Meat tree

From Illerai

This is the current revision of this page, as edited by 185.172.52.121 (Sọ̀rọ̀) at 02:45, 14 May 2024 (The formula described before was wrong, both the Chambers of Xeric change blog and a Mod Ash tweet will show this.). The present address (URL) is a permanent link to this version.

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NormalChopped
Meat tree
Released8 December 2016 (Update)
AKADimitri
MembersYes
QuestNo
LocationChambers of Xeric
OptionsNone
ExamineGrotesque.
Advanced data
Object ID30012
NPC ID7564

Meat trees are a type of tree found in the Chambers of Xeric. According to the houndmaster's diary, the meat is "a byproduct of the experiments", referring to the experiments Xeric performed on the muttadiles to speed up a certain mutation.

They are consumed by the muttadile to heal themselves, but players can prevent them from doing so by either binding them or chopping the tree down.

Mechanics

The meat tree's health is five times the total Woodcutting level of the party, having a minimum of 100 health.[1] For example, if a party of three has level 35, 73 and 99 Woodcutting, the tree's health would be 1,035; and in a party of three where each player has 50 woodcutting, the tree's health would be 750.

The chance of successfully dealing "damage" to the tree scales with the player's Woodcutting level, being 20% at level 1 and 78% at level 99, while the "damage" is based on the player's current Woodcutting level divided by two and between -7/+3 of that result; e.g a player with 80 Woodcutting would deal anywhere from 33-43 damage[2]. The type of axe used has no impact.[3]

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Changes

Date Changes
[[{{#explode:29 November 2023| |0}} {{#explode:29 November 2023| |1}}]] [[{{#explode:29 November 2023| |2}}]]
(update)

The meat tree damage is now made more consistent; prior to this rework, the damage would be a random number from the player's Woodcutting level; e.g a player with 99 Woodcutting could deal anywhere from 1-99 damage.[4]

References

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