Special attacks

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Special attacks, also commonly referred to as specs or specials, are unique abilities offered by various weapons. Unlike passive effects, the player must choose to activate the special attack by clicking on the special attack bar or special attack orb, found under the Combat Options interface or the minimap respectively. Doing so will consume energy.

Special attacks offer a variety of benefits, including temporary boosts in stats, restoration of health or prayer, and extra damage or accuracy. If a weapon has a special attack, hovering over the special attack bar, or spec bar, will show the player a tooltip with a weapon's unique special attack name and description.

Both the attack itself and the amount of energy remaining are often shortened to "spec" in casual conversation; for example, a player may say that they have "50% spec left" if their bar is half depleted, or refer to the dragon claws as their "spec weapon" while in PvP, which they use for a special attack before returning to a different weapon.

Energy

A full special attack bar.

Each special attack uses a set amount of energy from the special attack bar, with the amount of energy used varying from 5 to 100 percent of the bar, depending on the weapon. The energy bar regenerates at a default rate of 10% every 30 seconds, requiring five minutes to completely restore. The energy bar is based on the player, not the weapon; changing weapons will not change the amount of special attack energy remaining.

Other methods to regenerate special attack energy include:

The special attack energy cannot be regenerated by these methods:

Mechanics

Special attacks roll two times, just like in normal combat. First, they roll the attacker's offensive bonuses against the target's defensive bonuses, and if the roll is "true," they will produce a successful hit; the second roll calculates the amount of damage.

Many special attacks modify these rolls; for example, some attacks are guaranteed to hit, negating the first roll. Others increase parts of the first roll by a certain percentage; for example, the Zamorak godsword has 100% attack roll modifier, meaning it doubles a player's accuracy. Other special attacks affect the second roll, by offering a chance at an increased maximum hit or guaranteeing a minimum or set amount of damage.

Special attacks almost always roll their accuracy alongside whichever attack style the player has selected; for example, attacking with stab will result in an attack roll based on the player's stab bonus. Some exceptions to this apply, such as the blessed Saradomin sword, which always uses the user's stab bonus[please verify] when rolling, even if the player has the slash style selected. What these special attacks roll their accuracy against (that is, what the target will roll in defence) is specific to the special attack, and is elaborated on below.

In PvP worlds or in the Wilderness, players are prevented from teleporting for a few seconds after using an offensive special attack in PvP combat. This is done to prevent players from using their special attack on a player and immediately teleporting away.

Non-combat special attacks

Animation Info Dragon axe Infernal axe 3rd age axe Crystal axe
width=214x214 Name Lumber Up
Energy used 100%
Description Temporarily increases the user's Woodcutting level by 3.
Attack Level 60 60 65 70
Woodcutting Level 1 61 1 71
Firemaking Level 1 85 1 1
Quest points Quest None None None Song of the Elves
Animation Info Dragon harpoon Infernal harpoon Crystal harpoon
width=228x228 Name Fishstabber
Energy used 100%
Description Temporarily increases the user's Fishing level by 3.
Attack Level 60 60 70
Fishing Level 1 75 71
Cooking Level 1 85 1
Quest points Quest None None Song of the Elves
Animation Info Dragon pickaxe Infernal pickaxe 3rd age pickaxe Crystal pickaxe
Name Rock Knocker
Energy used 100%
Description Temporarily increases the user's Mining level by 3.
Attack Level 60 60 65 70
Mining Level 1 1 1 71
Smithing Level 1 85 1 1
Quest points Quest None None None Song of the Elves

Combat special attacks

The stranger, an aggressive NPC from the Desert Treasure I quest, uses the dragon dagger's special attack on a player.

The majority of special attacks have a combat application, and can be used in both PvP and PvM combat. These applications are listed below.

Many special attacks have modifiers, which affect the attack or damage rolls. The first roll, or attack roll, is for accuracy; an attack roll modifier of 0% would have no effect, and an attack roll of 100% would result in doubled accuracy. The second roll, damage roll, determines what amount of the player's maximum hit they'll do to the target; for example, if a player can normally hit up to 20 in their current gear, their normal roll is between 0 and 20. With a special attack with a damage roll modifier of 10%, they now have the chance to hit up to 10% higher, therefore increasing their roll range to between 0 and 22.

Unless otherwise stated, there is no specific defence roll; this is not true for all weapons, which will list what they roll against below if applicable.

Healing and restoration

Healing and restoration weapons heal the user's health or restore their stats based on the damage dealt to their opponent. These attacks are based on prospective hits, not actual damage done; this is because the damage roll is done before factoring in the actual health of the monster. If a player can hit up to 16 with the blowpipe, for example, they can still have a damage roll of 16, even if the monster they're fighting only has has five Hitpoints left; since this roll means that the player would have dealt 16 damage had the monster had enough health to lose, the special attack will heal based on this damage roll, and as such restore 8 Hitpoints to the player.

Ancient godsword
Name Blood Sacrifice
Energy used 50%
Description The target has eight ticks (4.8 seconds) to move at least five tiles away from the attacker.

If the target fails to do so, they will take 25 damage, and the attacker will be healed for 15% of the target's Hitpoints level, up to a cap of 25.

Defence roll Slash
Attack roll modifier 100%
Damage roll modifier 10%
Attack Level 75
Eldritch nightmare staff
Name Invocate
Energy used 55%
Description Restores the user's prayer points by 50% of the damage dealt.

Can boost the caster's prayer points above their prayer level, up to a maximum of 120.

Attack roll modifier True; guaranteed hit.
Damage roll modifier Unique roll; damage is scaled based on the player's Magic level, with a minimum of 39 damage dealt. Stacks with bonuses; at level 99 with all damage-boosting magic gear, the maximum possible hit is 62, or 71 while on a Slayer task with an imbued Slayer helmet (i) or Black mask (i).
Magic Level 75
Hitpoints Level 50
Keris partisan of the sun
Name Tumeken's Light
Energy used 75%
Description Drains 50 prayer points from the user while overhealing their hitpoints by 20%.

Cures poison and venom, and fully restores all drained stats except Prayer. Fully restores run energy.

Attack roll modifier None
Damage roll modifier None
Other This weapon only works in the Tombs of Amascut.
Attack Level 80
Quest points Quest Beneath Cursed Sands
Purging staff
Name Scatter ashes
Energy used 25%
Description Requires being on the Arceuus spellbook.

Uses the best demonbane spell the player can cast; if the demonic creature targeted dies from Scatter ashes, the special attack energy used is refunded, and the player's next attack can be used three ticks earlier.

Attack roll modifier None
Damage roll modifier None
Magic Level 77
Quest points Quest While Guthix Sleeps
Toxic blowpipe
Name Toxic Siphon
Energy used 50%
Description Heals the user for half of the damage dealt, rounded down.
Attack roll modifier 100%
Damage roll modifier 50%
Ranged Level 75
Saradomin godsword
Name Healing Blade
Energy used 50%
Description Restores the user's Hitpoints by 50% of damage dealt (minimum of 10 Hitpoints).

Restores the user's Prayer by 25% of damage dealt (minimum of 5 Prayer points).

The attack has no effect if it misses completely.

Defence roll Slash
Attack roll modifier 100%
Damage roll modifier 10%
Attack Level 75

Stat-boosting

Similar to stat-boosting potions, stat-boosting special attacks will temporarily boost skills above their current level. Preserve will work on these boosts, just like potions or various drinks.

Note that stat boosts will not allow players to wield weapons or wear armour that they currently lack the level to equip; it will simply increase their accuracy and damage rolls for offensive attacks, and their defence rolls when calculating an opponent's accuracy.

Brine sabre
Name Liquify
Energy used 75%
Description Adds 25% of the damage dealt to the user's Strength, Attack and Defence levels.

The level boost caps at 3 + 10% of the stat's original level.

Can only be used underwater.

Attack roll modifier 100%
Damage roll modifier None
Attack Level 40
Dragon battleaxe
Name Rampage
Energy used 100%
Description Lowers the user's Attack, Defence, Ranged, and Magic levels by 10%.

Increases the user's Strength by 10 + (levels drained / 4).

Attack roll modifier None
Damage roll modifier None
Attack Level 60
Quest points Quest Heroes' Quest
Excalibur
Name Sanctuary
Energy used 100%
Description Increases the user's Defence by 8 levels.
Attack roll modifier None
Damage roll modifier None
Attack Level 20
Quest points Quest Merlin's Crystal

Multi-target

When used, multi-target attacks can hit multiple enemies with the same attack. These attacks only work in multi-combat areas, and will only hit monsters within a specific proximity to the player.

Dinh's bulwark
Name Shield Bash
Energy used 50%
Description Attacks surrounding targets in a 11x11 area, hitting targets twice (except in PvP).

Target's highest offensive stat will always be reduced by 5% when hit.

Defence roll Crush
Attack roll modifier 20% normally; -20% when in non-PvP and using defensive.
Damage roll modifier None
Attack Level 75
Defence Level 75
Dragon crossbow
Name Annihilate
Energy used 60%
Description Hits up to 9 enemies in a 3x3 area of the primary target.
Attack roll modifier Guaranteed hit (but may still roll for 0 damage)
Damage roll modifier 20% (primary target); -20% (additional targets)

Enchanted bolts cannot activate their effects.

Ranged Level 64
Animation Information Dragon halberd File:Crystal halberd.pngCrystal halberd
width=210x210
width=210x210
width=210x210
width=210x210
Name Sweep
Energy used 30%
Description Hits up to 10 NPC's in front of the user at once.

For monsters that occupy two or more tiles, the halberd will hit twice.

Defence roll Slash
Attack roll modifier None; separate roll for each hit.
Damage roll modifier 10%
Attack Level 60 70
Strength Level 30 35
Agility Level 56
Quest points Quest Regicide
Achievement Diary Diary None Western Provinces (Hard)
Dragon 2h sword
Name Powerstab
Energy used 60%
Description Hits up to 14 enemies within one square of the user.
Defence roll Slash
Attack roll modifier None
Damage roll modifier None
Attack Level 60
Rune thrownaxe
Name Chainhit
Energy used 10% for each hit; up to 50%
Description Bounces off target to hit up to five other opponents in a 3 tile radius.
Attack roll modifier None, but an accuracy roll is made after each target hit; a failure ends the sequence.
Damage roll modifier The user's prayers are not taken into account for the damage roll.
Ranged Level 40
Vesta's spear (Deadman Mode)
Name Spear Wall
Energy used 50%
Description Damages up to 16 targets within 8 tiles surrounding the user.
Additionally, the user becomes immune to melee attacks for 8 ticks (4.8 seconds).
Attack roll modifier None
Damage roll modifier None
Attack Level 78

Stat-draining

These attacks will drain the target's stats based on the amount of damage done, sometimes restoring a fraction of the drained levels to the attacker.

Abyssal whip
Name Energy Drain
Energy used 50%
Description Transfers 10% of the target's run energy to the user in PvP.
Defence roll Slash
Attack roll modifier 25%
Damage roll modifier None
Attack Level 70
Accursed sceptre
Name Condemn
Energy used 50%
Description If damage is dealt, the target's Defence and Magic are reduced by up to 15%.
Attack roll modifier 50%
Damage roll modifier None
Magic Level 70
Ancient mace
Name Favour of the War God
Energy used 100%
Description Drains the Prayer points of the target by 100% of the amount hit

Recharges or boosts the user's prayer points by the amount drained.

Hits through Protect from Melee.

Defence roll Crush
Attack roll modifier None
Damage roll modifier None
Attack Level 15
Quest points Quest Another Slice of H.A.M.
Bandos godsword
Name Warstrike
Energy used 50%
Description Drains one of the target's Combat stats by the amount of damage dealt.

If the stat reaches 0 before all damage is accounted for, another stat will be drained by the amount remaining.

Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged.

Defence roll Slash
Attack roll modifier 100%
Damage roll modifier 21%
Attack Level 75
Barrelchest anchor
Name Sunder
Energy used 50%
Description Drains the target's combat levels equivalent to 10% of the damage dealt.

Drains in the following order: Defence, Attack, Ranged, then Magic.

Attack roll modifier 100%
Damage roll modifier 10%
Attack Level 60
Strength Level 40
Quest points Quest The Great Brain Robbery
Bone dagger Bone dagger (p) (p+) (p++)
Name Backstab
Energy used 75%
Description Lowers the Defence of the target equal to the amount of damage dealt.
Attack roll modifier Skips roll; guaranteed hit if you weren't the last one to attack the target.
Damage roll modifier None
Attack Level 1
Quest points Quest The Lost Tribe
Animation Information Darklight Arclight
Name Weaken
Energy used 50%
Description Drains the target's Attack, Strength, and Defence by 5% of their level + 1.

Twice as effective on demons (reduces each stat by 10%).

Special is only activated on successful hits.

Defence roll Stab
Attack roll modifier None
Damage roll modifier None
Attack Level 1 75
Quest points Quest Shadow of the Storm
Animation Information Emberlight
Name Weaken
Energy used 50%
Description Drains the target's Attack, Strength, and Defence by 5% of their level + 1.

Three times as effective on demons (reduces each stat by 15%).

Special is only activated on successful hits.

Defence roll Stab
Attack roll modifier None
Damage roll modifier None
Attack Level 77
Quest points Quest While Guthix Sleeps
Dorgeshuun crossbow
Name Snipe
Energy used 75%
Description Lowers the target's Defence level equal to the amount of damage inflicted.
Attack roll modifier Skips roll; guaranteed hit if you weren't the last one to attack the target.
Damage roll modifier None
Ranged Level 28
Quest points Quest None
Dragon scimitar
Name Sever
Energy used 55%
Description Prevents the target from using protection prayers for five seconds.

Only activates if the user lands a successful hit.

Defence roll Slash
Attack roll modifier 25%
Damage roll modifier None
Attack Level 60
Quest points Quest Monkey Madness I
Animation Information Dragon warhammer Statius's warhammer
width=216x216
width=216x216
width=224x224
width=224x224
Name Smash
Energy used 50% 35%
Description Lowers the target's current Defence level by 30% on a successful hit.

The effect is stackable and relative to the target's current level.

Attack roll modifier None None
Damage roll modifier 50% Between -25% and 25%
Attack Level 1 1
Strength Level 60 75 (78 in Deadman Mode)
Elder maul
Name Pulverize
Energy used 50%
Description Lowers the target's current Defence level by 35% on a successful hit. The effect is stackable and relative to the target's current level.
Attack roll modifier 25%
Damage roll modifier None
Attack Level 75
Strength Level 75
Morrigan's throwing axe
Name Hamstring
Energy used 50%
Description In PvP, the target's run energy will be drained six times faster than usual for one minute.
Attack roll modifier None
Damage roll modifier Between -80% to 20%
Ranged Level 78
Seercull
Name Soulshot
Energy used 100%
Description Lowers the Magic level of the target equal to the amount of damage dealt.
Attack roll modifier Skips roll; guaranteed hit.
Damage roll modifier Ignores the user's prayers and passive equipment bonuses when rolling damage.
Ranged Level 50
Staff of the dead Toxic staff of the dead Staff of light Staff of balance
Name Power of Death
Energy used 100%
Description Reduce all Melee damage by 50% for the next minute.

Stacks with the PvP damage-reduction effect of Protect from Melee.

Unequipping the staff while the effect is still active will immediately end the effect.

Attack roll modifier None
Damage roll modifier None
Attack Level 75
Magic Level 75
Tonalztics of ralos
Name Division
Energy used 50%
Description If damage is dealt, the target's Defence level is reduced by 10% of its Magic level.

If the weapon is charged, the target's Defence level is reduced by 20% of its Magic level if both hits deal damage.

Attack roll modifier None
Damage roll modifier None
Ranged Level 75

Accuracy and damage

These attacks affect some combination of the attack roll and the damage roll, and may also include latent damage to a target.

Abyssal bludgeon
Name Penance
Energy used 50%
Description Deals 0.5% extra damage for every prayer point the attacker is missing.
Attack roll modifier None
Damage roll modifier None
Attack Level 70
Strength Level 70
Armadyl crossbow
Name Armadyl Eye
Energy used 50%
Description Doubles the player's enchanted bolts activation chance for that shot.
Attack roll modifier 100%
Damage roll modifier None
Ranged Level 75
Armadyl godsword
Name The Judgement
Energy used 50%
Description Inflicts extra damage and increases accuracy.
Defence roll Slash
Attack roll modifier 100%
Damage roll modifier 37.5%
Attack Level 75
Blue moon spear
Name Break Shackles
Energy used 50%
Description Deals 1% extra damage and accuracy on a bound target for every tick they remain immobilized.

Requires the full blue moon armour set to be equipped. After dealing damage, the binding effects are removed from the target.

Attack roll modifier 1*(target's ticks bound)%
Damage roll modifier 1*(target's ticks bound)%
Attack Level 70
Magic Level 75
Dawnbringer
Name Pulsate
Energy used 35%
Description Fires a powerful blast towards Verzik Vitur.
Attack roll modifier Skips roll; guaranteed hit
Damage roll modifier Inflicts 75-150 damage, independent of user's stats.
Other This weapon only works in the Theatre of Blood.
Attack Level None
Quest points Quest Priest in Peril
Dragon hasta Dragon hasta(p) (p+) (p++) Dragon hasta(kp)
Name Unleash
Energy used 5-100%
Description Boosts the next hit's accuracy and damage based on how much energy the user has available.
Defence roll Stab
Attack roll modifier 5% for each 5% of energy used
Damage roll modifier 2.5% for each 5% of energy used
Attack Level 60
Dragon longsword
Name Cleave
Energy used 25%
Description Deals 25% more damage.
Defence roll Slash
Attack roll modifier None
Damage roll modifier 25%
Attack Level 60
Quest points Quest Lost City
Dragon mace
Name Shatter
Energy used 25%
Description Increases damage and accuracy for one hit.
Defence roll Crush
Attack roll modifier 25%
Damage roll modifier 50%
Attack Level 60
Quest points Quest Heroes' Quest
Dragon sword
Name Wild Stab
Energy used 40%
Description If the target is using Protect from Melee, the special attack will ignore the prayer for one attack.
Defence roll Stab
Attack roll modifier 25%
Damage roll modifier 25%
Attack Level 60
Dragon thrownaxe
Name Momentum Throw
Energy used 25%
Description Guarantees the user will attack on the next game tick.
Attack roll modifier 25%
Damage roll modifier None
Ranged Level 61
Dual macuahuitl
Name Blood Infusion
Energy used 25%
Description Raises the player's minimum and maximum hit by 25% for that one attack, whilst taking damage equal to 25% of their current Hitpoints rounded down.

Requires the full blood moon armour set to be equipped. The Bloodrager set effect is guaranteed to trigger if the attack hits.

Attack roll modifier None
Damage roll modifier 25%
Attack Level 70
Strength Level 75
Eclipse atlatl
Name Eclipse
Energy used 50%
Description Consumes all remaining burn damage to increase the maximum hit of one attack by that number and the minimum hit by half of that number, capped at 50.

Requires the full eclipse moon armour set to be equipped. Must be performed within melee distance of the target.

Defence roll Magic defence
Attack roll modifier 50%
Damage roll modifier None
Attack Level 50
Strength Level 50
Ranged Level 75
Granite hammer
Name Hammer Blow
Energy used 60%
Description Adds 5 damage to the attack, even if the player was supposed to deal zero damage.
Attack roll modifier 50%
Damage roll modifier Roll + 5
Attack Level 50
Strength Level 50
Keris partisan of corruption
Name Wrath of Amascut
Energy used 75%
Description Next attack's speed is halved; if hit, the target will take 25% increased damage for the next 6 seconds.

This special attack can only be used within the Tombs of Amascut.

Attack roll modifier 100%
Damage roll modifier 25% + 25% on all rolls for next 6 seconds.
Other This weapon only works in the Tombs of Amascut.
Attack Level 80
Quest points Quest Beneath Cursed Sands
Animation Information Light ballista Heavy ballista
width=210x210
width=210x210
width=210x210
width=210x210
Name Concentrated Shot
Energy used 65%
Description Increases accuracy and damage by 25% each for one shot.
Attack roll modifier 25%
Damage roll modifier 25%
Ranged Level 67 75
Quest points Quest None Monkey Madness II
Magic longbow Magic comp bow
Name Powershot
Energy used 35%
Description Launches a shot that is guaranteed to hit your target.
Attack roll modifier True; guaranteed hit
Damage roll modifier The effects of the Void set and prayers are ignored when rolling.
Ranged Level 50
Morrigan's javelin
Name Phantom Strike
Energy used 50%
Description Applies damage to the target over time.

Every 3 ticks (1.8 seconds), the target will take an additional 5 hitpoints of damage.

Lasts until the same damage dealt by the special attack has been delivered.

Has no effect on NPCs.

Attack roll modifier None
Damage roll modifier None
Ranged Level 78
Noxious halberd
Name Virulence
Energy used 50%
Description Instantly metabolize any poison you are suffering from to buff your next attack by that amount of damage.
Defence roll Selected combat style
Attack roll modifier None
Damage roll modifier Minimum hit equal to the damage the cured poison or venom would have dealt.
Attack Level 80
Osmumten's fang
Name Eviscerate
Energy used 25%
Description Rolls using the fang's true max hit when determining damage.
Defence roll Stab
Attack roll modifier 50%
Damage roll modifier None; cancels the normal modifier of -85% to -15%.
Attack Level 82
Rune claws
Name Impale
Energy used 25%
Description Attack with 10% more Attack and Strength, but with a slower speed.
Attack roll modifier None
Damage roll modifier None
Attack Level 40
Saradomin's blessed sword
Name Saradomin's Blessed Lightning
Energy used 65%
Description Launches a Magic-based attack which rolls against the target's magic defence bonus using the user's slash attack bonus
Defence roll Magic defence
Attack roll modifier None
Damage roll modifier 25%
Attack Level 75
Animation Information Vesta's longsword Vesta's blighted longsword
Name Feint
Energy used 25%
Description Hits with increased damage while only rolling against 25% of the target's defence.
Defence roll Stab
Attack roll modifier None
Damage roll modifier Between -80% to 20%
Attack Level 75 78
Voidwaker
Name Disrupt
Energy used 50%
Description Deals guaranteed magic damage between 50-150% of the wielder's maximum melee hit.
Attack roll modifier True; guaranteed hit
Damage roll modifier Between -50% and 50%
Attack Level 75
Volatile nightmare staff
Name Immolate
Energy used 55%
Description Hits the target for 49-97 damage, scaling based on the caster's Magic level, equipment, and target.
Attack roll modifier 50%
Damage roll modifier Unique roll
Magic Level 82
Hitpoints Level 50
Zaryte crossbow
Name Evoke
Energy used 75%
Description The special effect of enchanted bolts are guaranteed to occur for that shot.

Only activates if user lands a successful hit.

Attack roll modifier None
Damage roll modifier None
Ranged Level 80

Multi-hit

These attacks hit the target multiple times in one attack or game tick. Multiple hit weapons are useful for delivering killing blows in PvP.

Abyssal dagger Abyssal dagger (p) (p+) (p++)
Name Abyssal Puncture
Energy used 25%
Description Hits the target twice, either hitting or missing both attacks.
Defence roll Slash
Attack roll modifier 25% for both rolls

If the first roll is true or false, so is the second

Damage roll modifier -15%
Attack Level 70
Burning claws
Name Burning barrage
Energy used 30%
Description Attacks 3 times in quick succession, with a chance to burn the enemy on each hit.
Defence roll Selected combat style
Attack roll modifier None until an attack successfully hits.

Once an attack successfully hits, all attack rolls are true (guaranteed hit)

Damage roll modifier The damage roll modifiers are based on which hit is the first successful one.
Attack Level 60
Dark bow
Name Descent of Darkness (Descent of Dragons if using dragon arrows)
Energy used 55%
Description Launches a double attack.
Attack roll modifier None
Damage roll modifier 30%; rolls between 5 and 48.

50%; rolls between 8 and 48 (if using dragon arrows).

Ranged Level 60
Dragon claws
Name Slice and Dice
Energy used 50%
Description Hits 4 times in rapid succession, with multiple damage roll modifiers
Defence roll Slash
Attack roll modifier None until an attack successfully hits.

Once an attack successfully hits, all attack rolls are true (guaranteed hit)

Damage roll modifier The damage roll modifiers are based on which hit is the first successful one. See below

The fourth roll will always either hit the same as the third roll, or one less, unless hit three misses

Successful first hit: - 1 damage, and then damage on hits two and three is halved.

Successful second hit; between -62.5% and -12.5%, and then damage on hit three is halved.

Third hit; between -75% and -25%.

Fourth hit; between 25% and 125%.

Attack Level 60
Dragon dagger Dragon dagger(p) (p+) (p++)
Name Puncture
Energy used 25%
Description Performs two quick slashes.
Defence roll Slash
Attack roll modifier 15%
Damage roll modifier 15%
Attack Level 60
Quest points Quest Lost City
Dragon knife Dragon knife(p) (p+) (p++)
Name Duality
Energy used 25%
Description Throws two dragon knives at once.

Each knife has its own accuracy and damage roll.

Attack roll modifier None
Damage roll modifier None
Ranged Level 60
Animation Information Granite maul Granite maul (ornate handle)
Name Quick Smash
Energy used 60% 50%
Description Instantly performs a second attack.
Attack roll modifier None
Damage roll modifier None
Attack Level 50
Strength Level 50
Animation Information Magic shortbow Magic shortbow (i)
Name Snapshot
Energy used 55% 50%
Description Fires two arrows very rapidly.
Attack roll modifier 43%; in-game tooltip falsely says it reduces accuracy.
Damage roll modifier Ignores void set and prayer effects.
Ranged Level 50
Saradomin sword
Name Saradomin's Lightning
Energy used 100%
Description Inflicts 1-16 extra Magic damage upon user's target.
Defence roll Magic defence
Attack roll modifier Rolled using slash attack, not magic
Damage roll modifier 10% (melee hit only)
Attack Level 70
Vesta's spear (Bounty Hunter)
Name Spear Wall
Energy used 50%
Description Performs a regular attack. After 2 ticks (1.2 seconds), a second hit will hit the target.
Additionally, the user becomes immune to melee attacks for 8 ticks (4.8 seconds).
Attack roll modifier None
Damage roll modifier None (first hit)
Between -75% and -25% of the first hit (second hit)
Attack Level 78
Webweaver bow
Name Swarm
Energy used 50%
Description Hit four times in rapid succession.

Can also inflict poison that starts at four damage.

Attack roll modifier 100%
Damage roll modifier -60% or more per hit, but total damage could be up to 20% overall
Ranged Level 70

Binding

These attacks freeze or stun the target, holding them in place for a set amount of time.

Abyssal tentacle
Name Binding Tentacle
Energy used 50%
Description Binds a target for 5 seconds

Increases target's chance of being poisoned.

Attack roll modifier 25%
Damage roll modifier None
Attack Level 75
Animation Information Dragon spear Dragon spear(p)

(p+) (p++) Dragon spear(kp)

Zamorakian hasta

Zamorakian spear

width=210x210
width=210x210
width=210x210
width=210x210
Name Shove
Energy used 25%
Description Pushes the target back and stuns them for 3 seconds.
Attack roll modifier Guaranteed false; the stun always applies, but never deals damage.
Damage roll modifier None
Attack Level 60 70
Animation Information Rod of Ivandis Ivandis flail Blisterwood flail
width=210x210
width=210x210
width=210x210
width=210x210
Name Retainer
Energy used 10%
Description Traps a vampyre juvenile or juvinate that has 50% or less health, preventing retaliation.
Secondary special ability None Can be used to cast bloom.
Attack roll modifier None
Damage roll modifier None
Attack Level 1 40 50
Quest points Quest In Aid of the Myreque A Taste of Hope Sins of the Father
Scorching bow
Name Scorching shackles
Energy used 25%
Description Binds demonic creatures for 12 seconds (20 ticks), dealing 1 burn damage in the process.

It deals an additional 1 burn damage every 4 ticks (2.4 seconds), for a total of 5 burn damage. Cannot be used against non-demonic monsters.

Attack roll modifier None
Damage roll modifier None
Ranged Level 77
Quest points Quest While Guthix Sleeps
Ursine chainmace
Name Bear Down
Energy used 50%
Description If damage is dealt in PvP, target is unable to run for 3.6 seconds (6 ticks),

Target will also have their Agility level reduced by 20.

Defence roll Slash
Attack roll modifier 100%
Damage roll modifier None, but target is dealt an additional 20 damage over 6 seconds.
Attack Level 70
Zamorak godsword
Name Ice Cleave
Energy used 50%
Description If the special attack hits successfully, it freezes the target for 20 seconds.
Defence roll Slash
Attack roll modifier 100%
Damage roll modifier 10%
Attack Level 75

Semi-special attacks

Some weapons feature special-attack abilities that are not based on the special attack bar's cool down; they must be activated, and there is a cooldown before the player can use them again.

Ancient wyvern shield
Name None
Energy used None; usable once every two minutes
Description When activated, the shield lets out a Wyvern-like attack and the shield's stats are lowered accordingly.

Has a chance of freezing the target.

Defence roll Magic Defence
Attack roll modifier None; rolls based on the user's Defence level
Damage roll modifier Rolls from 0-15
Magic Level 70
Defence Level 75
Quest points Quest Dragon Slayer I (started)
Dragonfire shield
Name None
Energy used None; usable once every two minutes
Description Unleashes a blast of dragonfire at a target, using one charge.

Can hit up to 13 spaces away.

Defence roll Magic Defence
Attack roll modifier None; rolls based on the user's Defence level
Damage roll modifier Rolls from 0-25
Defence Level 75
Quest points Quest Dragon Slayer I (started)
Dragonfire ward
Name None
Energy used None; usable once every two minutes
Description Unleashes a blast of dragonfire at a target, using one charge.

Can hit up to 13 spaces away.

Defence roll Magic Defence
Attack roll modifier None; rolls based on the user's Defence level
Damage roll modifier Rolls from 0-25
Ranged Level 70
Defence Level 75
Quest points Quest Dragon Slayer I (started)
Soulreaper axe
Name Behead
Energy used None, consumes Soul Stacks instead
Description Consumes the player's Soul Stacks in exchange for a stronger hit.

Each Soul Stack increases the player's accuracy and strength for the special attack by 6%, and heals them by 8 hitpoints.

Attack roll modifier 6%-30%
Damage roll modifier 6%-30%
Attack Level 80
Strength Level 80

Changes

Date Changes
[[{{#explode:9 March 2023| |0}} {{#explode:9 March 2023| |1}}]] [[{{#explode:9 March 2023| |2}}]]
(update | poll)

The special attack orb can now be used in PvP areas.

[[{{#explode:7 March 2019| |0}} {{#explode:7 March 2019| |1}}]] [[{{#explode:7 March 2019| |2}}]]
(update)

Clicking on the Special attack data orb will now activate your special attack if you are wielding a weapon which has one.

[[{{#explode:8 March 2018| |0}} {{#explode:8 March 2018| |1}}]] [[{{#explode:8 March 2018| |2}}]]
(update)

Another data orb has been added beside the minimap to display your current special attack energy.

[[{{#explode:29 May 2014| |0}} {{#explode:29 May 2014| |1}}]] [[{{#explode:29 May 2014| |2}}]]
(update)

The special attack button now shows the percentage of energy you've got and indicates whether you have enough to perform the special attack with your current weapon.

[[{{#explode:10 April 2014| |0}} {{#explode:10 April 2014| |1}}]] [[{{#explode:10 April 2014| |2}}]]
(update)

Special attack energy now restores while interfaces such as the bank are open.

[[{{#explode:3 April 2014| |0}} {{#explode:3 April 2014| |1}}]] [[{{#explode:3 April 2014| |2}}]]
(update)

Melee weapon special attacks now correctly utilise Slayer helm, Black mask & Salve amulet bonuses.

Trivia

See also