Maximum ranged hit
Maximum ranged hit is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 110 in PvM. In PvP, the max hit is ~79 with dragonstone dragon bolts (e) and max ranged damage gear.
Maximum hit conditions
- Weapon: Zaryte crossbow
- Ammunition: Ruby bolts (e)
- Opponent: Corporeal Beast
- Armour: None
- Other: Corporeal beast must be at full health.
As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, when it has taken no damage. However, this effect has been capped at a maximum of 100; if a Zaryte crossbow is used, the damage cap is increased to 110 upon activation.
Note that the max hit with ruby bolts (e) is a special effect of the bolts unaffected by equipment bonuses and Ranged level.
The maximum total theoretical damage from one ranged attack is 473, achievable by using the Dragon crossbow special attack on accurate with a Slayer helm (i), damaging 9 monsters on-task, dealing 67 damage to the primary target and 44 to the other 8.
Calculating your maximum ranged hit
Step one: Calculate the effective ranged strength
If you are using the accurate attack style Atk Style is 3 while all other styles are 0.
Void Modifier is 1 if not wearing void, 1.1 if wearing full ranged void, or 1.125 if wearing full elite ranged void.
Ranged Level boost:
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Ranging cape | 1 | Visible | When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator. | |
Wild pie | 4 | Visible | Hitpoints 11 per bite. Slayer 5 | |
Lizardkicker | 4 | Visible | Strength - floor(CurrentLevel * 0.04) - 2 Magic - floor(CurrentLevel * 0.04) - 2 | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
File:Ranging potion.png | Ranging potion | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) |
File:Ranging mix.png | Ranging mix | 4-13 | Visible | Hitpoints 6 per dose. Ranged 4 + floor(StaticLevel * 0.1) Requires Barbarian training. |
File:Divine ranging potion.png | Divine ranging potion | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted. After the 5 minutes are over, Ranged level will be restored to its base level. |
File:Bastion potion.png | Bastion potion | 4-13 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Acts as a ranging and super defence potion in one dose. |
File:Divine bastion potion.png | Divine bastion potion | 4-13 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. |
Bandages (Theatre of Blood) | 4-13 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Magic 4 Ranged 4 + floor(StaticLevel * 0.1) | |
File:Twisted (-).png | Twisted (-) | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. |
File:Overload (-).png | Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Twisted potion.png | Twisted potion | 5-17 | Visible | Ranged 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. |
File:Overload (Chambers of Xeric).png | Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Potion of power.png | Potion of power | 5-19 | Visible | Ranged 5 + floor(StaticLevel * 0.15) Only usable within the Soul Wars minigame. |
File:Super ranging.png | Super ranging | 5-19 | Visible | Ranged 5 + floor(StaticLevel * 0.15) Only usable within the Nightmare Zone. |
File:Overload (Nightmare Zone).png | Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. |
File:Twisted (+).png | Twisted (+) | 6-21 | Visible | Ranged 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. |
File:Overload (+).png | Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
Smelling salts | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Prayer Multiplier:
Prayer | |
---|---|
Sharp Eye | 1.05 |
Hawk Eye | 1.10 |
Eagle Eye | 1.15 |
Rigour | 1.23 |
Step two: Calculate the maximum hit
The maximum hit is the largest hit you can possibly do with the current setup. It can be tested by using the Combat dummy in a Player-owned house.
The Equipment Ranged Strength can be found in the Equipment Stats window under 'Other bonuses'.
If slaying monsters on task while wearing a Black mask (i) or Slayer helm (i), the gear bonus is 1.15.
If killing Undead monsters while wearing a Salve amulet (i) or Salve amulet (ei), the gear bonus is 7/6 (1.167) or 1.2 respectively.
Note that these two bonuses DO NOT stack.
In the wilderness, Craw's bow and Webweaver bow give a gear bonus of 1.5. This bonus stacks additively with a Black mask(i) or Slayer helm (i), for a total of 1.65, and multiplicatively with the Salve amulet (i) or (ei).
Twisted bow damage modifier is also included in the gear bonus and does stack with slayer/salve (multiply by both modifiers). However, the tbow modifier is less straightforward to calculate as it is not constant: see its page here to calculate it based on your opponent.
Step three: Calculate the bonus damage
The following special attack/effect bonuses apply, bolts only apply when the special effect activates:
Attack/Effect | Multiplier |
---|---|
Special attacks | |
Dark bow (dragon arrows) | 1.5 |
Dark bow (other arrows) | 1.3 |
Zaryte crossbow (enchanted bolts) | 1.1 |
Bolts' Special effects | |
Diamond bolts (e) | 1.15 |
Dragonstone bolts (e) | 1.45 |
Onyx bolts (e) | 1.15 |
Opal bolts (e) | 1.25 |
Combat | |
---|---|
Maximum hit | |
Damage per second | |
Mechanics | |
Other |