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Casting Death Charge will restore 15% of the player's special attack energy after they dealt the killing blow to any monster within one minute after casting the spell. However, the special attack energy is restored only once per cast. Death Charge can only be cast once every 60 seconds.
Killing a monster while the player's special attack bar is already at 100% will trigger the active effect of the spell without actually restoring any special attack energy.
The restoration effect of Death Charge will not trigger if the player has been involved in PvP combat in the last ten ticks.[1] The player must also be within 16 tiles of the slain creature in order for Death Charge to activate.[2] In a multicombat scenario, the restoration effect is triggered for the player who dealt the last hit.
Not all monsters (or other attackable targets) can trigger the effect however. These monsters (or attackable targets) will not trigger the effect:
[[{{#explode:4 September 2024| |0}} {{#explode:4 September 2024| |1}}]] [[{{#explode:4 September 2024| |2}}]] (update)
Death Charge now restores special attack energy when fighting Araxxor.
[[{{#explode:30 June 2021| |0}} {{#explode:30 June 2021| |1}}]] [[{{#explode:30 June 2021| |2}}]] (update)
Death Charge now restores special attack energy when fighting the Grotesque Guardians.
References
^Jagex. Mod Ash's Twitter account. 27 October 2022. Archived from the original on 20 November 2022. Mod Ash: "The comment in the code for death charge says it checks the player "hasn't been in PVP in the last 10 cycles" - so if you defeated someone in PvP it sounds intentional that it won't trigger."
^Jagex. Mod Ash's Twitter account. 8 September 2022. Archived from the original on 4 March 2023. Mod Ash: "It looks for the player who did the last hit (which I think might be the owner of a thrall, as you suggest) and proceeds if they're within 16 tiles and haven't been attacked by a player lately."