Ranged-magic hybrid (free-to-play)

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15-2525-50
Ranged-magic hybrid
MembersNo
Also calledRanged-magic pure
Build type1-vs-1, Multicombat
Combat level15 — 25
Primary attack style
Uses attack styles
Max hit with boosts
  • — 6[1]
  • — 12
Example combat stats
251113535123

A ranged-magic hybrid is a type of low level free-to-play combat pure account that focuses on magic and ranged combat styles.

Since melee attacks are underwhelming in terms of damage early on and lack the extra range of other combat styles, this build is often followed by pures in low level clans trained to fight in multi-combat areas. These pures also tend to have relatively low hitpoints levels, since magic and ranged can be reliably trained without getting hitpoints experience, and melee combat skills can be neglected without an effect on the damage output.

Ranged-magic hybrids are also viable in 1-vs-1 combat in low combat level brackets where combat spells can still outdamage melee weapons.

Skills

Ranged-magic pures train Ranged ranged and Magic magic without restriction. To optimise the combat skills on any given combat level, both ranged and magic should be trained to an equal level.

Equipment

Ranged switchMagic switch
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Ranged switchMagic switch
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg

Due to their lack of magic accuracy penalties, using the leather chaps or the zamorak monk bottoms at all times might be preferable to the studded chaps and the green d'hide chaps. However, studded and d'hide chaps are still worth consideration for their notable ranged accuracy and magic defence bonuses.

While the green d'hide vambraces provide the best bonuses for ranged combat, their magic accuracy penalty makes them less convenient to use than the leather vambraces. Similarly, the amulet of magic provides the best magic accuracy boost, but the amulet of power has better overall bonuses for hybriding and is used more often.

With 30 attack and magic, the Bryophyta's staff can be used over elemental staves as a magic weapon switch to maximise the magic accuracy bonus. However, it is rather expensive and should be used in caution within dangerous PvP activities, especially without the Protect Item prayer.

Training

Magic should be trained via methods that prevent from getting hitpoints experience to minimise the combat level. These methods include splashing, curses, teleporting, enchanting jewellery and alchemy.

Ranged can be trained on members worlds with methods such as cannoning to prevent from gaining additional hitpoints experience. Otherwise, standard ranged training methods apply.

Combat style

1-vs-1 combat

Ranged-magic hybrids can use their rapid ranged attacks to wear the opponents down and the best available combat spells to knock them out. While not as effective or difficult to heal against as ranged-to-melee combo in general, this combination can be deadly in early combat level brackets where magic can still outdamage other combat styles.

These pures become less and less relevant in 1-vs-1 combat as melee catches up to magic and becomes the primary style of knockout attacks. With a max hit of 16 after unlocking the Fire Blast at 59 level, magic lacks the damage progression in higher combat level brackets. Eventually, even regular ranged attacks with a maple shortbow and adamant arrows can deal over 16 damage in a single hit with a much faster attack rate, making this build entirely obsolete for duels.

Multicombat

These pures are commonly used in free-to-play clan wars in low level combat brackets.

Magic attacks have higher maximum hits and a notably longer range of 10 tiles. Due to their high damage potential, they allow to stack more damage in short periods of time in multi-combat areas when multiple clan members focus on a single opponent, and are excellent for hit-and-run tactics. Binding spells such as Bind and Snare are also extremely useful, as they allow to break formations of the opposing teams, and separate opponents from their clans.

Ranged attacks are faster and more accurate in general, although they have a shorter attack range. While this is not always true on lower combat levels and against armoured opponents, ranged attacks offer higher damage-per-second rates as a rule of thumb.

Variants

Prayer

Some pures choose to train prayer to access the protection prayers and boosts such as the Eagle Eye.

Progression

Ranged-magic hybrids are often converted to ranged-melee hybrids when they reach higher combat level brackets as melee attacks become more and more relevant, and magic lacks the damage progression to remain a primary combat style. Magic remains a useful support skill with access to spells like Snare or Tele Block, but ranged and melee become primary damage dealing combat styles later on.

See also

References

  1. ^ The maximum ranged attack damage for the rapid attack style. Maple shortbow with adamant arrows allows to deal up to 7 damage with the accurate attack style at 35 ranged level, although it is not recommended in most scenarios due to lower speed and overall damage per second.
  2. ^ The maximum ranged attack damage for the rapid attack style. Maple shortbow with adamant arrows allows to deal up to 11 damage with the accurate attack style at 60 ranged level, although it is not recommended in most scenarios due to lower speed and overall damage per second.