can now be used again in Last Man Standing on free-to-play worlds.

[[{{#explode:7 August 2024| |0}} {{#explode:7 August 2024| |1}}]] [[{{#explode:7 August 2024| |2}}]]
(update | poll)
[[{{#explode:5 June 2024| |0}} {{#explode:5 June 2024| |1}}]] [[{{#explode:5 June 2024| |2}}]]
(update)

The tome of fire now calculates damage correctly during games of Last Man Standing.

[[{{#explode:6 March 2024| |0}} {{#explode:6 March 2024| |1}}]] [[{{#explode:6 March 2024| |2}}]]
(update)
  • A new fog mechanic, greater fog, has been added to Last Man Standing:
    • Players less than 16 tiles into the fog will take 1-3 damage per tick.
    • Players 16 tiles or more into the fog will take 10 damage every other tick.
[[{{#explode:15 November 2023| |0}} {{#explode:15 November 2023| |1}}]] [[{{#explode:15 November 2023| |2}}]]
(update)

The combat option on other players is now always left-click, regardless of the player's settings or combat level outside the minigame.

[[{{#explode:25 October 2023| |0}} {{#explode:25 October 2023| |1}}]] [[{{#explode:25 October 2023| |2}}]]
(update)

An active Spellbook Swap is now cancelled at the beginning of Last Man Standing.

[[{{#explode:5 April 2023| |0}} {{#explode:5 April 2023| |1}}]] [[{{#explode:5 April 2023| |2}}]]
(update)

A bug was fixed where the Occult Necklace was not being dropped upon death for the Max/Med and Zerker modes in Last Man Standing.

[[{{#explode:29 March 2023| |0}} {{#explode:29 March 2023| |1}}]] [[{{#explode:29 March 2023| |2}}]]
(update)

The Volatile nightmare staff was moved to the basic tier of reward chest and the Lightbearer and Voidwaker were added to the superior tier.

[[{{#explode:22 February 2023| |0}} {{#explode:22 February 2023| |1}}]] [[{{#explode:22 February 2023| |2}}]]
(update)

Binding spell effects are now wiped more reliably at the end of a Last Man Standing session.

[[{{#explode:24 August 2022| |0}} {{#explode:24 August 2022| |1}}]] [[{{#explode:24 August 2022| |2}}]]
(update)
  • Protection prayers will once again reduce damage to 60% rather than 30% of the original value.
  • The tome of fire is now accessible so that players can access the buff for the Standard Spellbook.
  • The stats of the black dragonhide body in Last Man Standing now match its stats in the main game.
  • The bow of Faerdhinen has been removed from loot crates and chests.
  • Pures are now unable to use Lunar Spells, as players with level 1 Defence cannot normally access them.
  • Restricted the use of Prayers that require a Defence level higher than the account build should permit.
  • Rune gloves have been changed to mithril ones for Pure builds.
  • Visible Special Attack bars have been added to the zaryte crossbow, dragon knives, and light ballista.
[[{{#explode:10 August 2022| |0}} {{#explode:10 August 2022| |1}}]] [[{{#explode:10 August 2022| |2}}]]
(update)
  • 2 new account build have been added to the minigame: Zerker and 1 Def pure.
  • The warmup countdown duration at the beginning of the game has been increased from 7 to 12 seconds.
  • Yellow notifications on the heads-up display should no longer overlap with the buff bar on official clients.
  • The buff bar will also no longer show the minigame's ammo after players have left the battle arena.
  • Drop item warnings and valuable loot notifications are now suppressed inside the minigame.
  • As an experiment, protection prayers are now more effective. Damage is now reduced to 30%, up from 60%.
  • The starting positions for players in the Wild Varrock map has been updated. The map now uses pairs of spawn points rather than clumps of six, making it more like the spawns on the Desert Island map.
  • Loot crates are now more likely to spawn closer to the final safe zone in the Wild Varrock map.
  • Loot chests and crates will now check what items you already have when deciding what to give you.
  • Imbued Zamorak and Imbued Saradomin capes were added to supply chest loadout options.
[[{{#explode:22 June 2022| |0}} {{#explode:22 June 2022| |1}}]] [[{{#explode:22 June 2022| |2}}]]
(update)

The Minimap's HP orb now shows players' health as a proportion of 99, as that is the base HP level used in the minigame.

[[{{#explode:26 January 2022| |0}} {{#explode:26 January 2022| |1}}]] [[{{#explode:26 January 2022| |2}}]]
(update)

Players with a total level of at least 1,500 may now participate in Competitive and High Stakes modes, even if they lack 30 Quest points.

[[{{#explode:19 January 2022| |0}} {{#explode:19 January 2022| |1}}]] [[{{#explode:19 January 2022| |2}}]]
(update)

To combat botting, participating in Competitive and High Stakes modes now requires players to have at least a total level of 750 and 30 Quest points.

[[{{#explode:17 November 2021| |0}} {{#explode:17 November 2021| |1}}]] [[{{#explode:17 November 2021| |2}}]]
(update)

A bug where poison effects were cleared upon passing the barrier for entering the minigame have been fixed.

[[{{#explode:13 October 2021| |0}} {{#explode:13 October 2021| |1}}]] [[{{#explode:13 October 2021| |2}}]]
(update)

The fake XP drops in Last Man Standing now show normal XP quantities for Group Iron players, even though Group Iron players usually get reduced XP for PvP.

[[{{#explode:22 September 2021| |0}} {{#explode:22 September 2021| |1}}]] [[{{#explode:22 September 2021| |2}}]]
(update)

Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Wild Varrock map.

[[{{#explode:3 June 2021| |0}} {{#explode:3 June 2021| |1}}]] [[{{#explode:3 June 2021| |2}}]]
(update)

Purchasing rewards from the Last Man Standing store now requires 48 hours of playtime as a member.

[[{{#explode:5 May 2021| |0}} {{#explode:5 May 2021| |1}}]] [[{{#explode:5 May 2021| |2}}]]
(update)
  • In Last Man Standing, ancient spells are no longer greyed out for players who have not completed Desert Treasure I.
  • The spawn locations for the Wild Varrock Last Man Standing map have been spread out.
[[{{#explode:17 February 2021| |0}} {{#explode:17 February 2021| |1}}]] [[{{#explode:17 February 2021| |2}}]]
(update)
  • Added a second map to the map pool, Wild Varrock.
  • Free-to-play worlds will no longer have the option to play Competitive LMS.
  • The default Last Man Standing map has been renamed "Deserted Island".
  • The High Stakes Reward Chest was inadvertently left out when the minigame moved to Ferox Enclave. The chest has now been added for you to claim your GP winnings.
  • Numerous textual fixes for Deserted Island.
  • Added a new loot crate model and animation.
  • Loot chests will no longer visually open unless you have a key, but their functionality remains the same.
  • Added a three-strikes system to reduce abusive behaviour.
[[{{#explode:13 January 2021| |0}} {{#explode:13 January 2021| |1}}]] [[{{#explode:13 January 2021| |2}}]]
(update)

Players with no display name are now barred from Last Man Standing until they set one.

[[{{#explode:14 October 2020| |0}} {{#explode:14 October 2020| |1}}]] [[{{#explode:14 October 2020| |2}}]]
(update)

The win counter now goes up to 32,767.

[[{{#explode:12 August 2020| |0}} {{#explode:12 August 2020| |1}}]] [[{{#explode:12 August 2020| |2}}]]
(update)

The 'damaged by fog' hitsplats in Last Man Standing now show the correct healthbar.

[[{{#explode:6 August 2020| |0}} {{#explode:6 August 2020| |1}}]] [[{{#explode:6 August 2020| |2}}]]
(update)
  • If a player logs out mid-combat, their opponent will be awarded the kill and all related benefits
  • Players must now kill at least one player before being awarded any points.
  • Each point will now be worth an average of 15,000 to 20,000 GP when exchanged for items in Justine's shop.
  • A typo has been fixed in Last Man Standing.
[[{{#explode:16 July 2020| |0}} {{#explode:16 July 2020| |1}}]] [[{{#explode:16 July 2020| |2}}]]
(update)

The minigame has been moved from the Giants' Plateau to Ferox Enclave.

[[{{#explode:2 April 2020| |0}} {{#explode:2 April 2020| |1}}]] [[{{#explode:2 April 2020| |2}}]]
(update)

You will no longer be stuck with the wrong spellbook if you leave the Last Man Standing waiting enclosure before the battle starts.

[[{{#explode:19 March 2020| |0}} {{#explode:19 March 2020| |1}}]] [[{{#explode:19 March 2020| |2}}]]
(update)
  • Competitive Mode entry fee has been removed.
  • Players who show no signs of valid progression during a game will become attackable by other players while in combat with another player.
  • Bloody and bloodier keys now have a chance to give mithril seeds.
[[{{#explode:13 February 2020| |0}} {{#explode:13 February 2020| |1}}]] [[{{#explode:13 February 2020| |2}}]]
(update)
  • Competitive Mode entry fee has been changed back to 10,000 coins.
  • High Stakes entry fee has been increased from 100,000 coins to 500,000 coins.
  • Ironman accounts can no longer participate in High Stakes.
[[{{#explode:27 January 2020| |0}} {{#explode:27 January 2020| |1}}]] [[{{#explode:27 January 2020| |2}}]]
(update)

High Stakes entry fee has been increased from 50,000 to 100,000 coins.

[[{{#explode:26 September 2019| |0}} {{#explode:26 September 2019| |1}}]] [[{{#explode:26 September 2019| |2}}]]
(update)

Wild dogs no longer spawn in the minigame.

[[{{#explode:19 September 2019| |0}} {{#explode:19 September 2019| |1}}]] [[{{#explode:19 September 2019| |2}}]]
(update | poll)

The Wilderness crabs teleport has been added to the rewards shop.

[[{{#explode:12 September 2019| |0}} {{#explode:12 September 2019| |1}}]] [[{{#explode:12 September 2019| |2}}]]
(update)
  • Crates of loot now spawn in LMS on F2P worlds as they do on members' worlds.
  • The US Last Man Standing world has been moved from world 492 to 469 so that non-members can use it.
[[{{#explode:5 September 2019| |0}} {{#explode:5 September 2019| |1}}]] [[{{#explode:5 September 2019| |2}}]]
(update)
  • The smoke puff animation now has a matching sound when loot crates are opened.
  • The messages at the end of a game have been reordered.
  • The LMS reward shop menu's click-zones have been expanded to include the pictures as well as the text.
  • The description on the LMS coffer has been corrected.
  • NPCs in LMS can now be targeted by members-only Ancient spells on F2P.
  • Players may no longer go up vertical ladders in LMS if they have recently been in combat; this restriction previously applied at some points during a game, but now applies throughout it. The restriction does not stop players climbing down the LMS ladders and does not apply to the diagonal ladders of watchtowers either, since the upper level of those is visible from the ground.
  • XP drops no longer overlap with the HUD.
  • The number of LMS-enabled worlds has been adjusted.
[[{{#explode:2 September 2019| |0}} {{#explode:2 September 2019| |1}}]] [[{{#explode:2 September 2019| |2}}]]
Hotfix

Free-to-play competitive games now require a total level of 150 to participate, unless the player is a member.[4]

[[{{#explode:29 August 2019| |0}} {{#explode:29 August 2019| |1}}]] [[{{#explode:29 August 2019| |2}}]]
Hotfix

Boosted stats can no longer be taken outside of the minigame.[5]

[[{{#explode:29 August 2019| |0}} {{#explode:29 August 2019| |1}}]] [[{{#explode:29 August 2019| |2}}]]
(update | poll)
  • Players are now given a default preset of items that are provided upon arriving rather than just a spear.
  • Defence levels for the duration of the game have been increased from 70 to 75.
  • Prayer points are now unlimited instead of being drained to 10 at the start.
  • Run energy is now unlimited.
  • A map of the island has been added to the world map.
  • Players' stats, run energy, special attack energy and supplies are now all replenished upon killing an opponent.
  • Vending shrines and the items obtained from it have been removed.
  • The loot table has been split into offensive and defensive tables, with bloodier keys giving an upgraded loot table containing Ancient Warriors' weapons.
  • Points are now awarded for competitive games, used as the currency for the reward shop.
[[{{#explode:13 June 2019| |0}} {{#explode:13 June 2019| |1}}]] [[{{#explode:13 June 2019| |2}}]]
(update)

Lisa now waits 60 seconds instead of 30 before a game begins in order for other players to join in more easily.

[[{{#explode:6 June 2019| |0}} {{#explode:6 June 2019| |1}}]] [[{{#explode:6 June 2019| |2}}]]
(update | poll)
  • Casual games of Last Man Standing now begin after 30 seconds of a minimum number of 4 players being in the lobby, making games between friends easier to start. If the lobby reaches 24 players, the game begins immediately.
  • Competitive and high stakes games of Last Man Standing now begin with 24 players, reduced from 48.
[[{{#explode:8 September 2016| |0}} {{#explode:8 September 2016| |1}}]] [[{{#explode:8 September 2016| |2}}]]
(update)
  • Players will now receive a bloody key if their opponent logs out.
  • Lisa will now call out the number of players needed to start a competitive game.
  • The spawn locations for loot crates have now been randomised.
  • The number of players required to start a game has been reduced from 60 to 48.
  • Prayer potions have been increased in price and rune packs have been lowered in price.
  • The stepping stones to the island have been replaced by a path.

Trivia

A piece of artwork of the minigame.
  • The rework of the minigame on 29 August 2019 was initially developed on Mod Roq's personal time, and was preceded by two betas to test the new changes.

References

  1. ^ "Group Ironman". RuneScape News. Jagex. 6 October 2021. Archived from the original. "In PvP, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars. [...] The good news is that deaths in PvP minigames will remain safe for Group Iron players – so you can all go and enjoy a game of Castle Wars together. (Detailed under 'Hardcore Group Ironman.')"
  2. ^
  3. ^
  4. ^
  5. ^