Damage per second/Ranged
See also: OSRS Wiki DPS calculator
This article is about calculating ranged damage output. Range damage is affected by the Equipment used, prayer, skill boosts and the monster being attacked.
There are various methods by which players can increase their potential Ranged damage. The effects of most equipped items can be seen in the stats window (labelled as Range: +x and Ranged strength: +x).
Calculating your ranged damage output
Step one: Calculate the effective ranged strength
If you are using the accurate attack style Atk Style is 3 while all other styles are 0.
Void Modifier is 1 if not wearing void, 1.1 if wearing full ranged void, or 1.125 if wearing full elite ranged void.
Ranged Level boost:
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Ranging cape | 1 | Visible | When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator. | |
Wild pie | 4 | Visible | Hitpoints 11 per bite. Slayer 5 | |
Lizardkicker | 4 | Visible | Strength - floor(CurrentLevel * 0.04) - 2 Magic - floor(CurrentLevel * 0.04) - 2 | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
File:Ranging potion.png | Ranging potion | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) |
File:Ranging mix.png | Ranging mix | 4-13 | Visible | Hitpoints 6 per dose. Ranged 4 + floor(StaticLevel * 0.1) Requires Barbarian training. |
File:Divine ranging potion.png | Divine ranging potion | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted. After the 5 minutes are over, Ranged level will be restored to its base level. |
File:Bastion potion.png | Bastion potion | 4-13 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Acts as a ranging and super defence potion in one dose. |
File:Divine bastion potion.png | Divine bastion potion | 4-13 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. |
Bandages (Theatre of Blood) | 4-13 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Magic 4 Ranged 4 + floor(StaticLevel * 0.1) | |
File:Twisted (-).png | Twisted (-) | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. |
File:Overload (-).png | Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Twisted potion.png | Twisted potion | 5-17 | Visible | Ranged 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. |
File:Overload (Chambers of Xeric).png | Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Potion of power.png | Potion of power | 5-19 | Visible | Ranged 5 + floor(StaticLevel * 0.15) Only usable within the Soul Wars minigame. |
File:Super ranging.png | Super ranging | 5-19 | Visible | Ranged 5 + floor(StaticLevel * 0.15) Only usable within the Nightmare Zone. |
File:Overload (Nightmare Zone).png | Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. |
File:Twisted (+).png | Twisted (+) | 6-21 | Visible | Ranged 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. |
File:Overload (+).png | Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
Smelling salts | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Prayer Multiplier:
Prayer | |
---|---|
Sharp Eye | 1.05 |
Hawk Eye | 1.10 |
Eagle Eye | 1.15 |
Rigour | 1.23 |
Step two: Calculate the maximum hit
The maximum hit is the largest hit you can possibly do with the current setup. It can be tested by using the Combat dummy in a Player-owned house.
The Equipment Ranged Strength can be found in the Equipment Stats window under 'Other bonuses'.
If slaying monsters on task while wearing a Black mask (i) or Slayer helm (i), the gear bonus is 1.15.
If killing Undead monsters while wearing a Salve amulet (i) or Salve amulet (ei), the gear bonus is 7/6 (1.167) or 1.2 respectively.
Note that these two bonuses DO NOT stack.
In the wilderness, Craw's bow and Webweaver bow give a gear bonus of 1.5. This bonus stacks additively with a Black mask(i) or Slayer helm (i), for a total of 1.65, and multiplicatively with the Salve amulet (i) or (ei).
Twisted bow damage modifier is also included in the gear bonus and does stack with slayer/salve (multiply by both modifiers). However, the tbow modifier is less straightforward to calculate as it is not constant: see its page here to calculate it based on your opponent.
Step three: Calculate the bonus damage
The following special attack/effect bonuses apply, bolts only apply when the special effect activates:
Attack/Effect | Multiplier |
---|---|
Special attacks | |
Dark bow (dragon arrows) | 1.5 |
Dark bow (other arrows) | 1.3 |
Zaryte crossbow (enchanted bolts) | 1.1 |
Bolts' Special effects | |
Diamond bolts (e) | 1.15 |
Dragonstone bolts (e) | 1.45 |
Onyx bolts (e) | 1.15 |
Opal bolts (e) | 1.25 |
Step four: Calculate the effective ranged attack
If you are using the accurate attack style Atk Style is 3 while all other styles are 0.
Void Modifier is 1 if not wearing void, 1.1 if wearing either full ranged void or full elite ranged void.
Prayer Multiplier:
Prayer | |
---|---|
Sharp Eye | 1.05 |
Hawk Eye | 1.10 |
Eagle Eye | 1.15 |
Rigour | 1.20 |
Note that the only difference between effective ranged strength and effective ranged attack is the value for Rigour and void.
Step five: Calculate the Attack roll
The Equipment Attack bonus can be found in the Equipment Stats window under the heading 'Attack Bonus'.
The gear bonus is the same as in Step 2.
Twisted bow accuracy modifier is also included in the gear bonus and does stack with slayer/salve (multiply by both modifiers). However, the tbow modifier is less straightforward to calculate as it is not constant: see it's page here to calculate it based on your opponent. Thus it does not multiply your accuracy output, it just multiplies your attack roll.
Step six: Calculate the Defence roll
Target's Defence is denoted by a shield icon on the target's wiki page.
Target's ranged defence can be found under the 'Defensive stats' heading.
Step seven: Calculate the hit chance
If Attack Roll > Defence roll:
Else
Step eight: Calculate the ranged damage output
To calculate the Damage Per Second, divide the Damage Per hit by the attack speed of the weapon in seconds. Note that the rapid attack style decreases the attack speed by 1 tick.
Combat | |
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Maximum hit | |
Damage per second | |
Mechanics | |
Other |