Free-to-play combat pure training

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This article describes how to effectively train combat skills of the so-called free-to-play combat pures, or accounts suitable for free-to-play PvP.

While many optimal training methods are only available for members, this guide assumes that the accounts are mostly trained in the free-to-play worlds.

Skills ratio

Ranged and Magic skills can be both trained up to roughly ⅔ of the sum of Attack and Strength without affecting the combat level. For example, a player with 40 Attack and 50 Strength, the total of which is 90, can train both Ranged and Magic up to 60 without the combat level becoming either Ranged- or Magic-based. Optimizing the ratio between melee, Ranged, and Magic skills allows to maximise the damage output on each combat level.

Attack and Strength can be kept in different proportions as both of these skills have an equal effect on the combat level. Neglecting Attack in favour of Strength can make the melee attacks stronger overall by reaching higher maximum melee hits at the cost of the accuracy and the variety of available weapons. Players that do not train Attack can still wield rather strong melee weapons in the form of warhammers up to rune, since they only have Strength level requirements.

The following table lists the optimal sum of melee skills that do not affect the overall combat level given the respective Ranged or Magic level. Both melee skills have an equal effect on the combat level and can be distributed freely. For example, with a sum of melee skills at 100, a player might have 1 Attack and 99 Strength or 40 Attack and 60 Strength with the same combat level, given similar levels of other combat skills. Once the Ranged or Magic level surpasses 67, players have to start training Attack even with 99 Strength in order to optimise the build. Note that Magic has an equal effect on combat level as Ranged, so always pick the higher of the two skills to determine the optimal melee levels.

Ranged /Magic Attack + Strength Ranged /Magic Attack + Strength Ranged /Magic Attack + Strength Ranged /Magic Attack + Strength
20 30 40 60 60 90 80 120
21 31 41 61 61 91 81 121
22 33 42 63 62 93 82 123
23 34 43 64 63 94 83 124
24 36 44 66 64 96 84 126
25 37 45 67 65 97 85 127
26 39 46 69 66 99 86 129
27 40 47 70 67 100 87 130
28 42 48 72 68 102 88 132
29 43 49 73 69 103 89 133
30 45 50 75 70 105 90 135
31 46 51 76 71 106 91 136
32 48 52 78 72 108 92 138
33 49 53 79 73 109 93 139
34 51 54 81 74 111 94 141
35 52 55 82 75 112 95 142
36 54 56 84 76 114 96 144
37 55 57 85 77 115 97 145
38 57 58 87 78 117 98 147
39 58 59 88 79 118 99 148

Training melee skills past the sum of 148, or 49 Attack with 99 Strength, always has an effect on the overall combat level, making it melee-based.

Many players also tend to minimise their Hitpoints level in order to have higher damage output on their respective combat levels. Unfortunately, most training methods that do no grant Hitpoints experience for skills such as Ranged or Strength are members-only.

Melee training

When training melee skills, make sure to use strength potions at all times, and use the best tier of scimitar available along with an amulet of strength or amulet of power. While every few levels the amulet of power allows to achieve a similar maximum hit in addition to the minor accuracy bonuses, amulet of strength will allow to drink strength potions less often before degrading to a lower maximum hit.

Early on, goblin paint cannon and other 3-tick melee weapons can outdamage low tier scimitars. This is especially relevant when following a strength pure build in which case the training should be performed with a 3-tick melee weapon initially, and eventually with the best available warhammer once it outdamages the other available weapons.

Training on alternative accounts

Maxed combat pure
Attack 99 Hitpoints 99
Strength 99 Defence 1
Ranged 99 Prayer 99
Magic 99 Combat level 101
With over 100 combat level, dealing damage to this account yields 12.5% extra experience, making it ideal to train on.

The most effective way to train melee skills in free-to-play worlds is to use alternative characters. Killing unarmoured 1 Defence level players in Clan Wars free-for-all area or Castle Wars are among the fastest ways to gain combat experience, although these training methods usually come with a cost and are free of any loot. Since experience in PvP combat scales with opponent's combat level, training on high level combat pures is the most effective.

Combat level Opponent combat level Bonus
3—19 0%
20—39 +2.5%
40—59 +5%
60—79 +7.5%
80—99 +10%
100—126 +12.5%

When training in Clan Wars, using wines is the cheapest way of healing the alternative accounts by far, as empty jugs can be sold for roughly the same price as the wines themselves. Using two alternative accounts is the most effective, since the trained account can still attack after one of the accounts has been killed.

Castle Wars require more setup than the Clan Wars, but allow to achieve higher experience rates overall. First of all, there is a 2 minute downtime between games. Additionally, in order to maximise damage, the alternative character must hold the flag while being attacked. The most common strategy is to capture the flag with the alt and bring it to the spawning area, where the alternative character can easily pick it up after respawning. Make sure to wear castle wars bracelet before the match to receive a 20% damage bonus against the flag bearer, and to use a castlewars brew (obtainable during the match) every minute in order to maximise the damage. The bracelet bonus combined with the brew allows to achieve the highest DPS on free-to-play worlds by far. Note that the alternative characters can also wear the bracelets in order to improve the bandages healing effect by 50%. Ideally, the alt account should have at least 90 Hitpoints and 1 Defence to maximise the number of hitpoints healed with the bandages and the accuracy of the trained account.

Training on NPCs

Accounts with 1 Defence

Giant frogs, hill giants, minotaurs and flesh crawlers are all viable options when training on monsters. Seagulls are also excellent for the very first few levels until the maximum hit with the training weapon exceeds their entire health points, while golems can be effectively killed with a barronite mace due to its golembane effect.

Since magic defence can be improved by training magic and wearing leather gear, dark wizards are also worth consideration. They should deal less damage than monsters using melee with comparable combat levels. Also, in the Wilderness and on low combat levels, wizards are aggressive and attack player automatically, which can be a less click-intensive way to train.

Accounts with a higher Defence level

The biggest advantage of training a more defensive account is that it can leverage aggressive monsters such as flesh crawlers or spiders in the Stronghold of Security to train melee skills without much effort. When standing around aggressive NPCs with auto retaliate turned on, all the player has to do is drink a potion, eat some food every once in a while and reset the aggressiveness every couple of minutes, making the training much more convenient when compared to the click-intensive methods involving alts.

Other free-to-play training methods

Training melee skills can be slower and more dangerous than training Ranged or Magic, as safespots cannot be used and pures tend to have poor defences. Consider using experience lamps on strength, as it will slightly speed up the training and prevent from getting additional Hitpoints experience.

All melee skills can be trained up to level 3 with 176 experience without getting Hitpoints experience on the tutorial island during the Combat Instructor phase, as long as the assigned rat is not killed immediately. Instead, damage several rats until reaching the maximum experience.

The X Marks the Spot quest can be done to gain 300 experience in any skill including Attack or Strength.

The first 8 Attack levels can be trained using the dummy without gaining any Hitpoints experience. Completing the Vampyre Slayer quest also grants 4,825 Attack experience, which raises the level from 1 up to 20 when claimed with no previous Attack experience. Dragon Slayer I grants a considerable amount of Strength experience as well, but it should not be completed by 1 Defence pures due to its Defence experience reward.

Members-only training

Members have a distinct advantage of being able to train Attack through numerous quests that do not grant Hitpoints experience. Similarly, they can reliably train Strength without gaining Hitpoints experience through methods such as barbarian fishing or pumping. With low Hitpoints levels, these so called prods or product accounts can deal considerably more damage than their traditionally trained counterparts, especially with specialized builds focused on Strength at low and medium combat levels.

Ranged training

When training Ranged, use the best available leather gear and an amulet of power along with the best shortbow and arrows. Keep in mind that longbows have the same accuracy bonus and a longer max range, but are significantly slower and offer no additional damage bonuses, which makes them inferior for training.

Rapid combat style allows to achieve a higher damage-per-second on most levels due to the attack speed increase. Accurate combat style might be preferred only on the very first few levels, where a 1 point maximum ranged hit increase nearly doubles the damage output.

Training on alternative accounts

Similarly to melee, using high combat level alts with a low Defence level in the Clan Wars minigame is among the fastest ways to train Ranged in the free-to-play worlds. Especially since arrows do not have to be picked up in the minigame, and are returned to the inventory after exiting the free-for-all area. The alternative accounts can wield any 2h sword to achieve a negative Ranged defence bonus.

The Castle Wars minigame is a viable alternative, with both castle wars bracelet and castlewars brew boosting the ranged damage considerably. However, it should be noted that the arrows will be lost there unless picked up, which makes it a more expensive or click-intensive option. The bracelet does not have be worn after the game begins, so the trained account can switch to the green d'hide vambraces or gilded d'hide vambraces instead to increase the ranged accuracy.

Training on NPCs

Some viable NPCs that can be killed while using safespots include minotaurs, hill giants, moss giants, ankous, lesser demons and ogresses. As a rule of thumb, lower level monsters will grant more Ranged experience per hour due to their low defences, but higher level monsters can drop much more loot and require less attention. This is especially true in case of the ogresses, which are considered among the most profitable NPCs to kill in the free-to-play worlds.

Accounts with a higher Defence level

Accounts with a higher Defence level can wear combination of green dragonhide armour and rune armour to increase their defensive bonuses, and train Ranged similarly to melee skills on aggressive monsters such as the flesh crawlers.

Other training methods

The X Marks the Spot quest can be done to gain 300 experience in any skill including Ranged.

Ranged can be trained up to level 3 with 176 experience without getting any Hitpoints experience on the tutorial island during the Combat Instructor phase, as long as the assigned rat is not killed immediately. Instead, damage several rats until reaching the maximum experience.

Members-only training

Members can use the dwarf multicannon to efficiently train Ranged without gaining Hitpoints experience. With no similar training methods in the free-to-play worlds, this again puts them at an advantage, allowing to maximise the damage output for their respective combat levels.

Magic training

Unlike is the case for other combat skills outside of Prayer, Magic can be trained exclusively via methods that prevent getting Hitpoints experience in the free-to-play worlds to minimise the combat level. These methods include splashing, casting curses, teleporting, enchanting jewellery and alchemy. In particular, using High Level Alchemy is one of the most profitable magic training methods.

To train Magic via combat spells, refer to Ranged training guide. Notably, ogresses can be killed with either Fire Strike or Fire Bolt for profit, and skull sceptre (i) can be used to autocast the Crumble Undead spell on monsters such as the ankou.

Magic can be trained with combat spells up to level 3 with 176 experience without getting any hitpoints experience on the tutorial island. Multiple sets of runes can be obtained by using a drop trick, and instead of casting a spell on a chicken, the player must go back to kill the rats to get level 3.

Completing the Witch's Potion and Imp Catcher quests will also grant some magic experience. The X Marks the Spot quest can also be done to gain 300 experience in any skill including Magic, although it is recommended to use it on another combat skill that cannot be trained effectively without gaining Hitpoints experience on free-to-play worlds.

Prayer training

Combat pures can use most if not all Prayer training methods available to the regular accounts. In particular, purchasing and scattering vile ashes is the fastest free-to-play Prayer training method.

Quests

Combat pures can do majority of the free-to-play quests with a few notable exceptions. Account builds with at least 40 Defence level must finish the Dragon Slayer I quest to wear the rune platebody and green d'hide body, but other than that there are no quests that are strictly necessary to do. Free-to-play quests with combat experience rewards are notable for not granting any Hitpoints experience, which allows to minimise the combat level. The following table lists quests with combat skills experience rewards and useful unlocks.

Quest Experience reward Requirements Comment
The Corsair Curse Grants access to the Yusuf's bank in the Corsair Cove.
Dragon Slayer I Strength 18,650
Defence 18,650
32 quest points Unlocks the rune platebody and green d'hide body. Starting the quest also unlocks the anti-dragon shield. Omitted by low defence pures, since the experience reward puts the player at 33 defence level when completed at level 1. Should be completed by combat pures that aim at 40 defence level or higher. In order to avoid going over 40 defence level, rune pures should finish this quest with no more than 22,520 defence experience, although it is optimal to do the quest at no more than 18,594 experience, or 33 defence level, to minimise the extra experience gain over 40.
Imp Catcher Magic 875 The awarded amulet of accuracy is inferior to the amulet of power.
Prince Ali Rescue Grants free passage through the Lumbridge-Al Kharid toll gate.
The Restless Ghost Prayer 1,125 Grants nearly 10 prayer level when finished with no prayer experience.
Vampyre Slayer Attack 4,825 When finished with no attack experience, raises the attack level to 20. The quest boss can be killed with combat spells like the Fire Strike on a low combat level account.
Witch's Potion Magic 325
X Marks the Spot Skills 300 The rewards include an antique lamp that grants 300 experience in any chosen skill.

Additional skills and unlocks

  • Getting 57 Woodcutting allows to build the waka canoe, which can take the player to the Ferox Enclave, as well as the middle of the Wilderness from any canoe station. Since there are no Wilderness teleports in free-to-play worlds other than minigame teleports to the Ferox Enclave with a 20-minute delay, canoes are among the fastest ways of getting to many deep Wilderness locations.
  • Arrows can be picked up directly to the ammunition slot after talking to the ranged combat tutor.
  • Getting 100 total levels is necessary to access the PvP worlds in addition to logging over 10 hours of game time and earning 10 quest points.
  • Getting 500 and 750 total levels in free-to-play skills unlocks additional free-to-play worlds that are usually less crowded. Some players leverage this to avoid player killers and access dangerous locations such as chaos temple, nature runes spawn south-east of demonic ruins, or the runite mine north of the lava maze. Getting a high total level can be necessary for finding and hunting these players.

See also