Free-to-play Crafting training

From Illerai
Jump to navigation Jump to search

This guide outlines the best methods and alternative options for training the Crafting skill in free-to-play.


Quests that reward Crafting experience

Completing all of these quests will provide enough experience to level up Crafting from level 1 to level 8.

Potter's wheel, spinning wheel and furnace locations

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby.

  • Varrock south-west mine to Varrock west bank is a good place to mine clay.
  • Waterpump (Falador) to Falador west bank is the closest water source to a bank. Water fountain in centre of Varrock square to Varrock west bank is also a good water source close to a bank.

Lumbridge bank to the spinning wheel downstairs is a good combination for a bank plus spinning wheel.

Edgeville has the furnace closest to a bank for crafting silver or gold. Al Kharid bank to a furnace is a decent location for a relatively short distance between bank and furnace, for crafting silver and gold.

Upon reaching Crafting Level 40, the Crafting Guild has no bank nearby, but contains clay rocks, a water source , a potter's wheel, and a pottery kiln. The crafting guild also has two spinning wheels. A flock of wool-producing sheep can be found just a short walk north of the guild.

Ultimate Ironman

Until level 40, ultimate ironmen can mine clay in West Varrock mine, canoe up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650–720 experience per run, depending on the amount of open inventory spaces.

After level 40, use the Crafting Guild. Mining and smelting gold, crafting them into jewellery to sell at Grum's Gold Exchange. is a good way to make money while training Mining, Crafting and Smithing as an Ultimate Ironman.

Common training methods

In-Place Training Methods

These methods do not require any moving, and thus can be performed at the Grand Exchange or in a Bank (assuming you have already gathered the necessary resources).

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 247 14 −233 -8.63
28 Crafting hardleather bodies 35 Hard leather x 1 329 12 −317 -9.06
20 Cutting sapphires 50 Uncut sapphire x 1 238 236 −2 -0.04
27 Cutting emeralds 67.5 Uncut emerald x 1 463 438 −25 -0.37
34 Cutting rubies 85 Uncut ruby x 1 988 861 −127 -1.49
43 Cutting diamonds 107.5 Uncut diamond x 1 2,142 1,763 −379 -3.53

Commuter Training Methods

These methods require the player to move from place to place. The most common of which is moving back and forth between and bank and a furnace. For the purposes of crafting jewelry, Edgeville furnace is the closest furnace to a bank.

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
8 Making bowls 33 Soft clay x 1 109 56 −53 -1.61
8 Smelting unstrung gold amulets 30 Gold bar x 1 116 158 42 1.40
23 Smelting tiaras 52.5 Silver bar x 1 107 103 −4 -0.08
50 Crafting Ruby Amulets 85 Gold bar x 1
Ruby x 1
977 1,106 129 1.52
56 Crafting Diamond Necklaces 90 Gold bar x 1
Diamond x 1
1,879 2,003 124 1.38

Levels 1–99

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1–7 13.8 18,900 650 48 × Leather 11,856 480 −11,376
7–9 16.2 22,750 319 20 × Leather 4,940 600 −4,340
9–11 18.5 25,900 389 21 × Leather 5,187 231 −4,956
11–14 22 30,800 749 34 × Leather 8,398 374 −8,024
14–18 25 35,000 1,416 57 × Leather 14,079 627 −13,452
18–28 27 37,800 7,301 271 × Leather 66,937 3,794 −63,143
28–99 35 91,000 13,023,607 372,103 × Hard leather 122,421,887 4,465,236 −117,956,651
Total 13,034,431 451 × Leather;
372,103 × Hard leather
122,533,037 4,471,328 −118,061,709

Pottery

This guide assumes all products are formed and fired.

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss
1–7 12.6 650 52 × Soft clay 5,668 364 −5,304
7–8 25 151 6 × Soft clay 654 120 −534
8–99 33 13,033,630 394,959 × Soft clay 43,050,531 22,117,704 −20,932,827
Total 13,034,431 395,017 × Soft clay 43,056,853 22,118,188 −20,938,665

Gold jewellery

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit Profit / item GP/XP
5–6 15 20,250[1] 124 8 × Gold bar 928 1,184 256 32.00 2.13
6–8 20 27,000[1] 289 15 × Gold bar 1,740 2,565 825 55.00 2.75
8–20 30 40,500[1] 3,669 122 × Gold bar 14,268 19,434 5,166 42.00 1.40
20–22 40 42,000[2] 1,154 29 × Gold bar; 29 × Sapphire 10,208 12,615 2,407 83.00 2.08
22–24 55 57,750[2] 1,404 26 × Gold bar; 26 × Sapphire 9,152 11,856 2,704 104.00 1.89
24–31 65 68,250[2] 7,805 120 × Gold bar; 120 × Sapphire 42,240 53,280 11,040 92.00 1.42
31–40 70 73,500[2] 22,391 320 × Gold bar; 320 × Emerald 177,280 208,640 31,360 98.00 1.40
40–43 75 78,750[2] 13,115 175 × Gold bar; 175 × Ruby 170,975 192,325 21,350 122.00 1.63
43–56 85 89,250[2] 184,040 1,573 × Gold bar; 1,573 × Diamond 2,955,667 3,018,587 62,920 40.00 0.47
56–70 90 94,500[2] 553,587 6,151 × Gold bar; 6,151 × Diamond 11,557,729 12,320,453 762,724 124.00 1.38
70–99 100 105,000[2] 12,296,804 122,968 × Gold bar; 122,968 × Diamond 231,056,872 234,008,104 2,951,232 24.00 0.24
Total 13,034,431 131,506 × Gold bar,
175 × Sapphire, 320 × Emerald,
175 × Ruby, 129,719 × Diamond
244,281,428 247,981,527 3,700,099 28.14 0.28
  1. ^ 1.0 1.1 1.2 At 1,350 items per hour
  2. ^ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 At 1,050 items per hour

Silver jewellery

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss Profit / item
16–23 50 3,545 71 × Silver bar 7,597 5,751 −1,846 -26.00
23–99 52.5 13,028,140 248,155 × Silver bar 26,552,585 25,559,965 −992,620 -4.00
Total 13,034,431 248,226 × Silver bar 26,560,182 25,565,716 −994,466 -4.01

Gems

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
20–27 50 145,000 5,260 105 × Uncut sapphire 24,990 24,780 −210 −2 -0.04
27–34 67.5 175,000 10,494 155 × Uncut emerald 71,765 67,890 −3,875 −25 -0.37
34–43 85 230,000 30,115 354 × Uncut ruby 349,752 304,794 −44,958 −127 -1.49
43–99 107.5 290,000 12,984,092 120,783 × Uncut diamond 258,717,186 212,940,429 −45,776,757 −379 -3.53
Total 13,034,431 See above 259,163,693 213,337,893 −45,825,800

Players have been observed cutting gems with the help of banknotes to make training more efficient. It requires the player to convert non-stackable uncut gems into notes from a bank. Then use the noted uncut gems on the bank/teller to receive gems for cutting; cut the resulting un-noted uncut gems with a chisel. Deposit cut gems into a deposit box; un-note more uncut gems from the noted uncut gems stack in inventory via bank/teller; repeating this process until the desired level is reached. Emir's Arena is a great place for this method because the bank chests and deposit box are 2 tiles away from each other, reducing time spent walking and manually depositing/withdrawing items to and from the bank. This method actually helps to offset the loss of potential experience per hour by cutting less expensive gems due to all the entities required for cutting being in such close proximity.

Miscellaneous

For the purposes of crafting jewellery, Edgeville furnace is the closest furnace to a bank.

Stringing Amulets

Combining a ball of wool with one of many types of unstrung amulets. This action can be performed anywhere, requires no skills or equipment, and is very fast (only takes two ticks). Each amulet strung awards 4 crafting experience, regardless of what is being strung. When near a bank, it is possible to string 2500 amulets per hour, awarding 10,000 XP. Also, the Grand Exchange can make this a profitable endeavor:

Stringing Amulets Profitability
Inputs Output Input Cost Output Cost Profit Per GP/Hour
Unstrung symbol
Ball of wool
Unblessed symbol 129 80 −49 −122,500
Gold amulet (u)
Ball of wool
Gold amulet 206 144 −62 −155,000
Sapphire amulet (u)
Ball of wool
Sapphire amulet 492 551 59 147,500
Emerald amulet (u)
Ball of wool
Emerald amulet 700 746 46 115,000
Ruby amulet (u)
Ball of wool
Ruby amulet 1,154 1,251 97 242,500
Diamond amulet (u)
Ball of wool
Diamond amulet 1,951 2,098 147 367,500