SMW Subobject for (3)High Alchemy value: 24Examine: The power of Xeric is stored within this potion. It was mixed reasonably well.Is members only: trueIs variant of: Xeric's aidWeight: 0.020Uses infobox: ItemImage: File:Xeric's aid (3).pngItem name: Xeric's aid (3)Value: 40Version anchor: 3 doseRelease date: 5 January 2017Item ID: 20979
SMW Subobject for (2)High Alchemy value: 24Examine: The power of Xeric is stored within this potion. It was mixed reasonably well.Is members only: trueIs variant of: Xeric's aidWeight: 0.020Uses infobox: ItemImage: File:Xeric's aid (2).pngItem name: Xeric's aid (2)Value: 40Version anchor: 2 doseRelease date: 5 January 2017Item ID: 20978
SMW Subobject for (4)High Alchemy value: 24Examine: The power of Xeric is stored within this potion. It was mixed reasonably well.Is members only: trueIs variant of: Xeric's aidWeight: 0.020Uses infobox: ItemImage: File:Xeric's aid (4).pngItem name: Xeric's aid (4)Value: 40Version anchor: 4 doseRelease date: 5 January 2017Item ID: 20980
SMW Subobject for (1)High Alchemy value: 24Examine: The power of Xeric is stored within this potion. It was mixed reasonably well.Is members only: trueIs variant of: Xeric's aidWeight: 0.020Uses infobox: ItemImage: File:Xeric's aid (1).pngItem name: Xeric's aid (1)Value: 40Version anchor: 1 doseRelease date: 5 January 2017Item ID: 20977
A Xeric's aid is a potion that restores the player's Hitpoints and Defence, while draining the player's Strength, Attack, Magic, and Ranged. It can be made with 65 Herblore by using a buchu leaf with a water-filled gourd vial while having endarkened juice in the inventory.
This potion is the standard variant of Xeric's aid, and cannot be taken out of the Chambers of Xeric.
A Xeric's aid restores Hitpoints by 12% + 2 and Defence by 18% + 2, both rounded down.[1] It can heal above the player's maximum Hitpoints level. It temporarily lowers Strength, Attack, Magic and Ranged by 9% + 2.
Effects
Hitpoints per dose
The amount of Hitpoints healed is based on a player's base Hitpoints level. The formula is .
Level
|
Boost
|
Level
|
Boost
|
10-16 |
+3 |
59-66 |
+9
|
17-24 |
+4 |
67-74 |
+10
|
25-33 |
+5 |
75-83 |
+11
|
34-41 |
+6 |
84-91 |
+12
|
42-49 |
+7 |
92-99 |
+13
|
50-58 |
+8 |
|
|
Defence boost by level
Defence boost is calculated with: .
Level
|
Boost
|
Level
|
Boost
|
Level
|
Boost
|
1-5 |
+2 |
34-38 |
+8 |
67-72 |
+14
|
6-11 |
+3 |
39-44 |
+9 |
73-77 |
+15
|
12-16 |
+4 |
45-49 |
+10 |
78-83 |
+16
|
17-22 |
+5 |
50-55 |
+11 |
84-88 |
+17
|
23-27 |
+6 |
56-61 |
+12 |
89-94 |
+18
|
28-33 |
+7 |
62-66 |
+13 |
95-99 |
+19
|
Stat drain by level
Attack/Strength/Ranged/Magic drain is calculated with: .
Level
|
Boost
|
Level
|
Boost
|
1-11 |
-2 |
67-77 |
-8
|
12-22 |
-3 |
78-88 |
-9
|
10-19 |
-3 |
89-99 |
-10
|
23-33 |
-4 |
100-111 |
-11
|
34-44 |
-5 |
112-122 |
-12
|
45-55 |
-6 |
123-125 |
-13
|
56-66 |
-7
|
Creation
Changes
Date
|
Changes
|
[[{{#explode:28 May 2020| |0}} {{#explode:28 May 2020| |1}}]] [[{{#explode:28 May 2020| |2}}]] (update | poll)
|
The value was changed from 2 to 40 so that they are more likely to appear on top of the loot pile alongside raid supplies and bones.
|
[[{{#explode:22 March 2018| |0}} {{#explode:22 March 2018| |1}}]] [[{{#explode:22 March 2018| |2}}]] (update)
|
The item's value was increased from 1 to 2.
|
References
|
---|
Unfinished |
|
---|
Combat | |
---|
Cure and Recovery |
|
---|
Skill boosts |
|
---|
Weapon poisons |
|
---|
Chambers of Xeric | |
---|
Miscellaneous |
|
---|