Curse spells

From Illerai

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Curses are spells mainly used to cause a negative effect to its target other than damage. Stat draining curses are rarely used as they are easily negated with stat restoration items and damage dealing or movement blocking spells are better.

Curse spells can only be used on the same target once the first spell wears off, the curse splashing does not apply the effect, and thus does not count.

Spells

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Spell Magic Level Runes Required Experience Effect
Confuse 3 2Earth 3Water 1Body 13 Reduces your opponents attack by 5%.
Weaken 11 2Earth 3Water 1Body 20.5 Reduces your opponents strength by 5%.
Curse 19 3Earth 2Water 1Body 29 Reduces your opponents defence by 5%.
Bind 20 3Earth 3Water 2Nature 30 Prevents your opponent from moving for 5 seconds.
Snare 50 4Earth 4Water 3Nature 60 Prevents your opponent from moving for 10 seconds. Can deal up to 3 points of damage.
Vulnerability 66 5Earth 5Water 1Soul 76 Reduces your opponents defence by 10%.
Enfeeble 73 8Earth 8Water 1Soul 83 Reduces your opponents strength by 10%.
Entangle 79 5Earth 5Water 4Nature 89 Prevents your opponent from moving for 15 seconds. Can deal up to 5 points of damage.
Stun 80 12Earth 12Water 1Soul 90 Reduces your opponents attack by 10%.
Teleport Block 85 1Chaos 1Death 1Law 80 Blocks target from teleporting for 5 minutes (half if they are using Protect from Magic).