Special attacks
Special attacks, also commonly referred to as specs or specials, are unique abilities offered by various weapons. Unlike passive effects, the player must choose to activate the special attack by clicking on the special attack bar or special attack orb, found under the Combat Options interface or the minimap respectively. Doing so will consume energy.
Special attacks offer a variety of benefits, including temporary boosts in stats, restoration of health or prayer, and extra damage or accuracy. If a weapon has a special attack, hovering over the special attack bar, or spec bar, will show the player a tooltip with a weapon's unique special attack name and description.
Both the attack itself and the amount of energy remaining are often shortened to "spec" in casual conversation; for example, a player may say that they have "50% spec left" if their bar is half depleted, or refer to the dragon claws as their "spec weapon" while in PvP, which they use for a special attack before returning to a different weapon.
Energy
Each special attack uses a set amount of energy from the special attack bar, with the amount of energy used varying from 5 to 100 percent of the bar, depending on the weapon. The energy bar regenerates at a default rate of 10% every 30 seconds, requiring five minutes to completely restore. The energy bar is based on the player, not the weapon; changing weapons will not change the amount of special attack energy remaining.
Other methods to regenerate special attack energy include:
- Energy regenerates at twice the normal rate if lightbearer is equipped, granting 10% every 15 seconds, requiring two and a half minutes to 100% energy.
- Casting Death Charge and killing a monster within 1 minute will restore 15% energy.
- Praying at the Elidinis Statuette at Nardah provides 100% energy.
- Using a restoration pool or higher in a player-owned house provides 100% energy.
- Exiting the Chambers of Xeric, Theatre of Blood, or Nightmare Zone provide 100% energy.
The special attack energy cannot be regenerated by these methods:
- The player is logged out.
- The player dies.
- The player exits the Clan Wars portal.
- The player drinks from the Pool of Refreshment in the Ferox Enclave.
Mechanics
Special attacks roll two times, just like in normal combat. First, they roll the attacker's offensive bonuses against the target's defensive bonuses, and if the roll is "true," they will produce a successful hit; the second roll calculates the amount of damage.
Many special attacks modify these rolls; for example, some attacks are guaranteed to hit, negating the first roll. Others increase parts of the first roll by a certain percentage; for example, the Zamorak godsword has 100% attack roll modifier, meaning it doubles a player's accuracy. Other special attacks affect the second roll, by offering a chance at an increased maximum hit or guaranteeing a minimum or set amount of damage.
Special attacks almost always roll their accuracy alongside whichever attack style the player has selected; for example, attacking with stab will result in an attack roll based on the player's stab bonus. Some exceptions to this apply, such as the blessed Saradomin sword, which always uses the user's stab bonus[please verify] when rolling, even if the player has the slash style selected. What these special attacks roll their accuracy against (that is, what the target will roll in defence) is specific to the special attack, and is elaborated on below.
In PvP worlds or in the Wilderness, players are prevented from teleporting for a few seconds after using an offensive special attack in PvP combat. This is done to prevent players from using their special attack on a player and immediately teleporting away.
Non-combat special attacks
Animation | Info | Dragon axe | Infernal axe | 3rd age axe | Crystal axe |
---|---|---|---|---|---|
Name | Lumber Up | ||||
Energy used | 100% | ||||
Description | Temporarily increases the user's Woodcutting level by 3. | ||||
Level | 60 | 60 | 65 | 70 | |
Level | 1 | 61 | 1 | 71 | |
Level | 1 | 85 | 1 | 1 | |
Quest | None | None | None | Song of the Elves |
Animation | Info | Dragon harpoon | Infernal harpoon | Crystal harpoon |
---|---|---|---|---|
Name | Fishstabber | |||
Energy used | 100% | |||
Description | Temporarily increases the user's Fishing level by 3. | |||
Level | 60 | 60 | 70 | |
Level | 1 | 75 | 71 | |
Level | 1 | 85 | 1 | |
Quest | None | None | Song of the Elves |
Animation | Info | Dragon pickaxe | Infernal pickaxe | 3rd age pickaxe | Crystal pickaxe |
---|---|---|---|---|---|
Name | Rock Knocker | ||||
Energy used | 100% | ||||
Description | Temporarily increases the user's Mining level by 3. | ||||
Level | 60 | 60 | 65 | 70 | |
Level | 1 | 1 | 1 | 71 | |
Level | 1 | 85 | 1 | 1 | |
Quest | None | None | None | Song of the Elves |
Combat special attacks
The majority of special attacks have a combat application, and can be used in both PvP and PvM combat. These applications are listed below.
Many special attacks have modifiers, which affect the attack or damage rolls. The first roll, or attack roll, is for accuracy; an attack roll modifier of 0% would have no effect, and an attack roll of 100% would result in doubled accuracy. The second roll, damage roll, determines what amount of the player's maximum hit they'll do to the target; for example, if a player can normally hit up to 20 in their current gear, their normal roll is between 0 and 20. With a special attack with a damage roll modifier of 10%, they now have the chance to hit up to 10% higher, therefore increasing their roll range to between 0 and 22.
Unless otherwise stated, there is no specific defence roll; this is not true for all weapons, which will list what they roll against below if applicable.
Healing and restoration
Healing and restoration weapons heal the user's health or restore their stats based on the damage dealt to their opponent. These attacks are based on prospective hits, not actual damage done; this is because the damage roll is done before factoring in the actual health of the monster. If a player can hit up to 16 with the blowpipe, for example, they can still have a damage roll of 16, even if the monster they're fighting only has has five Hitpoints left; since this roll means that the player would have dealt 16 damage had the monster had enough health to lose, the special attack will heal based on this damage roll, and as such restore 8 Hitpoints to the player.
Ancient godsword | ||
---|---|---|
Name | Blood Sacrifice | |
Energy used | 50% | |
Description | The target has eight ticks (4.8 seconds) to move at least five tiles away from the attacker.
If the target fails to do so, they will take 25 damage, and the attacker will be healed for 15% of the target's Hitpoints level, up to a cap of 25. | |
Defence roll | Slash | |
Attack roll modifier | 100% | |
Damage roll modifier | 10% | |
Level | 75 |
Eldritch nightmare staff | ||
---|---|---|
Name | Invocate | |
Energy used | 55% | |
Description | Restores the user's prayer points by 50% of the damage dealt.
Can boost the caster's prayer points above their prayer level, up to a maximum of 120. | |
Attack roll modifier | True; guaranteed hit. | |
Damage roll modifier | Unique roll; damage is scaled based on the player's Magic level, with a minimum of 39 damage dealt. Stacks with bonuses; at level 99 with all damage-boosting magic gear, the maximum possible hit is 62, or 71 while on a Slayer task with an imbued Slayer helmet (i) or Black mask (i). | |
Level | 75 | |
Level | 50 |
Keris partisan of the sun | ||
---|---|---|
Name | Tumeken's Light | |
Energy used | 75% | |
Description | Drains 50 prayer points from the user while overhealing their hitpoints by 20%.
Cures poison and venom, and fully restores all drained stats except Prayer. Fully restores run energy. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Other | This weapon only works in the Tombs of Amascut. | |
Level | 80 | |
Quest | Beneath Cursed Sands |
Purging staff | ||
---|---|---|
Name | Scatter ashes | |
Energy used | 25% | |
Description | Requires being on the Arceuus spellbook.
Uses the best demonbane spell the player can cast; if the demonic creature targeted dies from Scatter ashes, the special attack energy used is refunded, and the player's next attack can be used three ticks earlier. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 77 | |
Quest | While Guthix Sleeps |
Toxic blowpipe | ||
---|---|---|
Name | Toxic Siphon | |
Energy used | 50% | |
Description | Heals the user for half of the damage dealt, rounded down. | |
Attack roll modifier | 100% | |
Damage roll modifier | 50% | |
Level | 75 |
Saradomin godsword | ||
---|---|---|
Name | Healing Blade | |
Energy used | 50% | |
Description | Restores the user's Hitpoints by 50% of damage dealt (minimum of 10 Hitpoints).
Restores the user's Prayer by 25% of damage dealt (minimum of 5 Prayer points). The attack has no effect if it misses completely. | |
Defence roll | Slash | |
Attack roll modifier | 100% | |
Damage roll modifier | 10% | |
Level | 75 |
Stat-boosting
Similar to stat-boosting potions, stat-boosting special attacks will temporarily boost skills above their current level. Preserve will work on these boosts, just like potions or various drinks.
Note that stat boosts will not allow players to wield weapons or wear armour that they currently lack the level to equip; it will simply increase their accuracy and damage rolls for offensive attacks, and their defence rolls when calculating an opponent's accuracy.
Brine sabre | ||
---|---|---|
Name | Liquify | |
Energy used | 75% | |
Description | Adds 25% of the damage dealt to the user's Strength, Attack and Defence levels.
The level boost caps at 3 + 10% of the stat's original level. Can only be used underwater. | |
Attack roll modifier | 100% | |
Damage roll modifier | None | |
Level | 40 |
Dragon battleaxe | ||
---|---|---|
Name | Rampage | |
Energy used | 100% | |
Description | Lowers the user's Attack, Defence, Ranged, and Magic levels by 10%.
Increases the user's Strength by 10 + (levels drained / 4). | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 60 | |
Quest | Heroes' Quest |
Excalibur | ||
---|---|---|
Name | Sanctuary | |
Energy used | 100% | |
Description | Increases the user's Defence by 8 levels. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 20 | |
Quest | Merlin's Crystal |
Multi-target
When used, multi-target attacks can hit multiple enemies with the same attack. These attacks only work in multi-combat areas, and will only hit monsters within a specific proximity to the player.
Dinh's bulwark | ||
---|---|---|
Name | Shield Bash | |
Energy used | 50% | |
Description | Attacks surrounding targets in a 11x11 area, hitting targets twice (except in PvP).
Target's highest offensive stat will always be reduced by 5% when hit. | |
Defence roll | Crush | |
Attack roll modifier | 20% normally; -20% when in non-PvP and using defensive. | |
Damage roll modifier | None | |
Level | 75 | |
Level | 75 |
Dragon crossbow | ||
---|---|---|
Name | Annihilate | |
Energy used | 60% | |
Description | Hits up to 9 enemies in a 3x3 area of the primary target. | |
Attack roll modifier | Guaranteed hit (but may still roll for 0 damage) | |
Damage roll modifier | 20% (primary target); -20% (additional targets)
Enchanted bolts cannot activate their effects. | |
Level | 64 |
Animation | Information | Dragon halberd | File:Crystal halberd.pngCrystal halberd |
---|---|---|---|
Name | Sweep | ||
Energy used | 30% | ||
Description | Hits up to 10 NPC's in front of the user at once.
For monsters that occupy two or more tiles, the halberd will hit twice. | ||
Defence roll | Slash | ||
Attack roll modifier | None; separate roll for each hit. | ||
Damage roll modifier | 10% | ||
Level | 60 | 70 | |
Level | 30 | 35 | |
Level | 56 | ||
Quest | Regicide | ||
Diary | None | Western Provinces (Hard) |
Dragon 2h sword | ||
---|---|---|
Name | Powerstab | |
Energy used | 60% | |
Description | Hits up to 14 enemies within one square of the user. | |
Defence roll | Slash | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 60 |
Rune thrownaxe | ||
---|---|---|
Name | Chainhit | |
Energy used | 10% for each hit; up to 50% | |
Description | Bounces off target to hit up to five other opponents in a 3 tile radius. | |
Attack roll modifier | None, but an accuracy roll is made after each target hit; a failure ends the sequence. | |
Damage roll modifier | The user's prayers are not taken into account for the damage roll. | |
Level | 40 |
Vesta's spear (Deadman Mode) | ||
---|---|---|
Name | Spear Wall | |
Energy used | 50% | |
Description | Damages up to 16 targets within 8 tiles surrounding the user. Additionally, the user becomes immune to melee attacks for 8 ticks (4.8 seconds). | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 78 |
Stat-draining
These attacks will drain the target's stats based on the amount of damage done, sometimes restoring a fraction of the drained levels to the attacker.
Abyssal whip | ||
---|---|---|
Name | Energy Drain | |
Energy used | 50% | |
Description | Transfers 10% of the target's run energy to the user in PvP. | |
Defence roll | Slash | |
Attack roll modifier | 25% | |
Damage roll modifier | None | |
Level | 70 |
Accursed sceptre | ||
---|---|---|
Name | Condemn | |
Energy used | 50% | |
Description | If damage is dealt, the target's Defence and Magic are reduced by up to 15%. | |
Attack roll modifier | 50% | |
Damage roll modifier | None | |
Level | 70 |
Ancient mace | ||
---|---|---|
Name | Favour of the War God | |
Energy used | 100% | |
Description | Drains the Prayer points of the target by 100% of the amount hit
Recharges or boosts the user's prayer points by the amount drained. Hits through Protect from Melee. | |
Defence roll | Crush | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 15 | |
Quest | Another Slice of H.A.M. |
Bandos godsword | ||
---|---|---|
Name | Warstrike | |
Energy used | 50% | |
Description | Drains one of the target's Combat stats by the amount of damage dealt.
If the stat reaches 0 before all damage is accounted for, another stat will be drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. | |
Defence roll | Slash | |
Attack roll modifier | 100% | |
Damage roll modifier | 21% | |
Level | 75 |
Barrelchest anchor | ||
---|---|---|
Name | Sunder | |
Energy used | 50% | |
Description | Drains the target's combat levels equivalent to 10% of the damage dealt.
Drains in the following order: Defence, Attack, Ranged, then Magic. | |
Attack roll modifier | 100% | |
Damage roll modifier | 10% | |
Level | 60 | |
Level | 40 | |
Quest | The Great Brain Robbery |
Bone dagger • Bone dagger (p) • (p+) • (p++) | ||
---|---|---|
Name | Backstab | |
Energy used | 75% | |
Description | Lowers the Defence of the target equal to the amount of damage dealt. | |
Attack roll modifier | Skips roll; guaranteed hit if you weren't the last one to attack the target. | |
Damage roll modifier | None | |
Level | 1 | |
Quest | The Lost Tribe |
Animation | Information | Darklight | Arclight |
---|---|---|---|
Name | Weaken | ||
Energy used | 50% | ||
Description | Drains the target's Attack, Strength, and Defence by 5% of their level + 1.
Twice as effective on demons (reduces each stat by 10%). Special is only activated on successful hits. | ||
Defence roll | Stab | ||
Attack roll modifier | None | ||
Damage roll modifier | None | ||
Level | 1 | 75 | |
Quest | Shadow of the Storm |
Animation | Information | Emberlight |
---|---|---|
Name | Weaken | |
Energy used | 50% | |
Description | Drains the target's Attack, Strength, and Defence by 5% of their level + 1.
Three times as effective on demons (reduces each stat by 15%). Special is only activated on successful hits. | |
Defence roll | Stab | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 77 | |
Quest | While Guthix Sleeps |
Dorgeshuun crossbow | ||
---|---|---|
Name | Snipe | |
Energy used | 75% | |
Description | Lowers the target's Defence level equal to the amount of damage inflicted. | |
Attack roll modifier | Skips roll; guaranteed hit if you weren't the last one to attack the target. | |
Damage roll modifier | None | |
Level | 28 | |
Quest | None |
Dragon scimitar | ||
---|---|---|
Name | Sever | |
Energy used | 55% | |
Description | Prevents the target from using protection prayers for five seconds.
Only activates if the user lands a successful hit. | |
Defence roll | Slash | |
Attack roll modifier | 25% | |
Damage roll modifier | None | |
Level | 60 | |
Quest | Monkey Madness I |
Animation | Information | Dragon warhammer | Statius's warhammer |
---|---|---|---|
Name | Smash | ||
Energy used | 50% | 35% | |
Description | Lowers the target's current Defence level by 30% on a successful hit.
The effect is stackable and relative to the target's current level. | ||
Attack roll modifier | None | None | |
Damage roll modifier | 50% | Between -25% and 25% | |
Level | 1 | 1 | |
Level | 60 | 75 (78 in Deadman Mode) |
Elder maul | ||
---|---|---|
Name | Pulverize | |
Energy used | 50% | |
Description | Lowers the target's current Defence level by 35% on a successful hit. The effect is stackable and relative to the target's current level. | |
Attack roll modifier | 25% | |
Damage roll modifier | None | |
Level | 75 | |
Level | 75 |
Morrigan's throwing axe | ||
---|---|---|
Name | Hamstring | |
Energy used | 50% | |
Description | In PvP, the target's run energy will be drained six times faster than usual for one minute. | |
Attack roll modifier | None | |
Damage roll modifier | Between -80% to 20% | |
Level | 78 |
Seercull | ||
---|---|---|
Name | Soulshot | |
Energy used | 100% | |
Description | Lowers the Magic level of the target equal to the amount of damage dealt. | |
Attack roll modifier | Skips roll; guaranteed hit. | |
Damage roll modifier | Ignores the user's prayers and passive equipment bonuses when rolling damage. | |
Level | 50 |
Staff of the dead • Toxic staff of the dead • Staff of light • Staff of balance | ||
---|---|---|
Name | Power of Death | |
Energy used | 100% | |
Description | Reduce all Melee damage by 50% for the next minute.
Stacks with the PvP damage-reduction effect of Protect from Melee. Unequipping the staff while the effect is still active will immediately end the effect. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 75 | |
Level | 75 |
Tonalztics of ralos | ||
---|---|---|
Name | Division | |
Energy used | 50% | |
Description | If damage is dealt, the target's Defence level is reduced by 10% of its Magic level.
If the weapon is charged, the target's Defence level is reduced by 20% of its Magic level if both hits deal damage. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 75 |
Accuracy and damage
These attacks affect some combination of the attack roll and the damage roll, and may also include latent damage to a target.
Abyssal bludgeon | ||
---|---|---|
Name | Penance | |
Energy used | 50% | |
Description | Deals 0.5% extra damage for every prayer point the attacker is missing. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 70 | |
Level | 70 |
Armadyl crossbow | ||
---|---|---|
Name | Armadyl Eye | |
Energy used | 50% | |
Description | Doubles the player's enchanted bolts activation chance for that shot. | |
Attack roll modifier | 100% | |
Damage roll modifier | None | |
Level | 75 |
Armadyl godsword | ||
---|---|---|
Name | The Judgement | |
Energy used | 50% | |
Description | Inflicts extra damage and increases accuracy. | |
Defence roll | Slash | |
Attack roll modifier | 100% | |
Damage roll modifier | 37.5% | |
Level | 75 |
Blue moon spear | ||
---|---|---|
Name | Break Shackles | |
Energy used | 50% | |
Description | Deals 1% extra damage and accuracy on a bound target for every tick they remain immobilized.
Requires the full blue moon armour set to be equipped. After dealing damage, the binding effects are removed from the target. | |
Attack roll modifier | 1*(target's ticks bound)% | |
Damage roll modifier | 1*(target's ticks bound)% | |
Level | 70 | |
Level | 75 |
Dawnbringer | ||
---|---|---|
Name | Pulsate | |
Energy used | 35% | |
Description | Fires a powerful blast towards Verzik Vitur. | |
Attack roll modifier | Skips roll; guaranteed hit | |
Damage roll modifier | Inflicts 75-150 damage, independent of user's stats. | |
Other | This weapon only works in the Theatre of Blood. | |
Level | None | |
Quest | Priest in Peril |
Dragon hasta • Dragon hasta(p) • (p+) • (p++) • Dragon hasta(kp) | ||
---|---|---|
Name | Unleash | |
Energy used | 5-100% | |
Description | Boosts the next hit's accuracy and damage based on how much energy the user has available. | |
Defence roll | Stab | |
Attack roll modifier | 5% for each 5% of energy used | |
Damage roll modifier | 2.5% for each 5% of energy used | |
Level | 60 |
Dragon longsword | ||
---|---|---|
Name | Cleave | |
Energy used | 25% | |
Description | Deals 25% more damage. | |
Defence roll | Slash | |
Attack roll modifier | None | |
Damage roll modifier | 25% | |
Level | 60 | |
Quest | Lost City |
Dragon mace | ||
---|---|---|
Name | Shatter | |
Energy used | 25% | |
Description | Increases damage and accuracy for one hit. | |
Defence roll | Crush | |
Attack roll modifier | 25% | |
Damage roll modifier | 50% | |
Level | 60 | |
Quest | Heroes' Quest |
Dragon sword | ||
---|---|---|
Name | Wild Stab | |
Energy used | 40% | |
Description | If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. | |
Defence roll | Stab | |
Attack roll modifier | 25% | |
Damage roll modifier | 25% | |
Level | 60 |
Dragon thrownaxe | ||
---|---|---|
Name | Momentum Throw | |
Energy used | 25% | |
Description | Guarantees the user will attack on the next game tick. | |
Attack roll modifier | 25% | |
Damage roll modifier | None | |
Level | 61 |
Dual macuahuitl | ||
---|---|---|
Name | Blood Infusion | |
Energy used | 25% | |
Description | Raises the player's minimum and maximum hit by 25% for that one attack, whilst taking damage equal to 25% of their current Hitpoints rounded down.
Requires the full blood moon armour set to be equipped. The Bloodrager set effect is guaranteed to trigger if the attack hits. | |
Attack roll modifier | None | |
Damage roll modifier | 25% | |
Level | 70 | |
Level | 75 |
Eclipse atlatl | ||
---|---|---|
Name | Eclipse | |
Energy used | 50% | |
Description | Consumes all remaining burn damage to increase the maximum hit of one attack by that number and the minimum hit by half of that number, capped at 50.
Requires the full eclipse moon armour set to be equipped. Must be performed within melee distance of the target. | |
Defence roll | Magic defence | |
Attack roll modifier | 50% | |
Damage roll modifier | None | |
Level | 50 | |
Level | 50 | |
Level | 75 |
Granite hammer | ||
---|---|---|
Name | Hammer Blow | |
Energy used | 60% | |
Description | Adds 5 damage to the attack, even if the player was supposed to deal zero damage. | |
Attack roll modifier | 50% | |
Damage roll modifier | Roll + 5 | |
Level | 50 | |
Level | 50 |
Keris partisan of corruption | ||
---|---|---|
Name | Wrath of Amascut | |
Energy used | 75% | |
Description | Next attack's speed is halved; if hit, the target will take 25% increased damage for the next 6 seconds.
This special attack can only be used within the Tombs of Amascut. | |
Attack roll modifier | 100% | |
Damage roll modifier | 25% + 25% on all rolls for next 6 seconds. | |
Other | This weapon only works in the Tombs of Amascut. | |
Level | 80 | |
Quest | Beneath Cursed Sands |
Animation | Information | Light ballista | Heavy ballista |
---|---|---|---|
Name | Concentrated Shot | ||
Energy used | 65% | ||
Description | Increases accuracy and damage by 25% each for one shot. | ||
Attack roll modifier | 25% | ||
Damage roll modifier | 25% | ||
Level | 67 | 75 | |
Quest | None | Monkey Madness II |
Magic longbow • Magic comp bow | ||
---|---|---|
Name | Powershot | |
Energy used | 35% | |
Description | Launches a shot that is guaranteed to hit your target. | |
Attack roll modifier | True; guaranteed hit | |
Damage roll modifier | The effects of the Void set and prayers are ignored when rolling. | |
Level | 50 |
Morrigan's javelin | ||
---|---|---|
Name | Phantom Strike | |
Energy used | 50% | |
Description | Applies damage to the target over time.
Every 3 ticks (1.8 seconds), the target will take an additional 5 hitpoints of damage. Lasts until the same damage dealt by the special attack has been delivered. Has no effect on NPCs. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 78 |
Noxious halberd | ||
---|---|---|
Name | Virulence | |
Energy used | 50% | |
Description | Instantly metabolize any poison you are suffering from to buff your next attack by that amount of damage. | |
Defence roll | Selected combat style | |
Attack roll modifier | None | |
Damage roll modifier | Minimum hit equal to the damage the cured poison or venom would have dealt. | |
Level | 80 |
Osmumten's fang | ||
---|---|---|
Name | Eviscerate | |
Energy used | 25% | |
Description | Rolls using the fang's true max hit when determining damage. | |
Defence roll | Stab | |
Attack roll modifier | 50% | |
Damage roll modifier | None; cancels the normal modifier of -85% to -15%. | |
Level | 82 |
Rune claws | ||
---|---|---|
Name | Impale | |
Energy used | 25% | |
Description | Attack with 10% more Attack and Strength, but with a slower speed. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 40 |
Saradomin's blessed sword | ||
---|---|---|
Name | Saradomin's Blessed Lightning | |
Energy used | 65% | |
Description | Launches a Magic-based attack which rolls against the target's magic defence bonus using the user's slash attack bonus | |
Defence roll | Magic defence | |
Attack roll modifier | None | |
Damage roll modifier | 25% | |
Level | 75 |
Animation | Information | Vesta's longsword | Vesta's blighted longsword |
---|---|---|---|
Name | Feint | ||
Energy used | 25% | ||
Description | Hits with increased damage while only rolling against 25% of the target's defence. | ||
Defence roll | Stab | ||
Attack roll modifier | None | ||
Damage roll modifier | Between -80% to 20% | ||
Level | 75 | 78 |
Voidwaker | ||
---|---|---|
Name | Disrupt | |
Energy used | 50% | |
Description | Deals guaranteed magic damage between 50-150% of the wielder's maximum melee hit. | |
Attack roll modifier | True; guaranteed hit | |
Damage roll modifier | Between -50% and 50% | |
Level | 75 |
Volatile nightmare staff | ||
---|---|---|
Name | Immolate | |
Energy used | 55% | |
Description | Hits the target for 49-97 damage, scaling based on the caster's Magic level, equipment, and target. | |
Attack roll modifier | 50% | |
Damage roll modifier | Unique roll | |
Level | 82 | |
Level | 50 |
Zaryte crossbow | ||
---|---|---|
Name | Evoke | |
Energy used | 75% | |
Description | The special effect of enchanted bolts are guaranteed to occur for that shot.
Only activates if user lands a successful hit. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 80 |
Multi-hit
These attacks hit the target multiple times in one attack or game tick. Multiple hit weapons are useful for delivering killing blows in PvP.
Abyssal dagger • Abyssal dagger (p) • (p+) • (p++) | ||
---|---|---|
Name | Abyssal Puncture | |
Energy used | 25% | |
Description | Hits the target twice, either hitting or missing both attacks. | |
Defence roll | Slash | |
Attack roll modifier | 25% for both rolls
If the first roll is true or false, so is the second | |
Damage roll modifier | -15% | |
Level | 70 |
Burning claws | ||
---|---|---|
Name | Burning barrage | |
Energy used | 30% | |
Description | Attacks 3 times in quick succession, with a chance to burn the enemy on each hit. | |
Defence roll | Selected combat style | |
Attack roll modifier | None until an attack successfully hits.
Once an attack successfully hits, all attack rolls are true (guaranteed hit) | |
Damage roll modifier | The damage roll modifiers are based on which hit is the first successful one. | |
Level | 60 |
Dark bow | ||
---|---|---|
Name | Descent of Darkness (Descent of Dragons if using dragon arrows) | |
Energy used | 55% | |
Description | Launches a double attack. | |
Attack roll modifier | None | |
Damage roll modifier | 30%; rolls between 5 and 48.
50%; rolls between 8 and 48 (if using dragon arrows). | |
Level | 60 |
Dragon claws | ||
---|---|---|
Name | Slice and Dice | |
Energy used | 50% | |
Description | Hits 4 times in rapid succession, with multiple damage roll modifiers | |
Defence roll | Slash | |
Attack roll modifier | None until an attack successfully hits.
Once an attack successfully hits, all attack rolls are true (guaranteed hit) | |
Damage roll modifier | The damage roll modifiers are based on which hit is the first successful one. See below
The fourth roll will always either hit the same as the third roll, or one less, unless hit three misses Successful first hit: - 1 damage, and then damage on hits two and three is halved. Successful second hit; between -62.5% and -12.5%, and then damage on hit three is halved. Third hit; between -75% and -25%. Fourth hit; between 25% and 125%. | |
Level | 60 |
Dragon dagger • Dragon dagger(p) • (p+) • (p++) | ||
---|---|---|
Name | Puncture | |
Energy used | 25% | |
Description | Performs two quick slashes. | |
Defence roll | Slash | |
Attack roll modifier | 15% | |
Damage roll modifier | 15% | |
Level | 60 | |
Quest | Lost City |
Dragon knife • Dragon knife(p) • (p+) • (p++) | ||
---|---|---|
Name | Duality | |
Energy used | 25% | |
Description | Throws two dragon knives at once.
Each knife has its own accuracy and damage roll. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 60 |
Animation | Information | Granite maul | Granite maul (ornate handle) |
---|---|---|---|
Name | Quick Smash | ||
Energy used | 60% | 50% | |
Description | Instantly performs a second attack. | ||
Attack roll modifier | None | ||
Damage roll modifier | None | ||
Level | 50 | ||
Level | 50 |
Animation | Information | Magic shortbow | Magic shortbow (i) |
---|---|---|---|
Name | Snapshot | ||
Energy used | 55% | 50% | |
Description | Fires two arrows very rapidly. | ||
Attack roll modifier | 43%; in-game tooltip falsely says it reduces accuracy. | ||
Damage roll modifier | Ignores void set and prayer effects. | ||
Level | 50 |
Saradomin sword | ||
---|---|---|
Name | Saradomin's Lightning | |
Energy used | 100% | |
Description | Inflicts 1-16 extra Magic damage upon user's target. | |
Defence roll | Magic defence | |
Attack roll modifier | Rolled using slash attack, not magic | |
Damage roll modifier | 10% (melee hit only) | |
Level | 70 |
Vesta's spear (Bounty Hunter) | ||
---|---|---|
Name | Spear Wall | |
Energy used | 50% | |
Description | Performs a regular attack. After 2 ticks (1.2 seconds), a second hit will hit the target. Additionally, the user becomes immune to melee attacks for 8 ticks (4.8 seconds). | |
Attack roll modifier | None | |
Damage roll modifier | None (first hit) Between -75% and -25% of the first hit (second hit) | |
Level | 78 |
Webweaver bow | ||
---|---|---|
Name | Swarm | |
Energy used | 50% | |
Description | Hit four times in rapid succession.
Can also inflict poison that starts at four damage. | |
Attack roll modifier | 100% | |
Damage roll modifier | -60% or more per hit, but total damage could be up to 20% overall | |
Level | 70 |
Binding
These attacks freeze or stun the target, holding them in place for a set amount of time.
Abyssal tentacle | ||
---|---|---|
Name | Binding Tentacle | |
Energy used | 50% | |
Description | Binds a target for 5 seconds
Increases target's chance of being poisoned. | |
Attack roll modifier | 25% | |
Damage roll modifier | None | |
Level | 75 |
Animation | Information | Dragon spear • Dragon spear(p) • | Zamorakian hasta • |
---|---|---|---|
Name | Shove | ||
Energy used | 25% | ||
Description | Pushes the target back and stuns them for 3 seconds. | ||
Attack roll modifier | Guaranteed false; the stun always applies, but never deals damage. | ||
Damage roll modifier | None | ||
Level | 60 | 70 |
Animation | Information | Rod of Ivandis | Ivandis flail | Blisterwood flail |
---|---|---|---|---|
Name | Retainer | |||
Energy used | 10% | |||
Description | Traps a vampyre juvenile or juvinate that has 50% or less health, preventing retaliation. | |||
Secondary special ability | None | Can be used to cast bloom. | ||
Attack roll modifier | None | |||
Damage roll modifier | None | |||
Level | 1 | 40 | 50 | |
Quest | In Aid of the Myreque | A Taste of Hope | Sins of the Father |
Scorching bow | ||
---|---|---|
Name | Scorching shackles | |
Energy used | 25% | |
Description | Binds demonic creatures for 12 seconds (20 ticks), dealing 1 burn damage in the process.
It deals an additional 1 burn damage every 4 ticks (2.4 seconds), for a total of 5 burn damage. Cannot be used against non-demonic monsters. | |
Attack roll modifier | None | |
Damage roll modifier | None | |
Level | 77 | |
Quest | While Guthix Sleeps |
Ursine chainmace | ||
---|---|---|
Name | Bear Down | |
Energy used | 50% | |
Description | If damage is dealt in PvP, target is unable to run for 3.6 seconds (6 ticks),
Target will also have their Agility level reduced by 20. | |
Defence roll | Slash | |
Attack roll modifier | 100% | |
Damage roll modifier | None, but target is dealt an additional 20 damage over 6 seconds. | |
Level | 70 |
Zamorak godsword | ||
---|---|---|
Name | Ice Cleave | |
Energy used | 50% | |
Description | If the special attack hits successfully, it freezes the target for 20 seconds. | |
Defence roll | Slash | |
Attack roll modifier | 100% | |
Damage roll modifier | 10% | |
Level | 75 |
Semi-special attacks
Some weapons feature special-attack abilities that are not based on the special attack bar's cool down; they must be activated, and there is a cooldown before the player can use them again.
Ancient wyvern shield | ||
---|---|---|
Name | None | |
Energy used | None; usable once every two minutes | |
Description | When activated, the shield lets out a Wyvern-like attack and the shield's stats are lowered accordingly.
Has a chance of freezing the target. | |
Defence roll | Magic Defence | |
Attack roll modifier | None; rolls based on the user's Defence level | |
Damage roll modifier | Rolls from 0-15 | |
Level | 70 | |
Level | 75 | |
Quest | Dragon Slayer I (started) |
Dragonfire shield | ||
---|---|---|
Name | None | |
Energy used | None; usable once every two minutes | |
Description | Unleashes a blast of dragonfire at a target, using one charge.
Can hit up to 13 spaces away. | |
Defence roll | Magic Defence | |
Attack roll modifier | None; rolls based on the user's Defence level | |
Damage roll modifier | Rolls from 0-25 | |
Level | 75 | |
Quest | Dragon Slayer I (started) |
Dragonfire ward | ||
---|---|---|
Name | None | |
Energy used | None; usable once every two minutes | |
Description | Unleashes a blast of dragonfire at a target, using one charge.
Can hit up to 13 spaces away. | |
Defence roll | Magic Defence | |
Attack roll modifier | None; rolls based on the user's Defence level | |
Damage roll modifier | Rolls from 0-25 | |
Level | 70 | |
Level | 75 | |
Quest | Dragon Slayer I (started) |
Soulreaper axe | ||
---|---|---|
Name | Behead | |
Energy used | None, consumes Soul Stacks instead | |
Description | Consumes the player's Soul Stacks in exchange for a stronger hit.
Each Soul Stack increases the player's accuracy and strength for the special attack by 6%, and heals them by 8 hitpoints. | |
Attack roll modifier | 6%-30% | |
Damage roll modifier | 6%-30% | |
Level | 80 | |
Level | 80 |
Changes
Date | Changes |
---|---|
[[{{#explode:9 March 2023| |0}} {{#explode:9 March 2023| |1}}]] [[{{#explode:9 March 2023| |2}}]] (update | poll) |
The special attack orb can now be used in PvP areas. |
[[{{#explode:7 March 2019| |0}} {{#explode:7 March 2019| |1}}]] [[{{#explode:7 March 2019| |2}}]] (update) |
Clicking on the Special attack data orb will now activate your special attack if you are wielding a weapon which has one. |
[[{{#explode:8 March 2018| |0}} {{#explode:8 March 2018| |1}}]] [[{{#explode:8 March 2018| |2}}]] (update) |
Another data orb has been added beside the minimap to display your current special attack energy. |
[[{{#explode:29 May 2014| |0}} {{#explode:29 May 2014| |1}}]] [[{{#explode:29 May 2014| |2}}]] (update) |
The special attack button now shows the percentage of energy you've got and indicates whether you have enough to perform the special attack with your current weapon. |
[[{{#explode:10 April 2014| |0}} {{#explode:10 April 2014| |1}}]] [[{{#explode:10 April 2014| |2}}]] (update) |
Special attack energy now restores while interfaces such as the bank are open. |
[[{{#explode:3 April 2014| |0}} {{#explode:3 April 2014| |1}}]] [[{{#explode:3 April 2014| |2}}]] (update) |
Melee weapon special attacks now correctly utilise Slayer helm, Black mask & Salve amulet bonuses. |
Trivia
- Previously, within the game itself, weapons did not have names for their special attacks, nor were their effects documented; they were only found in the discontinued Knowledge Base on the RuneScape website. It was not until an update on 24 August 2017 that they were officially added in game after passing the poll question in Old School Content Poll 56: Quality of Life.
- For weapons released after the release of Old School RuneScape, Jagex created their own special attack names, while adopting some that were already on this article.
- During the Misthalin Mystery quest, Mandy uses the Bandos godsword special attack when slaying Abigale.
- The stranger that may be encountered during Desert Treasure I is capable of using his dragon dagger's special attack. He does not seem to be limited by a special attack bar and can even unleash consecutive special attacks per game tick.
See also
Combat | |
---|---|
Maximum hit | |
Damage per second | |
Mechanics | |
Other |