Low Level Alchemy

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Low Level Alchemy
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Released 24 May 2001 (Update)
Members No
Level Magic 21
Spellbook Standard
Type Utility
Experience 31
Runes 3Fire 1Nature
Casting speed 3 ticks (5 ticks in the Alchemist's Playground)
Description Converts an item into gold
Animation
Sound effect
File:Low Level Alchemy.ogg

Low Level Alchemy (also known as low alch or LA) is a utility spell available in the standard spellbook. It requires level 21 Magic to cast, and grants 31 Magic experience per cast.

Casting Low Level Alchemy on an item in the player's inventory will convert that item into a number of coins equal to 40% of the item's value (not the item's Grand Exchange price).

Players with level 55 Magic are generally recommended to use High Level Alchemy instead, as it provides more coins and experience per cast than Low Level Alchemy. However, there are situations where Low Level Alchemy can be more effective (see below).

While in the Alchemist's Playground of Mage Training Arena, Low Level Alchemy requires 5 game ticks to cast, rather than the usual three.

Casting Low Level Alchemy at the Fountain of Rune is a requirement for the easy Wilderness Diary.

Cost

The Explorer's ring 1 can be used to cast Low Level Alchemy up to 30 times per day without requiring any runes; however, no experience is granted.

It is possible to cast this spell at the Fountain of Rune, requiring no runes, resulting in greater profit, however no experience is granted. Like most activities in the Wilderness, this is attempted at one's own risk.

Spell cost
InputCost
3 1 122
Combo runes
1 3 164
1 3 248
1 3 452
Main-hands
1 Alt107
3 0.93 114
Main and off-hands
1 107
0.93 100

Comparison with High Level Alchemy

Available at level 55 Magic, High Level Alchemy has a similar rune cost to Low Level Alchemy but provides 50% more coins and over twice as much Magic experience per cast. However, High Level Alchemy requires five game ticks to cast (up to 1,200 casts per hour) compared to Low Level Alchemy's three game ticks (up to 2,000 casts per hour).

Players wishing to train Magic via alchemy should use High Level Alchemy once they have access to it, since the increased experience per cast outweighs the slower casting speed. Similarly, players who just want to convert some of their items into gold (such as excess Rune armour drops from monsters) should use High Level Alchemy due to its increased coin yield per item.

Players wishing to quickly convert a large amount of items into coins may want to consider using Low Level Alchemy, as it can convert more items into gold per hour than High Level Alchemy, although the gold obtained per item is lower. However, Low Level Alchemy also uses more Nature runes per hour than High Level Alchemy, so players should consider the cost of Nature runes when decided which spell to use.

Animation override

Leagues IV - Trailblazer reloaded Low Level Alchemy animation

An animation override is available for Low Level Alchemy, unlockable via the Trailblazer reloaded alchemy scroll. Players can apply and revert the animation override at any time via the "Animation" menu option on the spell's icon.

Alchemy-restricted zones

Changes

Date Changes
[[{{#explode:4 January 2018| |0}} {{#explode:4 January 2018| |1}}]] [[{{#explode:4 January 2018| |2}}]]
(update)

An optional extra warning can be enabled for alching untradeable items. Right-click the alchemy spells in the spellbook if you wish to enable this.

[[{{#explode:21 April 2016| |0}} {{#explode:21 April 2016| |1}}]] [[{{#explode:21 April 2016| |2}}]]
(update)

It is now possible to use the alchemy spells whilst in most instances.

[[{{#explode:23 April 2015| |0}} {{#explode:23 April 2015| |1}}]] [[{{#explode:23 April 2015| |2}}]]
(update | poll)

Warnings when trying to use alchemy spells on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.

[[{{#explode:5 March 2015| |0}} {{#explode:5 March 2015| |1}}]] [[{{#explode:5 March 2015| |2}}]]
(update | poll)

You can now cast Low Level Alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 1.

[[{{#explode:16 May 2013| |0}} {{#explode:16 May 2013| |1}}]] [[{{#explode:16 May 2013| |2}}]]
(update)

The alchemy spells will no longer try to run on sliding puzzle pieces.

[[{{#explode:11 April 2013| |0}} {{#explode:11 April 2013| |1}}]] [[{{#explode:11 April 2013| |2}}]]
(update)

For the benefit of players with certain medical conditions, we have toned down the flashing effects in the Killerwatts' realm and for alchemy animations.

[[{{#explode:11 April 2013| |0}} {{#explode:11 April 2013| |1}}]] [[{{#explode:11 April 2013| |2}}]]
(update | poll)

If you cast a second alchemy spell before your last one finishes, it's now queued up.

[[{{#explode:22 February 2013| |0}} {{#explode:22 February 2013| |1}}]] [[{{#explode:22 February 2013| |2}}]]
(update)

This content was included when the Old School RuneScape servers officially launched.