Tolerance
Tolerance is a game mechanic which determines monsters' aggressiveness towards the player.
Mechanics
After a player remains within a standard monster's tolerance region for 10 minutes, the monster will lose aggression until the player exits and re-enters the region. Some monsters, such as bosses like the King Black Dragon, ignore tolerance, and as a result will never lose aggression towards the player.
Tolerance regions are not set in fixed locations. Instead, they are dynamically generated through the player's variable proximity to monsters over time. Each player's tolerance regions are separate from every other player's regions, meaning the aggression region of monsters is unique for each player. When a player initially enters a map chunk, all monsters within the chunk use a default initial tolerance region.
Standard monsters
Tolerance regions are 21x21 tile zones centred on and set by the player: a tolerance region extends 10 tiles in each direction from the player's tile. When a player first enters a monster's tolerance region, a second 21x21 tile tolerance region is generated centred on the tile upon which the player entered the first region. These two 21x21 tile tolerance regions may overlap; the aggression state of all monsters within the combined tolerance regions is shared, and the 10-minute timer for monsters' aggression toward the player begins. When the player moves outside the combined tolerance regions, the first 21x21 tile region is removed and re-generated centred on the tile upon which the player moved outside the combined tolerance regions. Again, this resets the 10-minute aggression timer. Each time the player moves beyond the limits of the combined tolerance regions, the first region will be removed and re-generated on the tile upon which the player exited the combined regions.
Exceptions
Some monsters simply never lose aggression regardless of the player's time spent within their tolerance regions. These examples include:
- Warped Terrorbirds - always aggressive regardless of time spent in tolerance zone
- Dark beasts - always aggressive regardless of time spent in tolerance zone
- Nightmare Zone - always aggressive regardless of time spent in tolerance zone
- Goraks in the Gorak Plane - always aggressive regardless of time spent in tolerance zone
- Equipment-based locations - always aggressive regardless of time spent in tolerance zone, if the following equipment-based requirement is met:
- Vyrewatch Sentinels - if not wearing Vyre noble clothing
- Kharidian Desert bandits - if wearing a Saradomin or Zamorak affiliated item
- God Wars Dungeon/Wilderness God Wars Dungeon - if not wearing items related to that god's followers
This unique property of constant aggression without regard to tolerance can be advantageous for players who want a less involved method of combat training since these monsters don't require the player to manage their tolerance regions.
Note: Players will still stop auto-retaliating if they do not interact with the client at least once every twenty minutes.
Managing Tolerance
Managing tolerance can be beneficial to the player by maintaining monster aggression, or by maintaining monsters' lack of aggression.
Aggression
Some monsters such as crabs (ammonite crabs, rock crabs, sand crabs, and swamp crabs) can only be attacked if aggression towards the player is maintained. This can be achieved by repeatedly exiting and re-entering the crabs' tolerance regions every 10 minutes to continue attacking them.
Lack of aggression
An example where it is beneficial to maintain a lack of aggression: when fighting monsters such as hellhounds in the Taverley Dungeon, the player can safely attack from Ranged safespots without another hellhound intercepting them if a lack of aggression is maintained. This can be achieved by remaining within the tolerance region for 10 minutes, after which aggression is lost. The player should then be careful to remain within the tolerance region, because if they leave its limits then the region, and consequently the aggression timer, will be reset.
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