Rune pure (free-to-play)

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50-6565-80Maxed
Rune pure
MembersNo
Also called40 def pure
Build type1-vs-1, Multicombat, No honour
Combat level50 — 65
Primary attack style
Uses attack styles
Max hit with boosts
  • — 12
  • — 17
  • — 20
  • — 21
Example combat stats
664070407070162

A rune pure is a type of mid level free-to-play combat pure account with defence level trained up to 40 in addition to other combat skills.

At 40 defence level, rune pures have access to the rune armour and green d'hide body. Since they can also wear gold decorative boots, rune pures can achieve the highest maximum hits with all combat styles and all free-to-play melee weapons.

Skills

Primary

Rune pures train Ranged ranged and Strength strength without restriction.

Secondary

Rune pures train Defence up to 40 to be able to wear rune armour, as well as Attack attack up to 40 to gain access to the rune weapons. The attack level can be further increased up to 49 without affecting the overall combat level when 99 ranged level is reached.

On low combat levels, these pures might choose not to train attack, and rely on the rune warhammer instead as the melee switch weapon since it only has a strength requirement. See the variants section for more details.

Additionally, Magic magic can be trained to the same level as ranged without affecting the combat level to gain access to the utility spells, as well as to improve the magic defence. To minimize hitpoints experience, magic should be trained with methods such as splashing, curses, teleporting, enchanting jewellery and alchemy.

Equipment

Rune pures can wear rune armour and full green d'hide armour.

The gold decorative boots also give them a slight edge in terms of offence over accounts with a defence level under 30 thanks to their unique strength bonus. However, keep in mind that they will be broken upon death in player-versus-player combat and will require 5,000 coins to repair. Additionally, they will be lost upon death beyond the 20 level of the wilderness.

1-vs-1 combat

Ranged-to-melee switch

Rune pures typically wear a combination of rune armour and green d'hide armour for duels.

DPSKO
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
A balanced variant with good defensive bonuses against slash and crush attacks.

DPSKO
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
A balanced variant with good defensive bonuses against ranged and magic attacks.

DPSKO
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
A defensive variant with high ranged and melee defences at the cost of ranged accuracy.

DPSKO
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
An offensive variant with high ranged accuracy and magic defence at the cost of other defensive bonuses.

As a rule of thumb, using more rune armour pieces will improve the overall melee and ranged defence bonuses at the cost of ranged accuracy, while green d'hide armour pieces will raise the ranged accuracy and magic defence at the cost of melee and ranged defence bonuses. Rune platebody in particular has very high defensive bonuses, but also a significant ranged accuracy penalty.

Although it has much lower defensive bonuses than the rune full helm, a rune med helm might also be considered due to its lower price and the lack of ranged accuracy penalty. A coif can also be used to maximize the ranged accuracy bonus.

Every few strength levels the amulet of power will allow to achieve the same max hits on top of its accuracy and defence bonuses, but it will require more frequent strength potion dosage to maintain the maximized damage. This is especially relevant for this gear variant, as amulet of power improves the damage output of both ranged and melee attack as opposed to amulet of strength that works only on melee.

Rune pures will usually use a maple shortbow in addition to a knockout weapon such as a rune battleaxe or a rune 2h sword, as well as an optional rune scimitar as a secondary melee weapon for quicker combos. Rune battleaxe might be preferred over rune 2h sword to due to its shorter attack delay.

God armour pieces can be used in place of regular rune items for their prayer bonuses.

Melee setup

DPSKO
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg

Rune battleaxe might be preferred over rune 2h sword to keep the shield on at all times and for its shorter attack delay. Every few strength levels the amulet of power will allow to achieve the same max hits on top of its accuracy and defence bonuses, but it will require more frequent strength potion dosage to maintain the maximized damage.

God armours can be used in place of the regular rune armour for their prayer bonuses.

No honour and multicombat

These setups are meant for the areas beyond the 20 level of the wilderness, where no honour fights are common and utility spells like Snare and Tele Block are widely used.

Ranged switchMelee switchMagic switch
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg
Attack bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Defence bonusStab: +0Slash: +0Crush: +0Magic: +0Range: +0Other bonusesMelee strength: +0Ranged strength: +0Magic damage: +0.0%Prayer: +0 0.0 kg

Since the rewards from the Castle Wars minigame are lost beyond the 20 level of the wilderness, wearing gold decorative boots in the deep wilderness is risky due to their considerable cost. Leather boots or red decorative boots can be used instead due to their negligible costs. Out of the two, decorative boots have higher melee defensive bonuses, while leather boots have no accuracy penalties in any combat styles including ranged and magic.

A complete magic switch is not necessary, but it will significantly improve the accuracy of spells like Snare and Tele Block, especially against opponents in leather armour. It is also useful when using the combat spells against armoured opponents.

Similarly to 1-vs-1 combat, additional rune plate armour pieces might be considered to improve the overall defensive bonuses, and green d'hide armour pieces might be used for their ranged accuracy and magic defence improvements. The example setup was chosen due to its decent overall defensive and offensive bonuses.

While the green d'hide vambraces provide the best bonuses for ranged combat, their magic accuracy penalty makes them less convenient to use than the leather vambraces when using magic. Similarly, the amulet of magic and the amulet of strength provide the best magic accuracy and strength boosts respectively, but the amulet of power has better overall bonuses for all combat styles.

Training

It is crucial to finish the Dragon Slayer I quest with no higher than 33 defence level due to its experience reward. Otherwise the account might go over the 40 defence, gaining extra combat levels without a significant advantage in combat.

Magic should be trained via methods that prevent from getting hitpoints experience to minimise the combat level. These methods include splashing, curses, teleporting, enchanting jewellery and alchemy.

Ranged can be trained on members worlds with methods such as cannoning to prevent from gaining additional hitpoints experience. Otherwise, standard ranged training methods apply.

While their higher defence level allows rune pures to train melee skills on NPCs more effectively than classic 1 defence pures, methods involving alts are still among the fastest on the free-to-play worlds.

Combat style

Depending on the used combat styles, rune pures can employ the same techniques as ranged-melee hybrids or melee pures respectively. However, due to their defensive capabilities, they can employ riskier tactics and perform unexpected combos even with relatively low number of hitpoints left.

Variants

Prayer

1 prayer level is pretty common among rune pures that want to stay in combat level range of regular 1 defence pures. Note that even though they do not have access to any strength prayers, their offensive capabilities are still improved thanks to the gold decorative boots. When wearing the boots at 99 strength level, the maximum hits with rune scimitar and rune 2h sword are increased to 23 and 28 respectively with a strength potion, as opposed to 22 and 27 achievable by accounts below 30 defence level and 4 prayer level.

13 and 31 prayer levels are also common, since they both unlock strength boosts with significant effect on the maximum hits. 44 level additionally unlocks the best free-to-play ranged boost and all of the protection prayers, which are extremely useful in the deep wilderness.

Defence

Adamant pure is a similar account build with 30 defence level. This allows them to wear adamant armour and decorative armour including the gold decorative boots necessary to maximize melee damage in free-to-play worlds.

Strength

Strength tanks are a variant of strength pures. They do not train attack and instead focus on strength with access to weapons such as goblin paint cannon and rune warhammer. In contrary to classic strength pures, strength tanks also train defence to a higher level to gain access to the gold decorative boots and rune armour to make up for their low accuracy. Lack of attack and lower ranged levels allow them to stay in the combat level range of 1 defence pures.

Members-only builds

The void pure and berserker builds can be thought of as the members equivalents of the rune pure with similar defence levels. When planning on participating in members player-versus-player combat, consider following their training guides with a particular focus on the recommended quests that award defence experience. To avoid going over the 40 defence level while still having the option to expand the account into members builds, the defence levels can be gained by finishing a portion of the recommended quests like Monkey Madness I and Dragon Slayer I instead of training defence in combat.

Progression

Maxed rune pures can be used for most player-versus-player activities and are considered a very good build, similarly to maxed 1 defence pures. They can still be converted to tanks by training defence, or mains by unrestricting all of the combat skills, but in general they are an excellent build that balances offensive and defensive capabilities very well.

See also