Maximum ranged hit

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Maximum ranged hit is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 110 in PvM. In PvP, the max hit is ~79 with dragonstone dragon bolts (e) and max ranged damage gear.

Maximum hit conditions

As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, when it has taken no damage. However, this effect has been capped at a maximum of 100; if a Zaryte crossbow is used, the damage cap is increased to 110 upon activation.

Note that the max hit with ruby bolts (e) is a special effect of the bolts unaffected by equipment bonuses and Ranged level.

The maximum total theoretical damage from one ranged attack is 473, achievable by using the Dragon crossbow special attack on accurate with a Slayer helm (i), damaging 9 monsters on-task, dealing 67 damage to the primary target and 44 to the other 8.

Calculating your maximum ranged hit

Step one: Calculate the effective ranged strength

If you are using the accurate attack style Atk Style is 3 while all other styles are 0.

Void Modifier is 1 if not wearing void, 1.1 if wearing full ranged void, or 1.125 if wearing full elite ranged void.

Ranged Level boost:

Boost Level
increase
Visibility Other info
1 Visible When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator.
4 Visible Hitpoints Hitpoints 11 per bite.
Slayer Slayer 5
4 Visible Strength Strength - floor(CurrentLevel * 0.04) - 2
Magic Magic - floor(CurrentLevel * 0.04) - 2
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
File:Ranging potion.png 4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
File:Ranging mix.png 4-13 Visible Hitpoints Hitpoints 6 per dose.
Ranged Ranged 4 + floor(StaticLevel * 0.1)

Requires Barbarian training.

File:Divine ranging potion.png 4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted.
After the 5 minutes are over, Ranged level will be restored to its base level.
File:Bastion potion.png 4-13 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Acts as a ranging and super defence potion in one dose.
File:Divine bastion potion.png 4-13 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted.
After the 5 minutes are over, Ranged and Defence levels will be restored to its base level.
4-13 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Magic Magic 4
Ranged Ranged 4 + floor(StaticLevel * 0.1)
File:Twisted (-).png 4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
File:Overload (-).png 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
File:Twisted potion.png 5-17 Visible Ranged Ranged 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
File:Overload (Chambers of Xeric).png 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
File:Potion of power.png 5-19 Visible Ranged Ranged 5 + floor(StaticLevel * 0.15)
Only usable within the Soul Wars minigame.
File:Super ranging.png 5-19 Visible Ranged Ranged 5 + floor(StaticLevel * 0.15)
Only usable within the Nightmare Zone.
File:Overload (Nightmare Zone).png 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
File:Twisted (+).png 6-21 Visible Ranged Ranged 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
File:Overload (+).png 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Prayer Multiplier:

Prayer
Sharp Eye 1.05
Hawk Eye 1.10
Eagle Eye 1.15
Rigour 1.23

Step two: Calculate the maximum hit

The maximum hit is the largest hit you can possibly do with the current setup. It can be tested by using the Combat dummy in a Player-owned house.

The Equipment Ranged Strength can be found in the Equipment Stats window under 'Other bonuses'.

If slaying monsters on task while wearing a Black mask (i) or Slayer helm (i), the gear bonus is 1.15.

If killing Undead monsters while wearing a Salve amulet (i) or Salve amulet (ei), the gear bonus is 7/6 (1.167) or 1.2 respectively.

Note that these two bonuses DO NOT stack.

In the wilderness, Craw's bow and Webweaver bow give a gear bonus of 1.5. This bonus stacks additively with a Black mask(i) or Slayer helm (i), for a total of 1.65, and multiplicatively with the Salve amulet (i) or (ei).

Twisted bow damage modifier is also included in the gear bonus and does stack with slayer/salve (multiply by both modifiers). However, the tbow modifier is less straightforward to calculate as it is not constant: see its page here to calculate it based on your opponent.

Step three: Calculate the bonus damage

The following special attack/effect bonuses apply, bolts only apply when the special effect activates:

Attack/Effect Multiplier
Special attacks
Dark bow (dragon arrows) 1.5
Dark bow (other arrows) 1.3
Zaryte crossbow (enchanted bolts) 1.1
Bolts' Special effects
Diamond bolts (e) 1.15
Dragonstone bolts (e) 1.45
Onyx bolts (e) 1.15
Opal bolts (e) 1.25