Land of the Goblins/Quick guide
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Start point | Speak to Grubfoot in the Dorgesh-Kaan mine. <maplink group="pins" align="center" text="<b>Show on map</b>" plane="0" y="9618" x="3319" zoom="2" mapID="-1">
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Official difficulty | Experienced |
Official length | Medium |
Description | The most ancient goblin legends speak of Yu'biusk, the far-off land that saw the origin of the goblin race. Now, one goblin has had a vision of this land and believes it is Zanik's destiny to lead all goblins to live there in peace and safety - but Zanik will not be able to realise her destiny without your help. |
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League notes |
Walkthrough
Grubfoot's Dream
Items needed: Light source, no pets following the player
- Talk to Grubfoot in the Dorgeshuun Mines, right outside the main entrance to Dorgesh-Kaan.
- Enter Dorgesh-Kaan and head north-west to Oldak's laboratory.
- Talk to Zanik in the laboratory.
Impostor Among Goblins
Items needed: Toadflax potion (unf)
Items recommended: Skills necklace, enough inventory space to unequip all of your items.
Items recommended: Skills necklace, enough inventory space to unequip all of your items.
- Head north-west to the temple entrance stairs blocked by two goblin guards.
- Pick a black mushroom if you don't already have black dye.
- Talk to the guards for Zanik to pass.
- Head over and talk to the Makeover Mage south-west of Falador using a skills necklace to the crafting guild or a falador teleport.
- Pick the pharmakos bush outside the building and use the berries on an unfinished toadflax potion to create a goblin potion.
The Temple of Tribes
Items needed: No pets following the player or in your inventory, Goblin potion, black dye (or a black mushroom, an empty vial and a pestle and mortar), goblin mail (obtainable during quest)
Items recommended: Enough inventory space to unequip your gear, Dorgesh-kaan sphere
Items recommended: Enough inventory space to unequip your gear, Dorgesh-kaan sphere
- Return to the Goblin Cave located nearby the Fishing Guild by any means, most commonly a skills necklace to the fishing guild.
- In front of the goblin guards, drink the goblin potion (pick any goblin appearance).
- Create a black dye if needed, by using a pestle and mortar on a black mushroom with a vial in inventory.
- Pick a black mushroom by the entrance if you don't already have black dye.
- Climb down the entrance.
- Use black dye on your goblin mail and wear it. Search the crates in the main temple room for a free goblin mail.
- Enter the north-eastern room.
- Search the crate in the room for a Dorgesh-kaan sphere to free Zanik.
- Talk to Zanik in the prison cell with a Dorgesh-kaan sphere in inventory.
- Head back to the main room, and talk to High Priest Bighead in the northern part of the temple and take the test.
- Re-enter the north-eastern room where the goblins are wearing black goblin-mail and pickpocket the priest for his Huzamogaarb key.
Keys to the Crypt
Items needed: Fishing rod, raw slimy eel, 5 coins, blue dye, orange dye, purple dye, yellow dye, black goblin mail, goblin potion, black key from previous section, combat equipment for the next section
Items recommended: Two teleports to Draynor Village, Combat Bracelet for Ranging Guild teleport
Items recommended: Two teleports to Draynor Village, Combat Bracelet for Ranging Guild teleport
- Leave the cave; you can equip a piece of equipment to be thrown out of the cave, then you can teleport.
- Talk to Aggie in Draynor Village.
- Acquire a raw slimy eel and head to the Fishing Contest area in Hemenster with a fishing rod.
- Click the gate.
- Catch a whitefish.
- Return to Aggie to receive a white goblin mail.
- Prepare dyes and return to the Goblin Temple wearing the white goblin mail. Do not teleport out of the temple if your inventory is full or you will lose your goblin mail.
- Steal the Saragorgak key from the priest in the western room of the temple.
- Remove the goblin mail to leave the room quicker.
- Repeat the operation of stealing keys and dying your mail in the following order:
- Yellow (north-west)
- Purple (south-west)
- Orange (south-east)
- Blue (east)
- Before you leave, unlock the crypt with the six keys to give you more inventory space.
High Priests of Ages Past
- Prepare for a fight
- Enter the crypt (large door north of the temple).
- Use the "Say-name" option on each of the graves. After defeating them, talk to them.
- South-west: Snothead
- South-east: Snailfeet
- North-west: Mosschin
- North-east: Redeyes
- North: Strongbones (ignore the skoblins and use Protect from Magic)
- Ensure you ask Strongbones where Yu'biusk is before leaving.
Path to Yu'biusk
Items needed: A light source
Items recommended: Dorgesh-kaan sphere or a dramen or lunar staff (with Fairytale II - Cure a Queen started to the point of unlocking fairy rings)
Items recommended: Dorgesh-kaan sphere or a dramen or lunar staff (with Fairytale II - Cure a Queen started to the point of unlocking fairy rings)
- Return to Dorgesh-Kaan and speak to Zanik in Oldak's laboratory.
- With a light source, go to Oldak in Dorgesh-Kaan South Dungeon located beneath the agility course which is in the south end of Dorgesh-Kaan.
- Option 1: If the player has access to fairy rings, use the code AJQ.
- Option 2: Use a Dorgesh-kaan sphere and go south into the agility course, and go down the ladder. Follow the path east in the dungeon.
- Option 3: Run south to the south end of Dorgesh-Kaan to the agility course, and go down the ladder. Follow the path east in the dungeon.
- Speak to Oldak.
- Click on the machines next to Oldak; use the combination 9-4-1 to activate the machine.
- Open the strange box in the north-western part of Yu'biusk for a cutscene.
- Congratulations, quest complete!
Rewards
- 2 Quest points
- 8,000 Agility experience
- 8,000 Fishing experience
- 8,000 Thieving experience
- 8,000 Herblore experience
- Access to the Goblin Temple (with an altar to recharge prayer points).
- Access to Yu'biusk, using fairy ring code BLQ.
- Ability to purchase plain of mud spheres that transports you to the Goblin Cave.
- Ability to make goblin potions.
Required for completing
Completion of Land of the Goblins is required for the following:
- Hopespear's Will
- A hard clue that requires you to dig in Yu'biusk.
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