Varrock Museum

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Varrock Museum
Released4 January 2001 (Update)
MembersNo
Floors5
LocationVarrock
League regionMisthalin Misthalin
Map
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Advanced data
Typebuilding
Location on World Map
Varrock Church
Varrock Palace Varrock Museum Digsite
Varrock east bank

The Varrock Museum is dedicated to the history of Gielinor. It is located east of Varrock Palace, just south of the city's church.

Several activities can be found within this museum that award experience as well as kudos, which unlock a variety of rewards. For instance, players with at least 100 kudos will be able to start the Bone Voyage quest, which grants access to Fossil Island.

Activities

There are several activities here that can be completed for kudos, unlocking a certain reward when a milestone is reached. Some activities will also grant experience. Members can earn a total of 235 kudos, while free-to-players can only earn up to five.

Players can see a list of activities they have completed by right-clicking the information booth on the ground floor[UK]1st floor[US].

Ground floor1st floor

Note that the below descriptions of all floors are written as if on a museum flyer. For more information about the activities in the museum, see Kudos.

The ground floor[UK]1st floor[US] of the Varrock Museum is dedicated to artefacts from the Digsite. The southern end of the floor is closed off to archaeologists who like to volunteer in the uncleaned finds activity. Visitors are greeted by the curator of The Varrock Museum Haig Halen, who will answer any questions about Fossil Island, the recently discovered ancient island. Mr. Halen has also promised to offer a medallion as a sign of gratitude to any visitor who can help him with one small favour.

Visitors can see the information booth to know in what ways they can contribute to the museum. A nearby information clerk will answer any questions the visitor has, and may hand out a map of the museum. She will also reward any individuals who have contributed greatly to the Varrock Museum.

Ground floor1st floor display cases

Number Image Examine text Description
22
Pottery from the 3rd or 4th Ages. Two beautiful examples of the many items of pottery found around the Dig Site. There appear to be Saradominist markings upon these artefacts, indicating that this was at one time a Saradominist city. This pottery appears to be dated around the beginning of the 4th Age.
22 (after adding pottery)
Pottery from the 3rd or 4th Ages. Two distinct types of pottery have been recovered from the Dig Site, adding evidence to the two settlements on this site. The red clay pottery appears to be much older and occasionally has purple Zarosian symbols, while the Saradominist artefacts are usually of a lighter shade with blue decorations.
27
A display of the different layers of soil. The Layers of Archaeology
Soil Layers

O horizon - The top layer of soil is made up mostly of leaves and decomposed organic matter.

A horizon (topsoil) - Plants grow in this dark-coloured layer, which is made up of decomposed organic matter mixed with mineral particles.

E horizon - This eluviation (leaching) layer has a light colour and is made up of sand and silt. We often find significant archaeological artefacts in this layer.

B horizon (subsoil) - Contains clay and mineral deposits that it receives from layers above, when water drips through.

C horizon - Regolith consists of slightly broken up bedrock. Plant roots do not penetrate into this layer.

R horizon - The bedrock layer that is beneath all the other layers.

36
A Saradomin symbol from the 4th Age. Thought to be an altar decoration, possibly celebrating the beginning of the 4th Age when Saranthium was at its most vibrant. Lovingly crafted in silver and sapphire, it is still in good condition.
37
An ancient Saradomin symbol from the 4th Age. This small symbol was used as a decoration on the Saradominist altars throughout the city. Two or three examples have been found, but this is the best. Worked in blue-enamelled bronze, it has not survived the ages well. We believe this to be from the early years when the city was still being built.
38
An old vase with Saradominist markings. One of the few vases found in good condition. Its markings show some kind of celebration to Saradomin.
40
Ancient gold jewelry. Fine silver and gold jewellery has been found concealed in one of the many urns scattered around the Dig Site. Not much is known about it, although most of the items do have Saradominist markings.
41
Rusty arrowheads, dating back to the early 4th Age. Arrowheads of crude bronze have been found along with the finds deeper in the Dig Site, which leads us to believe that the forces occupying the city before the Saradominists used bows, as well as other methods of war.
42
A Zarosian talisman found at the Dig Site. Found at the Dig Site east of Varrock by a recently qualified archaeologist. It appears to be a symbol of the god, Zaros.
43
Stone tablet found at the Dig Site. Excavated recently from a cavernous temple below the Dig Site by a recently qualified archaeologist. It is of great significance, as it proves the existence of a settlement that predates the Saradominist city currently being excavated. The temple appears to be dedicated to the pagan god, Zaros, and survived the destruction of the Zarosian city which was rebuilt by Saradominists.
44
An ancient coin from Senntisten. A battered and bent coin with Zamorakian markings. It bears the word 'Senntisten', which we believe to be the original name of the city, Saranthium, before it was rebuilt by those loyal to Saradomin. Partial numbers on the coin would indicate that it is from the year 3740, presumably from the 3rd Age.
45
An old coin, accurately dating the city of Saranthium. A coin in very good condition with Saradominist markings. It bears the word 'Saranthium', which we have found to be the name of the city being excavated east of Varrock. The numbers on the coin would indicate that it is from the year 3804, presumably from the 3rd Age as the Godwars were coming to an end.

1st floor2nd floor

The 1st floor[UK]2nd floor[US] of the museum.

The 1st floor[UK]2nd floor[US] of the museum contains various display cases that exhibit the chronological history of Gielinor, with the timeline continuing to the 2nd floor[UK]3rd floor[US].

Historian S. Minas wanders around on this floor. Adventurers may talk to him to exchange information about their adventures for kudos (and perhaps a gift).

1st floor2nd floor Display cases

Number Image Examine text Description
16
An early map of Gielinor. 1st-2nd Age

The 1st Age is thought to have been 4,000 years long. The world of Gielinor was created by the gods Saradomin, Zamorak and Guthix at the beginning of the 1st Age. It's thought that, for much of this time, the gods were still in the process of forming the world and making the various lands, seas, plants and animals.

2nd Age - Research suggests this age was roughly 2,000 years long. This map is our approximation of the lands at that time, based upon our existing knowledge of the world.

After telling about Curse of the Empty Lord:

1st - 2nd Ages

The 1st Age is thought to have been 4,000 years long. The world of Gielinor is said to have been created by the gods Saradomin, Zamorak and Guthix at the start of the 1st Age. However, recent evidence from a brave adventurer suggests that Zamorak was not a god at this point in time and so would not have been able to create worlds. It's thought that for much of this time, the gods were still in the process of forming the world and making the various lands, seas, plants and animals. This map is our approximation of the lands at that time, based upon our existing knowledge of the world

28
The staff of Armadyl. End of 2nd Age

This is a replica of the Staff of Armadyl, made from descriptions given to us by a brave adventurer. Armadyl is said to be a god whom was worshipped during the 2nd and 3rd Ages, though he does not seem to have much of a following in modern times.

After telling about Temple of Ikov:

End of 2nd Age

This is a replica of the Staff of Armadyl, made from descriptions given to us by a brave adventurer. It was this staff, wielded by Zamorak, which killed the god Zaros and cursed all those who aided this treacherous deed. It would seem that it was around this time that Zamorak ascended to godhood. Not much is known of what happened to the staff afterwards, until its recent discovery. Armadyl is said to be a god whom was worshipped during the 2nd and 3rd Ages, though he does not seem to have much of a following in modern times.

31
A display of three god symbols. 3rd Age - 4,000 years long

The scorched earth of the Wilderness is a lasting reminder of the destruction wrought during the God Wars. The little evidence found intact from these times would indicate that most of the mortal races only just survived this onslaught. Stories handed down over generations tell of great, powerful entities and agents of the gods fighting cataclysmic wars. However, at the end of this 4,000 year long 3rd Age, it seems that Saradomin, Guthix and Zamorak settled for less direct influence on our world.

30
A terracotta statue. 3rd Age - yr 3000-4000

This statuette was found in an underground temple in the ruined city of Uzer, which was destroyed late in the 3rd Age, suddenly, due to causes unknown. It probably represents one of the clay golems that the craftsmen of the city built as warriors and servants. The statuette was originally part of a mechanism whose purpose is unknown.

30 (after The Golem)
An empty display case. 3rd Age - yr 3000-4000

This statuette was found in an underground temple in the ruined city of Uzer, which was destroyed late in the 3rd Age, suddenly, due to causes unknown. It probably represents one of the clay golems that the craftsmen of the city built as warriors and servants. The statuette was originally part of a mechanism whose purpose is unknown.

Recently this display was stolen and its whereabouts are unknown.

19
Ancient archaeological finds. 4th Age - 2,000 yrs long

Finds indicate that at the beginning of the 4th Age, the humans who had survived the God Wars formed nomadic tribes that battled for survival against not only each other, but also the dwarves, goblins, ogres, gnomes and many more races that were competing for land and resources. Over time, they started to make more permanent settlements throughout the world, but they continued to battle with their neighbours.

20
A display of Robert the Strong in battle with Dragonkin. 4th Age - yr 1-100

Around the beginning of the 4th Age, a new terror was seen in the world: the dragonkin. Without active gods, the people had to deal with this problem largely by themselves. Heroes arose to step up to this challenge, one of them being Robert the Strong, who led the resistance against the dragonkin threat.

8
A display model of the druid stone circle. 4th Age - yr 1-200

Taverley is the site of the only known example of a surviving druidic stone circle, but the druids of Guthix speak of many others scattered across Gielinor in the past. Our best dating techniques place them in the 4th Age. The druids built them to worship Guthix all across the world. The Druids claim to be keeping watch for Guthix, keeping balance in the world.

29
A star chart. 4th Age - yr 31-60

A fine example of an incredibly old star chart. Not much is known about it, but the positions of the stars indicate that it was made around the years 31-60 of the 4th Age.

34
A map of the world. 4th Age - yr 500-900

An early 4th Age map showing the human civilisations starting to settle into more permanent villages. After the God Wars, all the races began to rebuild their settlements.

24
An empty display case. 4th Age - yr 700-800

Arrav is probably the best known hero from the 4th Age. In his youth, he was found by a tribe that took him to be a good omen and set up a camp that they called Avarrocka. That camp, in later years, became known as our glorious city of Varrock. Many legends are told of Arrav's heroics later in his life.

The shield of Arrav was lost in year 143 of the 5th Age, when a gang of thieves called the Phoenix Gang broke into Varrock Museum and stole it. King Roald has offered a 1,200gp bounty for the reward of the shield and we keep this display case empty in the hopes it will one day be returned.

24 (after completing Shield of Arrav)
The Shield of Arrav. 4th Age - yr 700-800

Arrav is probably the best known hero from the 4th Age. In his youth, he was found by a tribe that took him to be a good omen and set up a camp which they called Avarrocka. That camp, in later years, became known as our glorious city of Varrock. Many legends are told of Arrav's heroics later in his life.

The shield you see here actually belonged to Arrav. For a time, this priceless exhibit was lost to us, when a bunch of thieves called the Phoenix Gang broke into the Varrock Museum and stole it. We thank the daring adventurer who recently returned the shield to us.

24 (during Defender of Varrock)
An empty display case. The Shield of Arrav has been temporarily removed for security reasons. So, if you are a hopeful marauding zombie, the museum exit is on the ground floor.
24 (after completing Defender of Varrock)
The Shield of Arrav. 4th Age - yr 700-800

Arrav is probably the best known hero from the 4th Age. In his youth, he was found by a tribe that took him to be a good omen and set up a camp which they called Avarrocka. That camp, in later years, became known as our glorious city of Varrock. Many legends are told of Arrav's heroics later in his life.

The shield you see here actually belonged to Arrav. For a time, this priceless exhibit was lost to us, when a bunch of thieves called the Phoenix Gang broke into the Varrock Museum and stole it. We thank the daring adventurer who recently returned the shield to us.

The shield has magical properties and was recently used to destroy a horde of zombies that invaded Varrock.

23
A display of seven knights' helms. 4th Age - yr 1100-1200

A tide of evil creatures from the east threatened Avarrocka and border skirmishes were seen between them and the human settlers. Seven priestly warriors - Iriandul Caistlyn, Sarl Dunegun, Friar Twiblick, Derygull, Ivandis Seergaze, Erysail the Pious and Essiandar Gar - attempted to drive the evil creatures back into what we now know as Morytania. Saradomin blessed the River Salve, making it impassable to the foul things lurking in the swamps, and the brave priests were buried in the temple above the river.

After telling about In Aid of the Myreque:

4th Age - yr 1100-1200

A tide of evil creatuers from the east threatened Avarrocka and border skirmishes were seen between them and the human settlers. Seven priestly warriors - Iriandul Caistlyn, Sarl Dunegun, Friar Twiblick, Derygull, Ivandis Seergaze, Erysail the Pious and Essiandar Gar - attempted to drive the evil creatures back into what we now know as Morytania. Saradomin blessed the River Salve, making it impassable to the foul things lurking in the swamps, and the brave priests were buried in the temple above the river. However, recent information we have received suggests that Ivandis may have actually been buried in a secret cave in Morytania.

15
A map of Morytania. 4th Age - yr 1777

Temple records show that human settlers came to the temple on the River Salve looking for new lands in which to settle. While there were legends that the temple on the Salve was blocking great evil, they refused to heed the warnings of the then custodians of the temple, thinking them possibly behind the times or reciting old legends. The lands of Misthalin and Asgarnia weren't the safest places in the world - the human tribes of these times were having constant troubles with goblins, hobgoblins, giants, etc., so how much worse could Morytania have been? So, human settlers passed over the Salve into Morytania. The Museum recently came into possession of this torn map showing the expansion routes of the settlers.

6
A model of a bridge over the River Lum. 4th Age - yr 1937

Settlers established a town on the River Lum. Across the river they build a bridge and hence the town became called Lumbridge. This heralded more human settlements springing up early in the next age, where humans began to move into the desert, establishing Al Kharid, and towns on both Karamja and Entrana.

21
A display model of the runestone essence rocks. 5th Age - currently 169 years old

In the first years of the 5th Age, human mages discovered the secrets of making runes from rune essence. They did so by using various runic altars (also called runecrafting altars) across Gielinor. Due to the power of these runes, humans started to become dominant within the world, with the human kingdoms of Misthalin and Asgarnia quickly growing to become the ones we know today. The mages who discovered rune essence (modelled here) set up a great tower of wizardry in southern Misthalin.

7
Broken arrows. 5th Age - yr 7

Using the power of runes, Saradominist humans in Kandarin, led by the Carnillean family, became confident and decided to take on the evil influences resident in the area around what is now known as Ardougne. From there, they expanded their territory until Kandarin was the largest of the human kingdoms.

After telling about Hazeel Cult, if sided with Hazeel:

5th Age - yr 7

Using the power of runes, Saradominist humans in Kandarin, led by the Carnillean family, became confident and decided to take on the evil influences resident in the area around what is now know as Ardougne. Of particular note was an evil lord by the name of Hazeel, so they stormed his home and defeated the Zamorakians inside. The following morning, the Carnillean forefathers moved into the empty household and claimed it as their own. From this base the Carnilleans began to build the city of Ardougne. From there, they expanded their territory until Kandarin was the largest of the human kingdoms.

4
Black Knight armour. 5th Age - yr 8

The kingdom of Asgarnia grew rapidly. King Raddallin, who was one of the tribal leaders of the area, had united many of the smaller tribes and settlements. However, one group within his domain is known as the Kinshra, or Black Knights. They had originally proved cooperative in helping the expansion of the kingdom of Asgarnia, and as a result he'd supported them in building a great fortress on his border to the Wilderness in the north-east. Another group known as the White Knights had also proven to be particularly competent in battle and were now helping him by being the main military force defending his capital city of Falador. However, it turned out that the White Knights and Black Knights had always been bitter rivals. It has been a constant political battle ever since for the kings of Asgarnia to prevent their kingdoms sliding into an out-and-out, very bloody civil war.

11
Infinity equipment. 5th Age - yr 9

As the manufacture of runes intensified and Magic became available to people of a great variety of ages and backgrounds. It soon became evident just how dangerous this was, with a great many tragic accidents occurring due to inexperienced wizards. Wizards and victims alike called for something to be done, but it was only due to a tragic accident involving one of the leaders of that time that the Mage Training Arena was constructed, established with all skill levels in mind. They even created magic guardians to run the building.

17
A model of the Observatory near Ardougne. 5th Age - yr 12

Scorpius, the early 4th Age astrologer, used this machine (in the Observatory, which he designed) to track the stars and predict the future, gaining dark knowledge. The plans for his machine were lost in the early 4th Age. In the early 5th Age they were rediscovered and from these plans the Observatory was restored. Since then, many have learned the ways of the astrologer.

25
Silverlight, the demon slayer. 5th Age - yr 20

A striking example of early 5th Age weapon-smithing - this steel sword has been magically treated to make it especially powerful against demons. It is thought to have belonged to a warrior who lived in Varrock. This is a replica; the original Silverlight is in the hands of Sir Prysin of Varrock.

After telling about Demon Slayer:

5th Age - yr 20

A striking example of early 5th Age weapon-smithing, this steel sword has been magically treated to make it especially powerful against demons. It originally belonged to a warrior who defended Varrock from the demon Delrith, and was recently used to drive off the very same demon once again. This is a replica; the original Silverlight is in the hands of a private collector.

32
Fangs for the memory. 5th Age - yr 23

An evil vampyre lord started to take control over northern Morytania and his minions visited the various human groups in the area demanding blood tithes, causing widespread panic. Werewolves founded a settlement near to the temple. From the few survivors, we learned that most of the human inhabitants eventually succumbed and paid the blood tithe imposed by the vampyres. Only the inhabitants of Castle Fenkenstrain stood up to this evil influence.

2
A display of weapons used by barbarians. 5th Age - yr 42-62

The Fremennik mountain tribe has always been opposed to the manufacture of runes, as they feel this should be the work of the gods. A group of the more warmongering of the mountain tribe broke away, led by a warrior called Gunnar, and went on a rampage across northern Kandarin and Asgarnia to put a stop to this 'runecrafting'.

A group of master smith dwarves, known as the Imcando, were some of the most unfortunate during this period. They had been given many fire and nature runes by the White Knights of Falador to help with their smithing by use of the Superheat Item spell. The invading Fremennik were not happy about all the spellcasting and launched many attacks, reducing the Imcando to near extinction. The invading Fremennik met a fair amount of resistance and their numbers were reduced very significantly over the years.

5
Some weapons and runes. 5th Age - yr 47

The invading Fremennik had a number of sympathisers within the kingdom of Misthalin. There were many warriors skilled in the art of the sword and bow that take offence to this art of spellcasting, and taking matters into their own hands, they destroyed the Mage Training Arena.

1
A map of the Barbarian Village. 5th Age - yr 62

The barbarian invaders were running out of steam. They were pretty much forced to make peace or be wiped out, so they agreed to settle down peacefully and make a village on the Misthalin/Asgarnia border, thinking that they could lie low, well-positioned to build up strength and resume their campaign later. This is what is now called the Barbarian Village.

2nd floor3rd floor

The 2nd floor[UK]3rd floor[US] of the Varrock Museum.

There are more display cases on this floor, as well as a display of a gnome glider and a portrait of King Lathas. The exhibit on this floor comes chronologically after the 1st floor[UK]2nd floor[US].

2nd floor3rd floor display cases

Number Image Examine text Description
10
A Gnome glider model. 5th Age - yr 20

What little we know of gnomish history is mainly learned from the glider pilots scattered around Gielinor. They did mention that an old gnome engineer called Oaknock used to make model gliders for his children. Oaknock's son, Yewknock, ended up creating this method of transport with inspiration from his father's models. Captain Daerkin and Captain Ninto were said to be the test pilots of the initial prototypes, though enquiries have proved them to be reticent to give much information. It appears that these gliders will safely support one gnome in flight. The staff at the Museum have carefully constructed this replica model.

After telling about The Grand Tree:

5th Age - yr 20

What little we know of gnomish history is mainly learned from the glider pilots scattered around Gielinor. They did mention that an old gnome engineer called Oaknock used to make model gliders for his children. Oaknock's son, Yewknock, ended up creating this method of transport with inspiration from his father's models. Captain Daerkin and Captain Ninto were said to be the test pilots of the initial prototypes, though enquiries have proved them to be reticent to give much information. Previously, we thought that the strange, 'bird-like', wood and leather gliders that the gnomes find so useful would only support a single gnome in flight. However, due to a brave adventurer heroically aiding the gnomes to save their Grand Tree and earning their gratitude, we find that the gliders can indeed transport at least one human and one gnome. The staff at the Museum have carefully constructed this replica model.

35
A display of Zamorakian symbols. 5th Age - yr 70

The open nature of the Order of Wizards ended in disaster in the 70th year of the 5th Age. Zamorakian members of the order betrayed them and burnt down the Wizards' Tower. The tower was rebuilt, but the location of the Rune Essence Mine used by the order was lost. As a result, the further campaigns of the barbarians never happened.

3
A display of an ancient tome. 5th Age - yr 70

Donated by one of our citizens, this historic tome details the rise and fall of an order of Zamorakian mages, called the Dagon'hai, residing in Varrock. Skilled in the art of chaos Magic, the Dagon'hai fought continually with the priests of Saradomin until the day they were forced out of the city. They were not seen again until they were discovered recently in a tunnel near Varrock.

46
A painting of King Lathas. 5th Age - yr 98

A portrait of King Lathas of Ardougne.

After telling about Making History:

5th Age - yr 98

One of the survivors of the great battle became king in year 98 of the 5th Age. His goal was to listen to people's views and ensure a fair and equal life for everyone. He was the first of a line of kings in Ardougne that continues to this day. The other survivor of the battle founded the marketplace, allowing people to trade their skills and wares under equal rights and opportunities. More information is available at a small museum north of Ardougne.[1]

9
Excalibur, de-stoned. 5th Age - yr 132

King Arthur and the Knights of the Round Table arrive on Gielinor in year 132 of the 5th Age. Legend says they will return to Britain in its time of greatest need, so they're passing their time on Gielinor until then. King Ulthas saw them as good and rightful men who would do much good in the world, and granted them a large area of land to set up a new Camelot in north-east Kandarin. This is a replica of King Arthur's sword, Excalibur.

47
A map of Ardougne. 5th Age - yr 136

King Ulthas of Ardougne dies from an accidental arrow shot while out on a hunting expedition. Ardougne is left to his two sons Tyras and Lathas with the city split between them.

18
The Phoenix crossbow and Blackarm bands. 5th Age - yr 143

The Phoenix Gang had a big fight amongst themselves and the Shield of Arrav was broken in half as a result. Shortly afterwards, some gang members decided they didn't want to be part of the Phoenix Gang anymore, so split off to form the Black Arm Gang. On their way out they looted what treasures they could, which included one of the halves of the shield. The Phoenix and Black Arm gangs became bitter rivals - a rivalry that lasts to this day.

26
A human skeleton - un-undead. 5th Age - yr 154

A strange undead necromancer leads an army of undead out of the Wilderness in an attack upon Varrock. Misthalin is strong enough and still has enough runes that the attack is defeated fairly quickly.

33
Armour worn by White Knights. 5th Age - yr 162-163

The old king of Asgarnia, King Vallance, falls very ill. The White Knights took advantage of this and began to take control of Falador and Asgarnia for themselves.

Year 163, 5th Age - The White Knights declared that the Black Knights were no longer to have any political power within Asgarnia. Lord Daquarius of the Kinshra immediately responds by declaring his Black Knights as being at a state of war with Falador. The two sides engaged in a big battle to the north of Falador - however, both sides were fairly evenly matched, and retreated to their fortresses to build up their forces and devise plans to crush the other, once and for all.

14
A map of Edgeville. 5th Age - yr 169

King Roald of Misthalin renovated a ruined town in north-west Misthalin. It was a town once known as Padewwa, but was destroyed during the God Wars and known to the humans only as Ghost Town. King Roald renamed the town Edgeville.

12
A mage arena guardian. 5th Age - yr 169

A collection of wizards took it upon themselves to resurrect the Mage Training Arena along with all the guardians that were destroyed with it. These guardians were created out of the very same essence as runes, embodying the Magic power and authority needed to oversee the Arena.

  1. ^ The description of display case 46, after the completion of Making History, is likely incorrect. The case states that the king was coronated in the year 98. However, a historical scroll states that the king was crowned three years after the end of The Great Battle, meaning that the king was presumably coronated in the year 101.

Natural history exhibit

The basement of the museum.
One of the animatronic displays in the basement of the museum, this one of a Red dragon

The first basement floor holds an exhibit on natural history. There are various creatures on display, built into animatronics that will spring to life when activated.

Visitors may ask nearest the natural historian for a lecture about creatures found on their section of the floor. These lectures are the basis for the natural history quiz, hosted by natural historian Orlando Smith. After being introduced to the quiz, visitors may answer questions on each display case for kudos. Those who complete the entire quiz are entitled to an educative lecture about hunting and slaying by Mr. Smith.

Northern wing

Eastern wing

Southern wing

Western wing

Paleontology floor

The paleontology floor of the Museum.

The second basement floor showcases a wide range of fossils, all found by one renowned archaeologist on Fossil Island.

There is a fossil storage box, near the stairs, where archaeologists may safely store any fossils they have discovered. David, one of the natural historians on this floor, is able to provide additional information on fossils and the collection of them.

Northern wing

Fossil Display Examine text
Crab Shell
Looks like someone finally came out of their shell.
Biclopse
Two heads are better than one.
Hoop Snake
Talk about putting your foot in your mouth.
Merfolk Skeleton
Something looks fishy.
Petrified Pufferfish
All puffed up and no where to blow.
Wyvern Egg
Eggstraordinary.
Mushtoise
Seems a bit withdrawn.
Lobstrosity
Lobservably crusty.
Sabertooth Squirrel
A Paleontological nut case.
Shark Beast
Some-fin jaw-some from the deep.
Gobln Merfsh[sic]
In life it was a goblin merfish but now it has no eyes.
Petrified Mushtree
Looks like there's no mush-room left in that case!
Leviathan
Massive snake like leviathan.

Eastern wing

Fossil Display Examine text
A primitive joke
This fossil appears to have a crack in it.
Ancient cave painting
It's a drawing.
Wyvern skull
Not so dangerous now!
Fossil fuel
I wonder if it can still be carbon dated?
Mushroo
Ain't half a fun guy.
Mandibular Maximus
Why the long face?
Twocan
Two can play at this game.
Terror Snail
I wonder if its feathers were slimy?
Petrified Spine Plant
It has terrible posture.
Petrified Large Mushroom
Looks past its eat by date.

Western wing

Fossil Display Examine text
Big, foot print
It's a big, foot print.
Ancient Zygomite
Not mushroom in there.
A peculiar foot print
The shape of this foot print mush have belonged to a mythical animal...
A Clam Shell
A shell of its former self.
Dragonfly
I don't want to know how this abomination came to be...
Tar Thing
You make everything, gooooey.
Lava Monster
Did you know you can eat lava? But only once.
Petrified Pitcher
Crash, bang, wallop what a pitcher.
Skroom
Looks like there's not much-skroom left in that case!

Music unlocked

Name Unlock details Music track
Looking Back Unlocked in the Varrock Museum File:Looking Back.ogg

Gallery

Changes

Date Changes
[[{{#explode:10 July 2024| |0}} {{#explode:10 July 2024| |1}}]] [[{{#explode:10 July 2024| |2}}]]
(update)

Display case 28 (the Staff of Armadyl) was graphically updated.

[[{{#explode:12 April 2023| |0}} {{#explode:12 April 2023| |1}}]] [[{{#explode:12 April 2023| |2}}]]
(update)

A duplicate small fossil display found inside a wall was removed.

[[{{#explode:8 October 2015| |0}} {{#explode:8 October 2015| |1}}]] [[{{#explode:8 October 2015| |2}}]]
(update)

Resolved a formatting issue on the Varrock Museum map.

[[{{#explode:16 July 2015| |0}} {{#explode:16 July 2015| |1}}]] [[{{#explode:16 July 2015| |2}}]]
(update)

The poll booth history display has been rewritten to accommodate more polls without crashing. This feature will be made accessible once further testing has taken place on the live game worlds.

[[{{#explode:3 April 2014| |0}} {{#explode:3 April 2014| |1}}]] [[{{#explode:3 April 2014| |2}}]]
(update)

Some text formatting for Varrock museum display cases was fixed.

[[{{#explode:29 May 2007| |0}} {{#explode:29 May 2007| |1}}]] [[{{#explode:29 May 2007| |2}}]]
(update)

The museum was completely reworked along with the rest of Varrock. Prior to this update, the museum contained a number of uninteractable exhibits with little connection to the lore.

Trivia

References

  1. ^ Jagex. "Gower Brothers Q&A" (in 42:36). YouTube video. 6 January 2016.