SMW Subobject for NormalMagic defence bonus: 0Examine: The crystal is glowing with power.Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: -5Defence level: 100Uses infobox: MonsterNPC ID: 7568Crush defence bonus: 180Release date: 5 January 2017Version anchor: NormalRanged level: 1Attack level: 1Poisonous: NoIs variant of: Glowing crystalMagic attack bonus: 0Range defence bonus: 0Attack style: NoneMonster attribute: xericianLight range defence bonus: 0Immune to poison: ImmuneSlash defence bonus: 180Hitpoints: 120Image: File:Glowing crystal.pngStandard range defence bonus: 0Experience bonus: 2.5Max hit: 0Range attack bonus: 0Attack speed: 4Magic level: 100Name: Glowing crystalStrength bonus: 0Size: 4Strength level: 1Heavy range defence bonus: 0Is members only: true
SMW Subobject for Challenge ModeMagic defence bonus: 0Examine: The crystal is glowing with power.Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: -5Defence level: 100Uses infobox: MonsterNPC ID: 7568Crush defence bonus: 180Release date: 17 May 2018Version anchor: Challenge ModeRanged level: 1Attack level: 1Poisonous: NoIs variant of: Glowing crystalMagic attack bonus: 0Range defence bonus: 0Attack style: NoneMonster attribute: xericianLight range defence bonus: 0Immune to poison: ImmuneSlash defence bonus: 180Hitpoints: 120Image: File:Glowing crystal.pngStandard range defence bonus: 0Experience bonus: 2.5Max hit: 0Range attack bonus: 0Attack speed: 4Magic level: 150Name: Glowing crystalStrength bonus: 0Size: 4Strength level: 1Heavy range defence bonus: 0Is members only: true
Glowing crystals are large clusters of crystals found in Vasa Nistirio's room in the Chambers of Xeric. These crystals were used by Xeric to bind the former High Priest after he attempted to usurp him, eternally imprisoning his avatar in the chambers.
Four crystal clusters are found within the room, one spawning in each corner. Throughout the fight, Vasa will move towards a crystal which visibly brightens. The crystal heals Vasa and regenerates any drained defence levels once he reaches it, so it is important that players neutralise each one as quickly as possible to minimise the amount of healing he can receive. They are weak to stab attacks, immune to ranged damage (including the ranged thrall), and take 1/3rd damage from magic attacks.
After healing enough, Vasa will use his special attack upon returning to the middle of the room. Otherwise, he will walk to another set of glowing crystals; this will always be a different crystal than the previous one unless the special attack was just used.
Trivia
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- ^ DISCLAIMER: The stats displayed on this page can vary based on the player with the highest combat level. The stats shown are scaled for a player with maxed combat stats.